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using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace SGGame
{
public enum SORT_METHOD
{
NONE,
BY_CARD_SCORE = 1,
BY_CARD_WORTH,
BY_CARD_EXP,
BY_CARD_REFINE,
BY_EQUIP_SCORE, // use as default
BY_EQUIP_WORTH,
}
public class SortMethod
{
private Dictionary<SORT_METHOD, IComparer<SlotInfo>> Methods;
private static SortMethod Instance;
public static IComparer<SlotInfo> Comparer
{
get
{
if (Instance == null)
{
Instance = new SortMethod();
Instance.Methods = new Dictionary<SORT_METHOD, IComparer<SlotInfo>>();
Instance.Methods.Add(SORT_METHOD.BY_CARD_SCORE, new SortMultiple(new SortByFormat(), new SortByStar(), new SortByScore(), new SortByLevel()));
Instance.Methods.Add(SORT_METHOD.BY_CARD_WORTH, new SortMultiple(new SortByCoinCard(), new SortDECByStar(), new SortDECByLevel(), new SortDECByID()));
Instance.Methods.Add(SORT_METHOD.BY_CARD_EXP, new SortMultiple(new SortByExpCard(), new SortDECByStar(), new SortDECByLevel(), new SortDECByID()));
Instance.Methods.Add(SORT_METHOD.BY_CARD_REFINE, new SortMultiple(new SortDECByStar(), new SortDECByLevel(), new SortDECByID()));
Instance.Methods.Add(SORT_METHOD.BY_EQUIP_SCORE, new SortMultiple(new SortByStar(), new SortBySlot()));
Instance.Methods.Add(SORT_METHOD.BY_EQUIP_WORTH, new SortMultiple(new SortDECByStar(), new SortDECByLevel(), new SortDECByID()));
//Instance.Methods.Add(SORT_METHOD.BY_EQUIP_PIECE, new SortMultiple(new SortEquipByEnough(), new SortEquipByStar(), new SortEquipByCan(), new SortEquipPieceCount()));
}
return Instance.Methods[GameManager.ProxyManager.MainProxy.SortMethod];
}
}
}
public class SortBySlot : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return x.Slot - y.Slot; } }
public class SortByCode : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return x.Code - y.Code; } }
public class SortByScore : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return (y as CardInfo).Score - (x as CardInfo).Score; } }
public class SortByClass : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return (x as CardInfo).BaseData.attribute - (y as CardInfo).BaseData.attribute; } }
public class SortByLevel : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return (x as CardInfo) == null ? (y as EquipInfo).Level - (x as EquipInfo).Level : (y as CardInfo).Level - (x as CardInfo).Level; } }
public class SortByCost : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return (y as CardInfo).Cost - (x as CardInfo).Cost; } }
public class SortByFormat : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return x.Slot > Global.MAX_FIGHT_POS_COUNT && y.Slot > Global.MAX_FIGHT_POS_COUNT ? 0 : x.Slot - y.Slot; } }
public class SortByStar : IComparer<SlotInfo>
{
public int Compare(SlotInfo x, SlotInfo y)
{
if (x.GetType() == typeof(CardInfo))
return (y as CardInfo).BaseData.start - (x as CardInfo).BaseData.start;
if (x.GetType() == typeof(EquipInfo))
return (y as EquipInfo).BaseData.star - (x as EquipInfo).BaseData.star;
return 0;
}
}
public class SortDECByStar : IComparer<SlotInfo>
{
public int Compare(SlotInfo x, SlotInfo y)
{
if (x.GetType() == typeof(CardInfo))
return (x as CardInfo).BaseData.start-(y as CardInfo).BaseData.start ;
if (x.GetType() == typeof(EquipInfo))
return (x as EquipInfo).BaseData.star-(y as EquipInfo).BaseData.star;
return 0;
}
}
public class SortByCoinCard : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return (x as CardInfo).BaseData.IsCoinCard() ? (y as CardInfo).BaseData.IsCoinCard() ? 0 : -1 : (y as CardInfo).BaseData.IsCoinCard() ? 1 : 0; } }
public class SortByExpCard : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return (x as CardInfo).BaseData.IsExpCard() ? (y as CardInfo).BaseData.IsExpCard() ? 0 : -1 : (y as CardInfo).BaseData.IsExpCard() ? 1 : 0; } }
public class SortDECByLevel : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return (x as CardInfo) == null ? (x as EquipInfo).Level-(y as EquipInfo).Level : (x as CardInfo).Level-(y as CardInfo).Level ; } }
public class SortDECByID : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return (x as CardInfo) == null ? (x as EquipInfo).BaseData.id - (y as EquipInfo).BaseData.id : (x as CardInfo).BaseData.ID - (y as CardInfo).BaseData.ID; } }
