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视图动画,只有view可以使用。
在android3.0以后,属性动画。
ValueAnimation 可以记录属性变化的过程,所以他的对象是任何object。
所以ValueAnimation 的真正目的就是对object的某个值做一系列根据setInterpolator的值变化函数。
而ValueAnimation 有AnimatorUpdateListener的回调,以每个10ms的间隔,反馈随着时间的变化值。
具体代码如下:
package com.joyfulmath.animatatorsamples; import android.animation.ValueAnimator; import android.animation.ValueAnimator.AnimatorUpdateListener; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Paint.Align; import android.graphics.Paint.FontMetrics; import android.util.AttributeSet; import android.util.Log; import android.view.View; import android.view.animation.BounceInterpolator; public class ValueAnimationView extends View { private static final String TAG = "ValueAnimationView"; private Context mContext = null; private Paint mPaint = null; private float mX = 0; float topY = 0; private ValueAnimator mValueAnimator = null; public ValueAnimationView(Context context) { this(context, null); } public ValueAnimationView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public ValueAnimationView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); Log.d(TAG, "ValueAnimationView"); mContext = context; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); Log.d(TAG, "onDraw:mX\t"+mX); canvas.drawColor(0xffffff00); canvas.save(); canvas.translate(0, 0); canvas.drawText(TAG, mX, mX-topY, mPaint); canvas.restore(); } @Override protected void onAttachedToWindow() { super.onAttachedToWindow(); Log.d(TAG, "onAttachedToWindow"); mPaint = new Paint(); mPaint.setTextSize(18); mPaint.setTextAlign(Align.LEFT); mPaint.setColor(0xffff0000); mPaint.setAntiAlias(true); FontMetrics fontMetrics = mPaint.getFontMetrics(); topY = fontMetrics.top; float ascentY = fontMetrics.ascent; float descentY = fontMetrics.descent; float bottomY = fontMetrics.bottom; Log.d(TAG, "onAttachedToWindow fontMetrics topY:" + topY + "\t ascentY:" + ascentY + "\t descentY:" + descentY + "\t bottomY:" + bottomY); } @Override protected void onDetachedFromWindow() { super.onDetachedFromWindow(); } public void createAnimator() { if(mValueAnimator == null) { mValueAnimator = ValueAnimator.ofFloat(0.0f, 50.0f); mValueAnimator.setDuration(1000); mValueAnimator.setInterpolator(new BounceInterpolator()); mValueAnimator.addUpdateListener(new AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { mX = (Float) animation.getAnimatedValue(); invalidate(); } }); } } public void startValueAmimator() { Log.d(TAG, "startValueAmimator"); createAnimator(); mValueAnimator.start(); } }
上面的代码,是自定义view,实现动画的一个基础。
关键就是每次OnDraw的时候,获取objcet动画的属性。
而触发条件就是:
mValueAnimator.addUpdateListener(new AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { mX = (Float) animation.getAnimatedValue(); invalidate();//触发onDraw } }); }
所以valueObjcet的关键就是会在动画过程中改变object的属性,以此来决定如何通过这个变化来实现动画。
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原文地址:http://www.cnblogs.com/deman/p/4395842.html