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堆栈(简称栈) 是一种操作受限的线性表,只允许在表的同一端进行插入和删除操作,且这些操作是按先进后出的原则进行的。template <class T> struct SLNode { T data; //数据域 SLNode<T> *next; //指针域 SLNode(SLNode *nextNode = NULL) //构造函数 { next = nextNode; } SLNode(const T &item, SLNode *nextNode = NULL) //构造函数 { data = item; next = nextNode; } }; //顺序栈 template <class T> class AStack { public: AStack(int MaxStackSize) //构造函数 { size = MaxStackSize; stackArray = new T[MaxStackSize]; top = -1; } ~AStack() //析构函数 { delete []stackArray; } bool Push(const T &item) //向栈顶压入一个元素 { if (IsFull()) { cout << "Pushing into a full stack!" << endl; return false; } stackArray[++top] = item; return true; } bool Pop(T &item) //从栈顶弹出一个元素 { if (IsEmpty()) { cout << "Poping from an empty stack!" << endl; return false; } item = stackArray[top--]; return true; } bool Peek(T &item) const //存取栈顶元素 { if (IsEmpty()) { cout << "Peeking from an empty stack!" << endl; return false; } item = stackArray[top]; return true; } int IsEmpty() const //检测栈是否为空 { return top == -1; } int IsFull() const //检测是否满栈 { return top == size-1; } void clear() //清空栈 { top = -1; } private: int size; //数组的规模 T *stackArray; //存放堆栈元素的数组 int top; //栈顶所在数组元素的下标 }; //链式栈类LStack的定义和实现 template <class T> class LStack { public: LStack() //构造函数 { top = NULL; } ~LStack() //析构函数 { clear(); } void clear() //清空栈 { SLNode<T> *temp; while(!IsEmpty()) { temp = top->next; delete top; top = temp; } } bool Push(const T &item) //向栈顶压入一个元素 { top = new SLNode<T>(item, top); return true; } bool Pop(T &item) //从栈顶弹出一个元素 { if(IsEmpty()) { cout << "Poping from an empty stack!" << endl; return false; } item = top->data; SLNode<T> *temp = top; top = top->next; } bool Peek(T &item) const //读取栈顶元素 { if(IsEmpty()) { cout << "Poping from an empty stack!" << endl; return false; } item = top->data; return true; } int IsEmpty() const { return top == NULL; } private: SLNode<T> *top; };
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原文地址:http://blog.csdn.net/u012421537/article/details/44784575