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[原创][网页游戏]数独生成算法及实例

时间:2015-02-14 09:48:19      阅读:170      评论:0      收藏:0      [点我收藏+]

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1.完整数独生成算法(规律性低,非随机,不保证全可能性)

2.非唯一解挖坑

3.正确性判断

4.使用localStorage,制作继续游戏功能

5.简单使用jquery mobile

6.在某日早上,在地铁时代报上看到数独游戏,就想在网页上做一个试试

百度google了下生成算法,没有发现有效的生成算法,很多是随机回滚类型[还有错误的算法。。。]

在纸上随意写写,排排,发现还有个简单的生成数独的方法,但没有论证是否可以生成所有数独

在线:

http://wangxinsheng.herokuapp.com/sudoku

截图:

技术分享 技术分享

1.完整数独生成算法(规律性低,非随机,不保证全可能性)

1-1.

简单列出排列:

技术分享

1-2.

扩展到X,会发现个规律,如下图:

技术分享

1-3.

可以像1-2一样,以行为路径,由小到大或由大到小

也可以以列为路径,由小到大或由大到小

随后,在1-3,4-6,7-9(不打乱小方块1-9排列的前提下),进行列交换[红色](或行交换[蓝色])

技术分享

1-4.

1-3行或列交换后,

由于是9*9的格子,他自己有着一定规律,进行单元格的交换[3对],能使得生成的数独可能性更多

下图以[行为路径,由小到大]为例,进行单元格的交换

技术分享

1-5.

js代码实例:

  1 /*generate init data list*/
  2 var startNum = Math.round(1+Math.random()*8) // the start number
  3 ,type = Math.round(1+Math.random()*3)
  4 ,goOnNum = startNum
  5 ,bolckStartNum = startNum; //1:leftToRight,somallToBig;2:leftToRight,bigToSmall;3:topToBottom,somallToBig;4:topToBottom,bigToSmall
  6 /* 1-1,1-2. generate init data list */
  7 for(var i = 0;i<9;i++){
  8     for(var j = 0;j<9;j++){
  9         if(type<=2){
 10             this.genSudoArr[i][j] = goOnNum;
 11         }else{
 12             this.genSudoArr[j][i] = goOnNum;
 13         }
 14         if((j+1)%9!=0){
 15             if(type==1 || type==3){
 16                 goOnNum=(goOnNum+1)>9?1:(goOnNum+1);
 17             }else{
 18                 goOnNum=(goOnNum-1)<1?9:(goOnNum-1);
 19             }
 20         }else{
 21             if(type==1 || type==3){
 22                 if((i+1)%3!=0){
 23                     goOnNum=(startNum+3)>9?(startNum-6):(startNum+3);
 24                     startNum = goOnNum;
 25                 }else{
 26                     goOnNum=(bolckStartNum+1)>9?(bolckStartNum-8):(bolckStartNum+1);
 27                     bolckStartNum = goOnNum;
 28                     startNum = goOnNum;
 29                 }
 30             }else{
 31                 if((i+1)%3!=0){
 32                     goOnNum=(startNum-3)<1?(startNum+6):(startNum-3);
 33                     startNum = goOnNum;
 34                 }else{
 35                     goOnNum=(bolckStartNum-1)<1?(bolckStartNum+8):(bolckStartNum-1);
 36                     bolckStartNum = goOnNum;
 37                     startNum = goOnNum;
 38                 }
 39             }
 40         }
 41     }
 42 }
 43 /* 1-4. change the data list by cell AND repeat 3 times is better*/
 44 var changeType01 = 0,from01,to01;
 45 for(var i = 0;i<3;i++){
 46     for(var m = 0;m<3;m++){
 47         // change No
 48         changeType01 = Math.round(Math.random()*2);
 49         switch(changeType01){
 50             case 1: from01 = 0;to01 = 1;break;
 51             case 2: from01 = 1;to01 = 2;break;
 52             default: from01 = 0; to01 = 2;
 53         }
 54         // do change, do not use tmp var
 55         for(var h = 0; h<3; h++){
 56             var x1 = parseInt(from01)+parseInt(i)*3;
 57             var x2 = parseInt(to01)+parseInt(i)*3;
 58             var y = parseInt(m)+parseInt(h)*3;
 59             if(type<=2){
 60                 // change col
 61                 this.genSudoArr[x1][y]+=this.genSudoArr[x2][y];
 62                 this.genSudoArr[x2][y]=this.genSudoArr[x1][y]-this.genSudoArr[x2][y];
 63                 this.genSudoArr[x1][y]-=this.genSudoArr[x2][y];
 64             }else{
 65                 // change row
 66                 this.genSudoArr[y][x1]+=this.genSudoArr[y][x2];
 67                 this.genSudoArr[y][x2]=this.genSudoArr[y][x1]-this.genSudoArr[y][x2];
 68                 this.genSudoArr[y][x1]-=this.genSudoArr[y][x2];
 69             }
 70         }
 71     }
 72 }
 73 /* 1-3. change the data list by line and column*/
 74 var changeType = 0,from,to;
 75 //line
 76 for(var i = 0;i<3;i++){
 77     changeType = Math.round(Math.random()*2);
 78     switch(changeType){
 79         case 1: from = 0+i*3;to = 1+i*3;break;
 80         case 2: from = 1+i*3;to = 2+i*3;break;
 81         default: from = 0+i*3; to = 2+i*3;
 82     }
 83     // do change, do not use tmp var
 84     for(var j = 0; j<9; j++)
 85     {
 86         this.genSudoArr[from][j]+=this.genSudoArr[to][j];
 87         this.genSudoArr[to][j]=this.genSudoArr[from][j]-this.genSudoArr[to][j];
 88         this.genSudoArr[from][j]-=this.genSudoArr[to][j];
 89     }
 90 }
 91 //column
 92 for(var i = 0;i<3;i++){
 93     changeType = Math.round(Math.random()*2);
 94     switch(changeType){
 95         case 1: from = 0+i*3;to = 1+i*3;break;
 96         case 2: from = 1+i*3;to = 2+i*3;break;
 97         default: from = 0+i*3; to = 2+i*3;
 98     }
 99     // do change, do not use tmp var
100     for(var j = 0; j<9; j++)
101     {
102         this.genSudoArr[j][from]+=this.genSudoArr[j][to];
103         this.genSudoArr[j][to]=this.genSudoArr[j][from]-this.genSudoArr[j][to];
104         this.genSudoArr[j][from]-=this.genSudoArr[j][to];
105     }
106 }

