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abstract class Command
{
public abstract void excute();
}
class AttackCommand extends Command
{
Soldier soldier=null;
public AttackCommand(Soldier soldier)
{
this.soldier=soldier;
}
public void excute()
{
soldier.attack();
}
}
class DefendCommand extends Command
{
Soldier soldier=null;
public DefendCommand(Soldier soldier)
{
this.soldier=soldier;
}
public void excute()
{
soldier.defend();
}
}
class Soldier
{
public void attack()
{
System.out.println("soldier attack");
}
public void defend()
{
System.out.println("soldier defend");
}
}
class Lord
{
Command command;
public void setCommand(Command command)
{
this.command=command;
}
public void start()
{
command.excute();
}
}
public class CommandPatternTest
{
public static void main(String[] args)
{
Soldier aSoldier=new Soldier();
Command aCommand=new AttackCommand(aSoldier);
Lord aLord=new Lord();
aLord.setCommand(aCommand);
aLord.start();
aCommand=new DefendCommand(aSoldier);
aLord.setCommand(aCommand);
aLord.start();
}
}
/////////////////////////////////////////
输出结果:
soldier attack
soldier defend
java中23种设计模式之11-命令模式(command pattern)
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原文地址:http://www.cnblogs.com/wudymand/p/4382960.html