public class SortByAttack : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return (y as EquipInfo).Attack - (x as EquipInfo).Attack; } }
public class SortByHP : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return (y as EquipInfo).HP - (x as EquipInfo).HP; } }
public class SortByPhDef : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return (y as EquipInfo).PhDef - (x as EquipInfo).PhDef; } }
public class SortByMgDef : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return (y as EquipInfo).MgDef - (x as EquipInfo).MgDef; } }
public class SortByact1Gr100 : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return (int)(y as EquipInfo).BaseData.Prop[0].max - (int)(x as EquipInfo).BaseData.Prop[0].max; } }
public class SortByact1num : IComparer<SlotInfo> { public int Compare(SlotInfo x, SlotInfo y) { return (int)(y as EquipInfo).BaseData.Prop[0].value - (int)(x as EquipInfo).BaseData.Prop[0].value; } }
public class SortEquipPieceByCan : IComparer<SlotInfo>
{
public int Compare(SlotInfo x, SlotInfo y)
{
EquipPieceInfo infoX = x as EquipPieceInfo;
EquipPieceInfo infoY = y as EquipPieceInfo;
List<int> sources_X = new List<int>();
List<int> sources_Y = new List<int>();
sources_X = TableManager.EquipTable.Find((ushort)infoX.BaseData.id).Source;
sources_Y = TableManager.EquipTable.Find((ushort)infoY.BaseData.id).Source;
if (sources_X.Count == 0)
{
// traverse all loot entry to find sources
foreach (SmallLevelBase floor in TableManager.SmallLevelTable.MapTable.Values)
{
if (floor.ID >= 3000) break; // donot handle activity dungeons
LootBase loot = TableManager.SmallBonusTable.Find((ushort)floor.rewardGroupID);
if (loot == null)
{
continue;
}
foreach (LootBase.LootDetail detail in loot.LootDetails)
{
if (detail.itemId == infoX.BaseData.id && detail.dropType == 6)
sources_X.Add((int)floor.ID);
}
}
}
if (sources_Y.Count == 0)
{
// traverse all loot entry to find sources
foreach (SmallLevelBase floor in TableManager.SmallLevelTable.MapTable.Values)
{
if (floor.ID >= 3000) break; // donot handle activity dungeons
LootBase loot = TableManager.SmallBonusTable.Find((ushort)floor.rewardGroupID);
if (loot == null)
{
continue;
}
foreach (LootBase.LootDetail detail in loot.LootDetails)
{
if (detail.itemId == infoY.BaseData.id && detail.dropType == 6)
sources_Y.Add((int)floor.ID);
}
}
}
if (sources_X.Count == sources_Y.Count && sources_X.Count==0)
{
return 0;
}
else
{
if (sources_X.Count==0)
{
return -1;
}
else if (sources_Y.Count==0)
{
return 1;
}
else
{
bool floor_available_x = false;
bool floor_available_y = false;
for (int i = 0; i < sources_X.Count; i++)
{
SmallLevelBase floor_latest = GameManager.ProxyManager.MainProxy.Missions.Latest(sources_X[i] / 1000);
if (floor_latest != null && floor_latest.ID > sources_X[i])
{
floor_available_x = floor_latest.ID > sources_X[i];
break;
}
}
for (int i = 0; i < sources_Y.Count; i++)
{
SmallLevelBase floor_latest = GameManager.ProxyManager.MainProxy.Missions.Latest(sources_Y[i] / 1000);
if (floor_latest != null && floor_latest.ID > sources_Y[i])
{
floor_available_y = floor_latest.ID > sources_Y[i];
break;
}
}
if (floor_available_x == floor_available_y && (floor_available_x == false || floor_available_x == true))
{
return 0;
}
else
{
if (floor_available_x==true)
{
return -1;
}
else
{
return 1;
}
}
}
}
}
}
public class SortCardPieceByCan : IComparer<SlotInfo>
{
public int Compare(SlotInfo x, SlotInfo y)
{
CardPieceInfo infoX = x as CardPieceInfo;
CardPieceInfo infoY = y as CardPieceInfo;
List<int> sources_X = new List<int>();
List<int> sources_Y = new List<int>();
sources_X = TableManager.CardTable.Find((ushort)infoX.BaseData.ID).Source;
sources_Y = TableManager.CardTable.Find((ushort)infoY.BaseData.ID).Source;
if (sources_X.Count == 0)
{
// traverse all loot entry to find sources
foreach (SmallLevelBase floor in TableManager.SmallLevelTable.MapTable.Values)
{
if (floor.ID >= 3000) break; // donot handle activity dungeons
LootBase loot = TableManager.SmallBonusTable.Find((ushort)floor.rewardGroupID);
if (loot == null)
{
continue;
}
foreach (LootBase.LootDetail detail in loot.LootDetails)
{
if (detail.itemId == infoX.BaseData.ID && detail.dropType == 5)
sources_X.Add((int)floor.ID);
}
}
}
if (sources_Y.Count == 0)
{
// traverse all loot entry to find sources