2.非唯一解挖坑

简单的随机非重复挖坑

 1     // 1.copy all data
 2     var me = this;
 3     for(var i = 0;i<me.genSudoArr.length;i++){
 4         for(var j = 0;j<me.genSudoArr[i].length;j++){
 5             me.questionData[i][j] = me.genSudoArr[i][j];
 6         }
 7     }
 8     // 2.cut data to answerLst
 9     var x,y;
10     for(var i = 0;i<me.randomCount;i++){
11         x = Math.round(Math.random()*8);
12         y = Math.round(Math.random()*8);
13         var key = x+‘-‘+y;
14         if(!hasKey()){
15             me.answerData.push({"key":key,"val":"","r":x,"c":y});
16             me.questionData[x][y] = "";
17         }else{
18             i--;
19         }
20     }
21 
22     function hasKey(key){
23         for(var i = 0;i<me.answerData.length;i++){
24             if(me.answerData[i].key == key){
25                 return true;
26             }
27         }
28         return false
29     }

3.正确性判断

行,列,块判断即可

 1     var hasString = "";
 2     /*check row*/
 3     for(var i = 0;i<tmp.length;i++){
 4         hasString = "";
 5         for(var j = 0;j<tmp[i].length;j++){
 6             if(tmp[i][j]=="" || hasString.indexOf(tmp[i][j]+‘‘)<0)
 7                 hasString += tmp[i][j]+‘‘;
 8             else{                        
 9                 //console.log(hasString,tmp[i][j],"error:"+(i+1)+","+(j+1));
10                 alert("error:"+(i+1)+","+(j+1));
11                 return;
12             }
13         }
14     }
15     /*check col*/
16     hasString = "";
17     for(var i = 0;i<tmp.length;i++){
18         hasString = "";
19         for(var j = 0;j<tmp[i].length;j++){
20             if(tmp[j][i]=="" || hasString.indexOf(tmp[j][i]+‘‘)<0)
21                 hasString += tmp[j][i]+‘‘;
22             else{
23                 //console.log(hasString,tmp[j][i],"error:"+(j+1)+","+(i+1));
24                 alert("error:"+(j+1)+","+(i+1));
25                 return;
26             }
27         }
28     }
29     /*check block*/
30     hasString = "";
31     for(var c = 0;c<9;c++){
32         var fromR,fromC;
33         fromR = Math.floor(i/3) * 3;
34         fromC = (i%3) * 3;
35         for(var i = 0;j<fromR;i++){
36             for(var j = 0;j<fromC;j++){
37                 if(tmp[i][j]=="" || hasString.indexOf(tmp[i][j]+‘‘)<0)
38                     hasString += tmp[i][j]+‘‘;
39                 else{
40                     //console.log("error:"+(i+1)+","+(j+1));
41                     alert("error:"+(i+1)+","+(j+1));
42                     return;
43                 }
44             }
45         }
46     }

4.使用localStorage,制作继续游戏功能

第一次使用,原本想把[Object,Object],[Object,Object],[Object,Object]...直接放入localStorage

结果发现不可以,只能存储String

把[Object,Object],[Object,Object],[Object,Object]...转为String放入localStorage

从localStorage取出来后,在进行类型转换即可

5.简单使用jquery mobile

使用还算方便的

6.可以跑的代码[需要联机,jquery的css,js都是在线引用的]:

http://download.csdn.net/detail/wangxsh42/8445981

[原创][网页游戏]数独生成算法及实例

标签:

原文地址:http://www.cnblogs.com/wangxinsheng/p/4291202.html

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