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using UnityEngine; using System.Collections; public class ProjectileTest : MonoBehaviour { public GameObject target; public float speed = 10; private float distanceToTarget; private bool move = true; void Start() { //获取两点之间的距离 distanceToTarget = Vector3.Distance(this.transform.position, target.transform.position); StartCoroutine(Shoot()); } IEnumerator Shoot() { while (move) { Vector3 targetPos = target.transform.position; this.transform.LookAt(targetPos); float angle = Mathf.Min(1, Vector3.Distance(this.transform.position, targetPos) / distanceToTarget) * 45; this.transform.rotation = this.transform.rotation * Quaternion.Euler(Mathf.Clamp(-angle, -42, 42), 0, 0); //向目标点移动 float currentDist = Vector3.Distance(this.transform.position, target.transform.position); this.transform.Translate(Vector3.forward * Mathf.Min(speed * Time.deltaTime, currentDist)); //如果距离目标0.5就停止移动 if (currentDist < 0.5f) { move = false; } yield return null; } } }
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原文地址:http://www.cnblogs.com/plateFace/p/4394095.html