void HelloWorld::ccTouchMoved(cocos2d::CCTouch *touch, cocos2d::CCEvent *event) { CCSize winSize = CCDirector::sharedDirector()->getVisibleSize(); if (m_ship) { CCPoint pos = touch->getDelta();//获取触点当前位置与较早前的位置的差距 CCPoint currentPos = m_ship->getPosition();//精灵坐标 currentPos = ccpAdd(currentPos, pos);//精灵加触摸坐标 currentPos = ccpClamp(currentPos, CCPointZero, ccp(winSize.width, winSize.height));//限制精灵出屏幕 m_ship->setPosition(currentPos);//重设精灵坐标 } }
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原文地址:http://blog.csdn.net/oyangyufu/article/details/27123547