标签:android c style class blog code
/MySnake/src/edu/hhxy/android/snake/Snake.java
package edu.hhxy.android.snake; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class Snake extends Activity { private SnakeView mSnakeView; private static String ICICLE_KEY = "snake-view"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.snake_layout); mSnakeView = (SnakeView) findViewById(R.id.snake); mSnakeView.setTextView((TextView) findViewById(R.id.text)); if (savedInstanceState == null) { // We were just launched -- set up a new game mSnakeView.setMode(SnakeView.READY); } else { // We are being restored Bundle map = savedInstanceState.getBundle(ICICLE_KEY); if (map != null) { mSnakeView.restoreState(map); } else { mSnakeView.setMode(SnakeView.PAUSE); } } } @Override protected void onPause() { super.onPause(); // Pause the game mSnakeView.setMode(SnakeView.PAUSE); } @Override public void onSaveInstanceState(Bundle outState) { // Store the game state outState.putBundle(ICICLE_KEY, mSnakeView.saveState()); } }
/MySnake/src/edu/hhxy/android/snake/SnakeView.java
package edu.hhxy.android.snake; import java.util.ArrayList; import java.util.Random; import android.annotation.SuppressLint; import android.content.Context; import android.content.res.Resources; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.util.AttributeSet; import android.util.Log; import android.view.KeyEvent; import android.view.View; import android.widget.TextView; import edu.hhxy.android.utils.Coordinate; import edu.hhxy.android.utils.SnakeDataUtils; @SuppressLint("HandlerLeak") public class SnakeView extends TileView { private SnakeDataUtils snakeDataUtils = new SnakeDataUtils(); private static final String TAG = "SnakeView"; // mMode一个变量表示,用于确定游戏是PAUSE、READY、RUNNING、LOSE private int mMode = READY; public static final int PAUSE = 0; public static final int READY = 1; public static final int RUNNING = 2; public static final int LOSE = 3; // mDirection 当前蛇头的方向,蛇头方向有NORTH、SOUTH、EAST、WEST private int mDirection = NORTH; private int mNextDirection = NORTH; private static final int NORTH = 1; private static final int SOUTH = 2; private static final int EAST = 3; private static final int WEST = 4; // 什么颜色的苹果RED_STAR红、YELLOW_STAR黄、GREEN_STAR绿 private static final int RED_STAR = 1; private static final int YELLOW_STAR = 2; private static final int GREEN_STAR = 3; // mScore:当前得分 private long mScore = 0; // 刷新屏幕的时间 private long mMoveDelay = 600; // 最后一次移动的时间,用now-mLastMove可知已经刷新了多长时间 private long mLastMove; /** * mStatusText: text shows to the user in some run states */ private TextView mStatusText; /** * mSnakeTrail: 蛇链表 mAppleList: 苹果链表 */ private ArrayList<Coordinate> mSnakeTrail = new ArrayList<Coordinate>(); private ArrayList<Coordinate> mAppleList = new ArrayList<Coordinate>(); // 随机数产生类 private static final Random RNG = new Random(); // 线程,定时刷新屏幕 private RefreshHandler mRedrawHandler = new RefreshHandler(); class RefreshHandler extends Handler { public void handleMessage(Message msg) { SnakeView.this.update(); SnakeView.this.invalidate(); } public void sleep(long delayMillis) { this.removeMessages(0); sendMessageDelayed(obtainMessage(0), delayMillis); } }; // 重写父类构造方法 public SnakeView(Context context, AttributeSet attrs) { super(context, attrs); initSnakeView(); } public SnakeView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initSnakeView(); } // 初始化 private void initSnakeView() { setFocusable(true); Resources r = this.getContext().getResources(); // 初始化并加载图片 