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// 头文件 #ifndef QTHREADBASE_H #define QTHREADBASE_H #include <iostream> #include <stdlib.h> #include <qmutex.h> #include <Qthread.h> #include <list> #ifdef _MAC #define CALLBACK PASCAL #define WINAPI CDECL #define WINAPIV CDECL #define APIENTRY WINAPI #define APIPRIVATE CDECL #ifdef _68K_ #define PASCAL __pascal #else #define PASCAL #endif #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) #define CALLBACK __stdcall #define WINAPI __stdcall #define WINAPIV __cdecl #define APIENTRY WINAPI #define APIPRIVATE __stdcall #define PASCAL __stdcall #else #define CALLBACK #define WINAPI #define WINAPIV #define APIENTRY WINAPI #define APIPRIVATE #define PASCAL pascal #endif class CThread: public QThread { public: CThread(); virtual ~CThread(); public: // 设置等待超时 void SetTimOut(unsigned long dwTimeOut = ULONG_MAX); // 获取等待超时 unsigned long GetTimeOut(); // 允许线程强制退出 void EnableTerminateThread(bool bEnable = false); bool IsEnableTerminateThread(); // 线程退出标志 bool IsQuit(); // 设置线程退出标示 void SetQuit(bool bQuit); // 线程延迟 void ThreadSleep(unsigned long dwTime); // 启动线程 bool StartThread(void (WINAPI *ThreadFun)(void* pParam) ,Priority nPriority = NormalPriority,void* ThreadParam = NULL); // 设置线程权限 bool SetThreadPriority(Priority priority); // 恢复线程 unsigned long ResumeThread(); // 挂起线程 unsigned long SuspendThread(); // 设置线程与CPU某个核运行 unsigned long SetThreadAffinityMask(unsigned long dwThreadAffinityMask); // 等待线程退出 bool WaitQuit(unsigned long dwMilliseconds); // 强制杀掉线程 bool TerminateThread(); public: void SetCustomData(void *lpData); void *GetCustomData(); private: void run(); private: void (WINAPI *FUN_ThreadFun)(void* pParam); void* m_lpThreadParam; unsigned long m_dwTimeOut; // 允许强行杀线程 bool m_bEnableForceKill; bool m_bAllowExit; // 自定用户参数 void *m_lpCustomData; }; #endif // QTHREADBASE_H
// cpp文件 #include "Thread.h" CThread::CThread() { m_dwTimeOut = ULONG_MAX; m_bEnableForceKill = false; SetQuit(false); m_lpCustomData = NULL; } CThread::~CThread() { SetQuit(true); if(!IsEnableTerminateThread()) { if(!WaitQuit(m_dwTimeOut)) { TerminateThread(); } } else { TerminateThread(); } } void CThread::SetCustomData(void *lpData) { m_lpCustomData = lpData; } void *CThread::GetCustomData() { return m_lpCustomData; } void CThread::run() { if(FUN_ThreadFun) { FUN_ThreadFun(m_lpThreadParam); } } bool CThread::WaitQuit(unsigned long dwMilliseconds) { return wait(dwMilliseconds); } void CThread::EnableTerminateThread(bool bEnable) { m_bEnableForceKill = bEnable; } bool CThread::IsEnableTerminateThread() { return m_bEnableForceKill; } void CThread::SetTimOut(unsigned long dwTimeOut) { m_dwTimeOut = dwTimeOut; } unsigned long CThread::GetTimeOut() { return m_dwTimeOut; } bool CThread::IsQuit() { return m_bAllowExit; } void CThread::SetQuit(bool bQuit) { m_bAllowExit = bQuit; } void CThread::ThreadSleep(unsigned long dwTime) { if( dwTime > 10) { unsigned int dwCount = 0; while(!IsQuit()) { QThread::msleep(10); if(++dwCount > (unsigned int)(dwTime / 10)) { break; } } } else { QThread::msleep(dwTime); } } // If the function succeeds, the return value is nonzero. unsigned long CThread::SetThreadAffinityMask(unsigned long dwThreadAffinityMask) {// 暂未实现 return 0; } bool CThread::StartThread(void (WINAPI *ThreadFun)(void* pParam),Priority nPriority,void* ThreadParam) { FUN_ThreadFun = ThreadFun; m_lpThreadParam = ThreadParam; start(nPriority); return true; } //设置优先级为高于正常 bool CThread::SetThreadPriority(Priority priority) { setPriority(priority); return false; } unsigned long CThread::ResumeThread() {// 暂未实现 return 0xFFFFFFFF; } unsigned long CThread::SuspendThread() {// 暂未实现 return 0xFFFFFFFF; } // 强制杀掉线程 bool CThread::TerminateThread() { terminate(); return true; }
//使用
static void
WINAPI Thread_Fun(
void
* wParam)
;void CTest::Start() { CThread *pThead = new CThread ; pThead ->SetCustomData(this); pThead ->SetTimOut(2000); pThead ->StartThread(Thread_Fun,CThread::NormalPriority,pThead ); } void WINAPI CTest::Thread_Fun(void* wParam) { CThread *pThread = (CThread*)wParam; if(pThread) { CTest*pFrame = (CTest*)pThread->GetCustomData(); if(pFrame) { while(!pThread->IsQuit()) { // 处理指令函数 pThread->ThreadSleep(1); } } } }
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原文地址:http://www.cnblogs.com/jason-pmsoft/p/4339718.html