标签:ios开发 objective-c 编译器 搜索 flipboard
类似这种,我不想让下面那些空的显示.
很简单.
self.tableView.tableFooterView = [[UIView alloc] init];
试过的都说好.
加完这句之后就变成了这样.
self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc]
initWithImage:img
style:UIBarButtonItemStylePlain
target:self
action:@selector(onBack:)];
self.navigationController.interactivePopGestureRecognizer.delegate = (id<UIGestureRecognizerDelegate>)self;
self.automaticallyAdjustsScrollViewInsets = NO;
如图
这个神器叫做:KMCGeigerCounter
快去github搬运吧.
_myTableView.separatorInset = UIEdgeInsetsMake(0, 100, 0, 0);
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[self.view endEditing:YES];
}
使用基类啊,少年.
像拉button一样的拉你的约束.nslayoutattribute也是可以拉线的.
navigationController.hidesBarsOnSwipe = Yes
[[UIBarButtonItem appearance] setBackButtonTitlePositionAdjustment:UIOffsetMake(0, -60)
forBarMetrics:UIBarMetricsDefault];
MagicalRecord
CSStickyHeaderFlowLayout
- (void)pan:(UIPanGestureRecognizer *)sender
{
typedef NS_ENUM(NSUInteger, UIPanGestureRecognizerDirection) {
UIPanGestureRecognizerDirectionUndefined,
UIPanGestureRecognizerDirectionUp,
UIPanGestureRecognizerDirectionDown,
UIPanGestureRecognizerDirectionLeft,
UIPanGestureRecognizerDirectionRight
};
static UIPanGestureRecognizerDirection direction = UIPanGestureRecognizerDirectionUndefined;
switch (sender.state) {
case UIGestureRecognizerStateBegan: {
if (direction == UIPanGestureRecognizerDirectionUndefined) {
CGPoint velocity = [sender velocityInView:recognizer.view];
BOOL isVerticalGesture = fabs(velocity.y) > fabs(velocity.x);
if (isVerticalGesture) {
if (velocity.y > 0) {
direction = UIPanGestureRecognizerDirectionDown;
} else {
direction = UIPanGestureRecognizerDirectionUp;
}
}
else {
if (velocity.x > 0) {
direction = UIPanGestureRecognizerDirectionRight;
} else {
direction = UIPanGestureRecognizerDirectionLeft;
}
}
}
break;
}
case UIGestureRecognizerStateChanged: {
switch (direction) {
case UIPanGestureRecognizerDirectionUp: {
[self handleUpwardsGesture:sender];
break;
}
case UIPanGestureRecognizerDirectionDown: {
[self handleDownwardsGesture:sender];
break;
}
case UIPanGestureRecognizerDirectionLeft: {
[self handleLeftGesture:sender];
break;
}
case UIPanGestureRecognizerDirectionRight: {
[self handleRightGesture:sender];
break;
}
default: {
break;
}
}
break;
}
case UIGestureRecognizerStateEnded: {
direction = UIPanGestureRecognizerDirectionUndefined;
break;
}
default:
break;
}
}
UIImage *image = [[UIImage imageNamed:@"xxx"] stretchableImageWithLeftCapWidth:10 topCapHeight:10];
(刚才有人提醒这个已经deprecated了哈,现在的方法叫resizableImageWithCapInsets).
FlipBoard出品的太适合你了。https://github.com/Flipboard/FLAnimatedImage
https://github.com/samvermette/SVPullToRefresh
[tableView addPullToRefreshWithActionHandler:^{
// prepend data to dataSource, insert cells at top of table view
// call [tableView.pullToRefreshView stopAnimating] when done
} position:SVPullToRefreshPositionBottom];
_mTableView.tintColor = [UIColor redColor];
- (void)navigationController:(UINavigationController *)navigationController
willShowViewController:(UIViewController *)viewController animated:(BOOL)animated{ [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleLightContent];}
[self.navigationBar setBackgroundImage:[UIImage new] forBarMetrics:UIBarMetricsDefault];self.navigationBar.shadowImage
= [UIImage new];self.navigationBar.translucent = YES;
继承uitextfield,重写这个方法
- (void) drawPlaceholderInRect:(CGRect)rect { [[UIColor blueColor]
setFill]; [self.placeholder drawInRect:rect withFont:self.font lineBreakMode:UILineBreakModeTailTruncation alignment:self.textAlignment];}
现在上架的app都要求支持64位系统,那么CGFloat和float的区别就在这里.command+左键点击CGFloat.
typedef CGFLOAT_TYPE CGFloat;
这里可以看到CGFloat是CGFLOAT_TYPE的宏定义,那么这个又是什么?
#if defined(__LP64__) && __LP64__
# define CGFLOAT_TYPE double
# define CGFLOAT_IS_DOUBLE 1
# define CGFLOAT_MIN DBL_MIN
# define CGFLOAT_MAX DBL_MAX
#else
# define CGFLOAT_TYPE float
# define CGFLOAT_IS_DOUBLE 0
# define CGFLOAT_MIN FLT_MIN
# define CGFLOAT_MAX FLT_MAX
#endif
这段话的意思就是,64位系统下,CGFLOAT是double类型,32位系统下是float类型.CGFloat能够保证你的代码在64位系统下也不容易出错,所以你的代码应该尽量使用CGFloat.尽管他可能造成一些多余的消耗.不过能保证安全.
一般iOS我们定义常量的方法有两种,来看下面例子
我的.h文件
FOUNDATION_EXPORT NSString * const kMyConstantString;
FOUNDATION_EXPORT NSString * const kMyConstantString2;
.m文件是这样定义的
NSString * const kMyConstantString = @"Hello";
NSString * const kMyConstantString2 = @"World";
还有一种是常用的#define方法了
#define kMyConstantString @"Hello"
有什么区别呢?
使用第一种方法在检测字符串的值是否相等的时候更快.对于第一种你可以直接使用(stringInstance == MyFirstConstant)
来比较,而define则使用的是这种.([stringInstance
isEqualToString:MyFirstConstant])
哪个效率高,显而易见了.第一种直接比较的是指针地址,而第二个则是一一比较字符串的每一个字符是否相等.
如果你的.m文件需要频繁调用一个函数,可以用static inline来声明,这相当于把函数体当做一个大号的宏定义.不过这也不是百分之百有效,到底能不能把函数体转换为大号宏定义来用要看编译器心情,它要是觉得你的方法太复杂,他就不转了.他直接调用函数.
类似这种简单函数他肯定是乐意的.
static inline CGRect ScaleRect(CGRect rect, float n)
这种声明方式常用于kvo,用来当做contenxt的key来添加.例如
[self addObserver:self forKeyPath:@"stillImageOutput.capturingStillImage" options:(NSKeyValueObservingOptionOld | NSKeyValueObservingOptionNew) context:CapturingStillImageContext];
这种声明方式可以导致<mark>a method to create a unique pointer at compile time.</mark>在编译的时候创建一个唯一的指针.因为kvo的时候context如果不小心重复了,会发生奇怪的事情.用这种方式可以避免.
这样如果你的app再crash就会自动定位到那句话.
转载自:http://www.jianshu.com/p/50b63a221f09
作者:叶孤城__
标签:ios开发 objective-c 编译器 搜索 flipboard
原文地址:http://blog.csdn.net/u010804473/article/details/45242897