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做一个创建cocos2d-x新项目的shell脚本

时间:2015-02-20 15:13:03      阅读:141      评论:0      收藏:0      [点我收藏+]

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1. 进入console目录

cd /Users/apple/Documents/MyArchitecture/Cocos2d-x/Framework/cocos2d-x-3.4/tools/cocos2d-console/bin

 

2. 编写shell脚本存放在自己的程序目录

newproject.sh

#!/bin/bash
echo Please Input Project Name:
read PROJECT_NAME
echo Please Input Package Name:
read PACKAGE_NAME
#enter directory
cd /Users/apple/Documents/MyArchitecture/Cocos2d-x/Train
#create Project
PROJECT_DIR="/Users/apple/Documents/MyArchitecture/Cocos2d-x/Train"
echo $PROJECT_DIR
cocos new $PROJECT_NAME -p $PACKAGE_NAME -l cpp -d $PROJECT_DIR

 

3. 执行shell脚本

chmode +x 

/Users/apple/Documents/MyArchitecture/Cocos2d-x/newproject.sh

 

4. 如果发生错误怎么修复

cocos: command not found

source ~./bash_profile

 

做一个创建cocos2d-x新项目的shell脚本

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原文地址:http://www.cnblogs.com/davidgu/p/4296516.html

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