resetTiles(4); loadTile(RED_STAR, r.getDrawable(R.drawable.redstar)); loadTile(YELLOW_STAR, r.getDrawable(R.drawable.yellowstar)); loadTile(GREEN_STAR, r.getDrawable(R.drawable.greenstar)); } private void initNewGame() { mSnakeTrail.clear();// 新游戏开始,清空list mAppleList.clear(); // For now we‘re just going to load up a short default eastbound snake // that‘s just turned north mSnakeTrail.add(new Coordinate(7, 7)); mSnakeTrail.add(new Coordinate(6, 7)); mSnakeTrail.add(new Coordinate(5, 7)); mSnakeTrail.add(new Coordinate(4, 7)); mSnakeTrail.add(new Coordinate(3, 7)); mSnakeTrail.add(new Coordinate(2, 7)); mNextDirection = NORTH; // 添加两个苹果,准备被蛇吃 addRandomApple(); addRandomApple(); mMoveDelay = 600; mScore = 0; } // 保存下蛇和苹果的坐标,蛇的方向,分数,延迟时间等信息 public Bundle saveState() { Bundle map = new Bundle(); map.putIntArray("mAppleList", snakeDataUtils.coordArrayListToArray(mAppleList)); map.putInt("mDirection", Integer.valueOf(mDirection)); map.putInt("mNextDirection", Integer.valueOf(mNextDirection)); map.putLong("mMoveDelay", Long.valueOf(mMoveDelay)); map.putLong("mScore", Long.valueOf(mScore)); map.putIntArray("mSnakeTrail", snakeDataUtils.coordArrayListToArray(mSnakeTrail)); return map; } // 存储数据 public void restoreState(Bundle icicle) { setMode(PAUSE); mAppleList = snakeDataUtils.coordArrayToArrayList(icicle .getIntArray("mAppleList")); mDirection = icicle.getInt("mDirection"); mNextDirection = icicle.getInt("mNextDirection"); mMoveDelay = icicle.getLong("mMoveDelay"); mScore = icicle.getLong("mScore"); mSnakeTrail = snakeDataUtils.coordArrayToArrayList(icicle .getIntArray("mSnakeTrail")); } /* * handles key events in the game. Update the direction our snake is * traveling based on the DPAD. Ignore events that would cause the snake to * immediately turn back on itself. * * (non-Javadoc) * * @see android.view.View#onKeyDown(int, android.os.KeyEvent) */ @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { if (keyCode == KeyEvent.KEYCODE_DPAD_UP) { if (mMode == READY | mMode == LOSE) { /* * At the beginning of the game, or the end of a previous one, * we should start a new game. */ initNewGame(); setMode(RUNNING); update(); return (true); } if (mMode == PAUSE) { /* * If the game is merely paused, we should just continue where * we left off. */ setMode(RUNNING); update(); return (true); } if (mDirection != SOUTH) { mNextDirection = NORTH; } return (true); } if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) { if (mDirection != NORTH) { mNextDirection = SOUTH; } return (true); } if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { if (mDirection != EAST) { mNextDirection = WEST; } return (true); } if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) { if (mDirection != WEST) { mNextDirection = EAST; } return (true); } return super.onKeyDown(keyCode, msg); } /** * Sets the TextView that will be used to give information (such as "Game * Over" to the user. * * @param newView */ public void setTextView(TextView newView) { mStatusText = newView; } /** * Updates the current mode of the application (RUNNING or PAUSED or the * like) as well as sets the visibility of textview for notification * * @param newMode */ public void setMode(int newMode) { int oldMode = mMode; mMode = newMode; if (newMode == RUNNING & oldMode != RUNNING) { mStatusText.setVisibility(View.INVISIBLE); update(); return; } Resources res = getContext().getResources(); CharSequence str = ""; if (newMode == PAUSE) { str = res.getText(R.string.mode_pause); } if (newMode == READY) { str = res.getText(R.string.mode_ready); } if (newMode == LOSE) { str = res.getString(R.string.mode_lose_prefix) + mScore + res.getString(R.string.mode_lose_suffix); } mStatusText.setText(str); mStatusText.setVisibility(View.VISIBLE); } // 添加一个随机的苹果 private void addRandomApple() { Coordinate newCoord = null; boolean found = false; while (!found) { // Choose a new location for our apple int newX = 1 + RNG.nextInt(mXTileCount - 2); int newY = 1 + RNG.nextInt(mYTileCount - 2); newCoord = new Coordinate(newX, newY); // 保证苹果不出现在蛇身上 boolean collision = false; int snakelength = mSnakeTrail.size(); for (int index = 0; index < snakelength; index++) { if (mSnakeTrail.get(index).equals(newCoord)) { collision = true; } } // 如果出现两个苹果,保证苹果重复 int applelength = mAppleList.size(); for (int index = 0; index < applelength; index++) { if (mAppleList.get(index).equals(newCoord)) { collision = true; } } found = !collision; } if (newCoord == null) { Log.e(TAG, "Somehow ended up with a null newCoord!"); } mAppleList.add(newCoord); } // 更新信息 public void update() { if (mMode == RUNNING) { long now = System.currentTimeMillis(); if (now - mLastMove > mMoveDelay) { clearTiles(); updateWalls(); updateSnake(); updateApples(); mLastMove = now; } mRedrawHandler.sleep(mMoveDelay); } } /** * 给mTileGrid赋值,标识墙 */ private void updateWalls() { for (int x = 0; x < mXTileCount; x++) { setTile(GREEN_STAR, x, 0); setTile(GREEN_STAR, x, mYTileCount - 1); } for (int y = 1; y < mYTileCount - 1; y++) { setTile(GREEN_STAR, 0, y); setTile(GREEN_STAR, mXTileCount - 1, y); } } /** * 给mTileGrid赋值,标识苹果 */ private void updateApples() { for (Coordinate c : mAppleList) { setTile(YELLOW_STAR, c.x, c.y); } } /* * 更新蛇,因为蛇要吃苹果 */ private void updateSnake() { boolean growSnake = false; Coordinate head = mSnakeTrail.get(0);// 蛇头当前的位置 Coordinate newHead = new Coordinate(1, 1);// 新蛇头,因为一会会为其赋值,所以此处可以不初始化 mDirection = mNextDirection;// 当前蛇头的方向 switch (mDirection) { case EAST: { newHead = new Coordinate(head.x + 1, head.y); break; } case WEST: { newHead = new Coordinate(head.x - 1, head.y); break; } case NORTH: { newHead = new Coordinate(head.x, head.y - 1); break; } case SOUTH: { newHead = new Coordinate(head.x, head.y + 1); break; } } // 检测蛇是否撞墙 if ((newHead.x < 1) || (newHead.y < 1) || (newHead.x > mXTileCount - 2) || (newHead.y > mYTileCount - 2)) { setMode(LOSE); return; } // 检测蛇是否撞自身 int snakelength = mSnakeTrail.size(); for (int snakeindex = 0; snakeindex < snakelength; snakeindex++) { Coordinate c = mSnakeTrail.get(snakeindex); if (c.equals(newHead)) { setMode(LOSE); return; } } // 吃苹果,自身涨一截,屏幕刷新变快,也就是速度变快 int applecount = mAppleList.size(); for (int appleindex = 0; appleindex < applecount; appleindex++) { Coordinate c = mAppleList.get(appleindex); if (c.equals(newHead)) { mAppleList.remove(c); addRandomApple(); mScore++; mMoveDelay *= 0.99; growSnake = true;// growSnake表示蛇是否迟到苹果,判定是否自身增长 } } /* * 蛇移动的过程其实就是把蛇尾放到蛇头前,然后去掉蛇尾,这期间,如果蛇吃了苹果,则蛇自身增长,否则自身不增长 */ mSnakeTrail.add(0, newHead); // 如果蛇不需要增长,减去蛇尾即可,如果需要增长,则把增长放到蛇头,不减蛇尾 if (!growSnake) { mSnakeTrail.remove(mSnakeTrail.size() - 1); } // 控制使第一个苹果颜色与蛇身不同 int index = 0; for (Coordinate c : mSnakeTrail) { if (index == 0) { setTile(YELLOW_STAR, c.x, c.y); } else { setTile(RED_STAR, c.x, c.y); } index++; } } }
/MySnake/src/edu/hhxy/android/snake/TileView.java
