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using UnityEngine; using System.Collections; public class Flipped : MonoBehaviour { public bool isFlipped=false; // Update is called once per frame void Update () { float h=Input.GetAxis ("Horizontal"); if(h>0&&isFlipped) { isFlipped=false; Vector3 scale=gameObject.transform.localScale; scale.x*=-1; gameObject.transform.localScale=scale; } if(h<0&&!isFlipped) { isFlipped=true; Vector3 scale=gameObject.transform.localScale; scale.x*=-1; gameObject.transform.localScale=scale; } } }
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原文地址:http://www.cnblogs.com/yufenghou/p/4354745.html