protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 把整张画布绘制成白色 canvas.drawColor(Color.WHITE); // 创建一个画刷 Paint paint = new Paint(); // 设置画刷属性 paint.setAntiAlias(true); // 去锯齿 paint.setColor(Color.RED); // 设置画刷颜色为红色 paint.setStyle(Paint.Style.STROKE); // 设置画刷样式为空心 paint.setStrokeWidth(3); // 设置paint的外框宽度 // 画一个空心圆形 canvas.drawCircle(40, 40, 30, paint); // 画一个空心正方形 canvas.drawRect(10, 90, 70, 150, paint); // 画一个空心长方形 canvas.drawRect(10, 170, 70,200, paint); // 画一个空心椭圆形 RectF re=new RectF(10,220,70,250); canvas.drawOval(re, paint); // 画一个空心三角形 Path path=new Path(); path.moveTo(10, 330); path.lineTo(70,330); path.lineTo(40,270); path.close(); canvas.drawPath(path, paint); // 画一个空心梯形 Path path1=new Path(); path1.moveTo(10, 410); path1.lineTo(70,410); path1.lineTo(55,350); path1.lineTo(25, 350); path1.close(); canvas.drawPath(path1, paint); // 修改画刷属性 paint.setStyle(Paint.Style.FILL); // 设置画刷样式为实心 paint.setColor(Color.BLUE); // 设置画刷颜色 // 画一个实心圆 canvas.drawCircle(120,40,30, paint); // 画一个实心正方形 canvas.drawRect(90, 90, 150, 150, paint); // 画一个实心长方形 canvas.drawRect(90, 170, 150,200, paint); // 画一个实心椭圆 RectF re2=new RectF(90,220,150,250); canvas.drawOval(re2, paint); // 画一个实心三角形 Path path2=new Path(); path2.moveTo(90, 330); path2.lineTo(150,330); path2.lineTo(120,270); path2.close(); canvas.drawPath(path2, paint); // 画一个实心梯形 Path path3=new Path(); path3.moveTo(90, 410); path3.lineTo(150,410); path3.lineTo(135,350); path3.lineTo(105, 350); path3.close(); canvas.drawPath(path3, paint); // 设置渐变色 Shader mShader=new LinearGradient(0,0,100,100, new int[]{Color.RED,Color.GREEN,Color.BLUE,Color.YELLOW}, null,Shader.TileMode.REPEAT); paint.setShader(mShader); // 画一个渐变色圆 canvas.drawCircle(200,40,30, paint); // 画一个渐变色正方形 canvas.drawRect(170, 90, 230, 150, paint); // 画一个渐变色长方形 canvas.drawRect(170, 170, 230,200, paint); // 画一个渐变色椭圆 RectF re3=new RectF(170,220,230,250); canvas.drawOval(re3, paint); // 画一个渐变色三角形 Path path4=new Path(); path4.moveTo(170,330); path4.lineTo(230,330); path4.lineTo(200,270); path4.close(); canvas.drawPath(path4, paint); // 画一个渐变色梯形 Path path5=new Path(); path5.moveTo(170, 410); path5.lineTo(230,410); path5.lineTo(215,350); path5.lineTo(185, 350); path5.close(); canvas.drawPath(path5, paint); // 绘制文字 paint.setTextSize(24); // 设置字号 canvas.drawText(getResources().getString(R.string.str_text1), 240, 50, paint); canvas.drawText(getResources().getString(R.string.str_text2), 240, 120, paint); canvas.drawText(getResources().getString(R.string.str_text3), 240, 190, paint); canvas.drawText(getResources().getString(R.string.str_text4), 240, 250, paint); canvas.drawText(getResources().getString(R.string.str_text5), 240, 320, paint); canvas.drawText(getResources().getString(R.string.str_text6), 240, 390, paint); }
四 效果图
android游戏开发中图形绘制:Canvas和Paint的使用
原文地址:http://blog.csdn.net/xufeng0991/article/details/43969699