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//采用windows API函数来生成一个窗口显示helloword:
#include <windows.h>
LRESULT CALLBACK myWndProc(HWND hWindow, UINT msg, WPARAM wParam, LPARAM lParam);
//进入WinMain函数
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
const static TCHAR appName[] = TEXT("Hello world");
//初始化WNDCLASSEX,调用RegisterClassEx函数注册窗口类
WNDCLASSEX myWin;
myWin.cbSize = sizeof(myWin);
myWin.style = CS_HREDRAW | CS_VREDRAW;
myWin.lpfnWndProc = myWndProc;
myWin.cbClsExtra = 0;
myWin.cbWndExtra = 0;
myWin.hInstance = hInstance;
myWin.hIcon = 0;
myWin.hIconSm = 0;
myWin.hCursor = 0;
myWin.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
myWin.lpszMenuName = 0;
myWin.lpszClassName = appName;
//Register ,调用RegisterClassEx函数注册窗口类
if (!RegisterClassEx(&myWin)) return 0;
const HWND hWindow = CreateWindow(
appName,
appName,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
0,
0,
hInstance,
0);
//调用ShowWindow和UpdateWindow函数显示并更新窗口
/*进入消息循环。关于消息循环再简单说下,Windows应用程序是消息驱动的,
系统或用户让应用程序进行某项操作或完成某个任务时会发送消息,
进入程序的消息队列,然后消息循环会将消息队列中的消息取出,
交予相应的窗口过程处理,此程序的窗口过程函数就是myWndProc函数,
窗口过程函数处理完消息就完成了某项操作或任务。
本例是要显示“HELLO WORLD”字符串,UpdateWindow函数会发送WM_PAINT消息,
但是此消息不经过消息队列而是直接送到窗口过程处理,
在窗口过程函数中最终绘制了“HELLO WORLD”字符串。*/
ShowWindow(hWindow,iCmdShow);
UpdateWindow(hWindow);
{
MSG msg;
while(GetMessage(&msg,0,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
}
LRESULT CALLBACK myWndProc(HWND hWindow, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (msg==WM_PAINT)
{
PAINTSTRUCT ps;
const HDC hDC = BeginPaint(hWindow,&ps);
RECT rect;
GetClientRect(hWindow,&rect);
DrawText(hDC,TEXT("HELLO WORLD"),-1,&rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint(hWindow,&ps);
return 0;
}
else if (msg==WM_DESTROY)
{
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWindow,msg,wParam,lParam);
}
MFC_1——采用windows API函数来生成一个窗口显示helloword
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原文地址:http://www.cnblogs.com/yanliang12138/p/4444818.html