foreach (SmallLevelBase floor in TableManager.SmallLevelTable.MapTable.Values)
{
if (floor.ID >= 3000) break; // donot handle activity dungeons
LootBase loot = TableManager.SmallBonusTable.Find((ushort)floor.rewardGroupID);
if (loot == null)
{
continue;
}
foreach (LootBase.LootDetail detail in loot.LootDetails)
{
if (detail.itemId == infoY.BaseData.ID && detail.dropType == 5)
sources_Y.Add((int)floor.ID);
}
}
}
if (sources_X.Count == sources_Y.Count && sources_X.Count == 0)
{
return 0;
}
else
{
if (sources_X.Count == 0)
{
return -1;
}
else if (sources_Y.Count == 0)
{
return 1;
}
else
{
bool floor_available_x = false;
bool floor_available_y = false;
for (int i = 0; i < sources_X.Count; i++)
{
SmallLevelBase floor_latest = GameManager.ProxyManager.MainProxy.Missions.Latest(sources_X[i] / 1000);
if (floor_latest != null && floor_latest.ID > sources_X[i])
{
floor_available_x = floor_latest.ID > sources_X[i];
break;
}
}
for (int i = 0; i < sources_Y.Count; i++)
{
SmallLevelBase floor_latest = GameManager.ProxyManager.MainProxy.Missions.Latest(sources_Y[i] / 1000);
if (floor_latest != null && floor_latest.ID > sources_Y[i])
{
floor_available_y = floor_latest.ID > sources_Y[i];
break;
}
}
if (floor_available_x == floor_available_y && (floor_available_x == false || floor_available_x == true))
{
return 0;
}
else
{
if (floor_available_x == true)
{
return -1;
}
else
{
return 1;
}
}
}
}
}
}
public class SortEquipPieceCount : IComparer<SlotInfo>
{
public int Compare(SlotInfo x, SlotInfo y)
{
EquipPieceInfo infoX = x as EquipPieceInfo;
EquipPieceInfo infoY = y as EquipPieceInfo;
if (infoX.Count == infoY.Count)
{
return infoX.BaseData.id-infoY.BaseData.id;
}
else
{
//return GameManager.ProxyManager.MainProxy.EquipPieces.GetEntryCount(infoX.BaseData.id) - GameManager.ProxyManager.MainProxy.EquipPieces.GetEntryCount(infoY.BaseData.id);
return infoY.Count-infoX.Count;
}
}
}
public class SortCardPieceCount : IComparer<SlotInfo>
{
public int Compare(SlotInfo x, SlotInfo y)
{
CardPieceInfo infoX = x as CardPieceInfo;
CardPieceInfo infoY = y as CardPieceInfo;
if (infoX.Count == infoY.Count)
{
return infoX.BaseData.ID - infoY.BaseData.ID;
}
else
{
//return GameManager.ProxyManager.MainProxy.EquipPieces.GetEntryCount(infoX.BaseData.id) - GameManager.ProxyManager.MainProxy.EquipPieces.GetEntryCount(infoY.BaseData.id);
return infoY.Count - infoX.Count;
}
}
}
public class SortCardPiece : IComparer<SlotInfo>
{
public int Compare(SlotInfo x, SlotInfo y)
{
CardPieceInfo infoX = x as CardPieceInfo;
CardPieceInfo infoY = y as CardPieceInfo;
if ( infoX.Enough && !infoY.Enough) return -1;
if (!infoX.Enough && infoY.Enough) return 1;
return infoY.BaseData.start - infoX.BaseData.start;
}
}
public class SortEquipPiece : IComparer<SlotInfo>
{
public int Compare(SlotInfo x, SlotInfo y)
{
EquipPieceInfo infoX = x as EquipPieceInfo;
EquipPieceInfo infoY = y as EquipPieceInfo;
if ( infoX.Enough && !infoY.Enough) return -1;
if (!infoX.Enough && infoY.Enough) return 1;
return infoY.BaseData.star - infoX.BaseData.star;
}
}
public class SortMultiple : IComparer<SlotInfo>
{
private List<IComparer<SlotInfo>> ComparerList;
public SortMultiple(IComparer<SlotInfo> comparer1, IComparer<SlotInfo> comparer2) : this(comparer1, comparer2, null, null) {}
public SortMultiple(IComparer<SlotInfo> comparer1, IComparer<SlotInfo> comparer2, IComparer<SlotInfo> comparer3) : this(comparer1, comparer2, comparer3, null) {}
public SortMultiple(IComparer<SlotInfo> comparer1, IComparer<SlotInfo> comparer2, IComparer<SlotInfo> comparer3, IComparer<SlotInfo> comparer4)
{
ComparerList = new List<IComparer<SlotInfo>>();
if (comparer1 != null) ComparerList.Add(comparer1);
if (comparer2 != null) ComparerList.Add(comparer2);
if (comparer3 != null) ComparerList.Add(comparer3);
if (comparer4 != null) ComparerList.Add(comparer4);
ComparerList.Add(new SortByCode()); // set code sorter as default sort method
}
public int Compare(SlotInfo x, SlotInfo y)
{
int result = 0;
foreach (IComparer<SlotInfo> comparer in ComparerList)
{
if (comparer == null) break;
result = comparer.Compare(x, y);
if (result != 0) break;
}
return result;
}
}
}
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原文地址:http://www.cnblogs.com/mengdi520123/p/4288319.html