标签:unity 线程 协程 coroutine yield
A coroutine is a function that is executed partially and, presuming suitable conditions are met, will be resumed at some point in the future until its work is done
.协程是一个分部执行,遇到条件(yield return 语句)会挂起,直到条件满足才会被唤醒继续执行后面的代码。
<span style="font-family:SimSun;">IEnumerator Fun() { yield returnnewWaitForSeconds(5.0F); //do something }</span>
b>等待其他事件完成
<span style="font-family:SimSun;">IEnumerator Do() { print("1"); yield returnnewWaitForSeconds(2); print("2"); } IEnumerator Fun() { print("3") yield returnStartCoroutine(Do()); print("4"); }</span>
<span style="font-family:SimSun;">IEnumerator Do() { print("1"); yield return new WaitForSeconds(2); print("2"); } void Fun() { print("3"); StartCoroutine(Do()); print("4"); }</span>
<span style="font-family:SimSun;">Ienumerator Do() { while(true) { print("happy"); yield return null;//等待这一帧结束 //yield return new WaitForFixedUpdate(); //等待所有脚本的fixedupdate执行完毕 //yield return new WaitForEndOfFrame(); } }</span>
<span style="font-family:SimSun;">yield return new WWWContinue()</span>f>yield break
标签:unity 线程 协程 coroutine yield
原文地址:http://blog.csdn.net/alexander_xfl/article/details/44454761