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用Unity开发游戏中,经常会有搜寻的功能,这时候我们需要一个放大镜的图标在那圆周运动。写了相关脚本直接挂载在要圆周运动的物体上即可:
using UnityEngine; using System.Collections; public class RoundAction : MonoBehaviour { public float _radius_length; public float _angle_speed; private float temp_angle; private Vector3 _pos_new; public Vector3 _center_pos; public bool _round_its_center; // Use this for initialization void Start() { if (_round_its_center) { _center_pos = transform.localPosition; } } // Update is called once per frame void Update() { temp_angle += _angle_speed * Time.deltaTime; // _pos_new.x = _center_pos.x + Mathf.Cos(temp_angle) * _radius_length; _pos_new.y = _center_pos.y + Mathf.Sin(temp_angle) * _radius_length; _pos_new.z = transform.localPosition.z; transform.localPosition = _pos_new; } }
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原文地址:http://www.cnblogs.com/vitah/p/4295119.html