标签:事件分发机制
转载请注明出处:http://blog.csdn.net/chziroy/article/details/44401615
要理解Android事件分发机制,首先得了解几个概念,也算是总结,如果暂时看不懂也无妨,本文会讲解这几个问题。
1,点击屏幕,首先事件的传递从Activity的dispatchTouchEvent()方法开始。
2,关于Android事件分发机制,相关方法的方法有三个:onTouchEvent(),dispatchTouchEvent(),还有onInterceptTouchEvent(),而相关的类有Activity,View,ViewGroup。
3,时间的分发顺序为dispatchTouchEvent --- onInterceptTouchEvent --- onTouchEvent
4,Android事件分发机制,有一个向下分发过程,该过程主要调用dispatchTouchEvent,还有一个向上返回过程,主要依靠onTouchEvent方法,
5,Android事件从父视图分发到子视图,如果事件被拦截,则事件不会继续向下分发,而被当前视图消耗。此时上述的向下分发过程提前结束
6,没有被消耗的事件,从父视图逐级分发到子视图,最后又回到Activity,被Activity中的onTouchEvent()消耗。此时上述的向上返回过程提前结束
本文不会直接贴出上述相关方法和类的源代码,而会贴出其“伪代码”,方便理解。
先从事件分发的起点开始,也就是Activity的dispatchTouchEvent()方法,
public boolean dispatchTouchEvent(MotionEvent ev) { //第一步,将事件分发 //第二步,如果事件在分发中没被消耗,则传递给Activity的onTouchEvent()方法 }
上述代码的第一步“将事件分发”,那事件会分发到哪里呢,分发到它的根布局的一个ViewGroup(其实就算你的activity的布局文件没有设置一个LinearLayout这样的根布局,系统也会默认给你加一个默认的FrameLayout)。事件分发到了ViewGroup中,就进入了ViewGroup的dispatchTouchEvent 方法,在查看该方法的源码时,Android3.0之前该方法的源码和更高版本中的源码是不同的。不过原理大致相同。以下是该方法的原理。
public boolean dispatchTouchEvent(MotionEvent ev) { 调用onInterceptTouchEvent检查是否拦截事件 if(没有拦截){ 在ViewGroup中遍历查找目前是点击了哪个子视图 if(找到了){ 调用该子视图的dispatchTouchEvent,递归下去 }else{ 没找到,则将事件传给onTouchListener,没有Listener则传给onTouchEvent() 如果再listener或者onTouchEvent()中down事件返回了true,代表事件被消费,后续的move和up都被Listener或者onTouchEvent()处理, 如果down事件返回false,则后续的move,up事件将不会到这一层的Viewgroup,而直接在上一层视图被消费。 } }else{ 事件被拦截了,原本被点击的子视图将接收到一个ACTION_CANCEL事件,而down事件传给onTouchListener,没有Listener则传给onTouchEvent(),依然遵从上面的down和move,up事件的关系 } }
public boolean dispatchTouchEvent(MotionEvent ev) { //如果有listener,则把事件传递给listener //如果没有listener,则把事件传递给onTouchEvent() }
/** * Implement this method to intercept all touch screen motion events. This * allows you to watch events as they are dispatched to your children, and * take ownership of the current gesture at any point. * * <p>Using this function takes some care, as it has a fairly complicated * interaction with {@link View#onTouchEvent(MotionEvent) * View.onTouchEvent(MotionEvent)}, and using it requires implementing * that method as well as this one in the correct way. Events will be * received in the following order: * * <ol> * <li> You will receive the down event here. * <li> The down event will be handled either by a child of this view * group, or given to your own onTouchEvent() method to handle; this means * you should implement onTouchEvent() to return true, so you will * continue to see the rest of the gesture (instead of looking for * a parent view to handle it). Also, by returning true from * onTouchEvent(), you will not receive any following * events in onInterceptTouchEvent() and all touch processing must * happen in onTouchEvent() like normal. * <li> For as long as you return false from this function, each following * event (up to and including the final up) will be delivered first here * and then to the target's onTouchEvent(). * <li> If you return true from here, you will not receive any * following events: the target view will receive the same event but * with the action {@link MotionEvent#ACTION_CANCEL}, and all further * events will be delivered to your onTouchEvent() method and no longer * appear here. * </ol> * * @param ev The motion event being dispatched down the hierarchy. * @return Return true to steal motion events from the children and have * them dispatched to this ViewGroup through onTouchEvent(). * The current target will receive an ACTION_CANCEL event, and no further * messages will be delivered here. */ public boolean onInterceptTouchEvent(MotionEvent ev) { return false; }
一言以蔽之:也就是“两个过程,两个截断”
参考过的几篇比较优秀的博客
http://codetheory.in/understanding-android-input-touch-events/
http://www.cnblogs.com/sunzn/archive/2013/05/10/3064129.html#top
https://gist.github.com/Leaking/16e682b1ffac3a59c3df
标签:事件分发机制
原文地址:http://blog.csdn.net/chziroy/article/details/44401615