package edu.hhxy.android.snake; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.drawable.Drawable; import android.util.AttributeSet; import android.view.View; /** * TileView:一个继承View的基类 */ public class TileView extends View { protected static int mTileSize;// 图片大小 protected static int mXTileCount;// 总的列数 protected static int mYTileCount;// 总的行数 private static int mXOffset;// x边距 private static int mYOffset;// y边距 private Bitmap[] mTileArray;// 图片数组 /** * 二维数组,根据其值用来确定是否要画苹果,以及要画什么颜色的苹果 */ private int[][] mTileGrid;// 二维数组 private final Paint mPaint = new Paint(); /* * 构造方法 */ public TileView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.TileView); mTileSize = a.getInt(R.styleable.TileView_tileSize, 12); a.recycle(); } public TileView(Context context, AttributeSet attrs) { super(context, attrs); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.TileView); mTileSize = a.getInt(R.styleable.TileView_tileSize, 12); a.recycle(); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { // w宽,h长 mXTileCount = (int) Math.floor(w / mTileSize); mYTileCount = (int) Math.floor(h / mTileSize); mXOffset = ((w - (mTileSize * mXTileCount)) / 2); mYOffset = ((h - (mTileSize * mYTileCount)) / 2); mTileGrid = new int[mXTileCount][mYTileCount]; clearTiles(); } /** * 初始化 */ public void resetTiles(int tilecount) { mTileArray = new Bitmap[tilecount]; } /** * 加载图片,使mTitleArray[]表示不同的图片 */ public void loadTile(int key, Drawable tile) { Bitmap bitmap = Bitmap.createBitmap(mTileSize, mTileSize, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); tile.setBounds(0, 0, mTileSize, mTileSize); tile.draw(canvas); mTileArray[key] = bitmap; } /** * 初始化mTitleGrid[][] */ public void clearTiles() { for (int x = 0; x < mXTileCount; x++) { for (int y = 0; y < mYTileCount; y++) { setTile(0, x, y); } } } /** * 把某一位置的坐标置为tileindex,以确定mTitleGrid[][]处要画的图片 */ public void setTile(int tileindex, int x, int y) { mTileGrid[x][y] = tileindex; } @Override public void onDraw(Canvas canvas) { super.onDraw(canvas); for (int x = 0; x < mXTileCount; x += 1) { for (int y = 0; y < mYTileCount; y += 1) { if (mTileGrid[x][y] > 0) { canvas.drawBitmap(mTileArray[mTileGrid[x][y]], mXOffset + x * mTileSize, mYOffset + y * mTileSize, mPaint); } } } } }
/MySnake/src/edu/hhxy/android/utils/Coordinate.java
package edu.hhxy.android.utils; public class Coordinate { /** * Simple class containing two integer values and a comparison function. * There‘s probably something I should use instead, but this was quick and * easy to build. * */ public int x; public int y; public Coordinate(int newX, int newY) { x = newX; y = newY; } public boolean equals(Coordinate other) { if (x == other.x && y == other.y) { return true; } return false; } @Override public String toString() { return "Coordinate: [" + x + "," + y + "]"; } }
/MySnake/src/edu/hhxy/android/utils/SnakeDataUtils.java
package edu.hhxy.android.utils; import java.util.ArrayList; public class SnakeDataUtils { /** * 数据转换成以int [x1,y1,x2,y2,x3,y3...]的形式便于保存下蛇和苹果的坐标 */ public int[] coordArrayListToArray(ArrayList<Coordinate> cvec) { int count = cvec.size(); int[] rawArray = new int[count * 2]; for (int index = 0; index < count; index++) { Coordinate c = cvec.get(index); rawArray[2 * index] = c.x; rawArray[2 * index + 1] = c.y; } return rawArray; } /** * 数据从int [x1,y1,x2,y2,x3,y3...]恢复 */ public ArrayList<Coordinate> coordArrayToArrayList(int[] rawArray) { ArrayList<Coordinate> coordArrayList = new ArrayList<Coordinate>(); int coordCount = rawArray.length; for (int index = 0; index < coordCount; index += 2) { Coordinate c = new Coordinate(rawArray[index], rawArray[index + 1]); coordArrayList.add(c); } return coordArrayList; } }
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标签:android c style class blog code
原文地址:http://www.cnblogs.com/jianfengyun/p/3773714.html