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怎么在Ubuntu QML应用中侦测到Swipe手势

时间:2015-04-27 11:24:31      阅读:278      评论:0      收藏:0      [点我收藏+]

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我们知道在触屏的手机中,可以利用手势可以产生一下动作。特别是Ubuntu手机,手势的操作利用的非常多。那么怎么可以在QML应用中侦测到手势呢?我以前在我的Flickr应用使用到一个手势的侦测。今天我们利用网上的一个例程来,做一个例子。这个例程更加具有可以重复利用性。我们的参阅代码地址:https://gist.github.com/kovrov/1742405


SwipeArea.qml


/* This code was written by Sergejs Kovrovs and has been placed in the public domain. */

import QtQuick 2.0


MouseArea {
    property point origin
    property bool ready: false
    property int threshold: units.gu(20)
    signal move(int x, int y)
    signal swipe(string direction)

    onPressed: {
        drag.axis = Drag.XAndYAxis
        origin = Qt.point(mouse.x, mouse.y)
    }

    onPositionChanged: {
        switch (drag.axis) {
        case Drag.XAndYAxis:
            if (Math.abs(mouse.x - origin.x) > threshold ) {
                drag.axis = Drag.XAxis
            }
            else if (Math.abs(mouse.y - origin.y) > threshold) {
                drag.axis = Drag.YAxis
            }
            break
        case Drag.XAxis:
            move(mouse.x - origin.x, 0)
            break
        case Drag.YAxis:
            move(0, mouse.y - origin.y)
            break
        }
    }

    onReleased: {
        switch (drag.axis) {
        case Drag.XAndYAxis:
            canceled(mouse)
            break
        case Drag.XAxis:
            swipe(mouse.x - origin.x < 0 ? "left" : "right")
            break
        case Drag.YAxis:
            swipe(mouse.y - origin.y < 0 ? "up" : "down")
            break
        }
    }
}

这里的代码定义了一个新的MouseArea的Component。这个Component可以在任何其它需要用到MouseArea的地方用到。你也可以理解为MouseArea的重载(从C++的角度,虽然并不精确)。我们对原作者的代码没有更多的改动,但是,我重新定义了一个“threshold”。这个是用来调整我们的Swipe的灵敏度的。比如,一个较大的值,使得我们必须使用较大的滑动才可以产生swipe的信号。较小的值,使得swipe的侦测更加容易。这个可以根据我们在实际的应用中进行调整。

那么我们如何使用这个SwipeArea的Component呢?

Swipe.qml


/* This code was written by Sergejs Kovrovs and has been placed in the public domain. */

import QtQuick 2.0

Item {
    id: root
    width: 480
    height: 320

    property var itemData: ["#22eeeeee", "#22bbbbbb", "#22888888", "#22555555", "#22222222"]
    property int currentIndex: 0

    onCurrentIndexChanged: {
        slide_anim.to = - root.width * currentIndex
        slide_anim.start()
    }

    PropertyAnimation {
        id: slide_anim
        target: content
        easing.type: Easing.OutExpo
        properties: "x"
    }

    Image {
        id: img
        anchors.verticalCenter: root.verticalCenter
        source: "images/wallpaper.jpg"
        fillMode: Image.PreserveAspectCrop
    }

    Item {
        id: content
        width: root.width * itemData.length
        property double k: (content.width - root.width) / (img.width - root.width)
        onXChanged: {
            img.x = x / k
//            console.log("img.x: " + img.x );
        }
        Repeater {
            model: itemData.length
            Rectangle {
                x: root.width * index
                width: root.width; height: root.height
                color: itemData[index]
                Text { text: index+1; anchors.centerIn: parent; font.pointSize: 100; color: "#88000000" }
            }
        }
    }

    SwipeArea {
        id: mouse
        anchors.fill: parent
        onMove: {
            content.x = (-root.width * currentIndex) + x
//            console.log("content.x " + content.x);
        }
        onSwipe: {
            switch (direction) {
            case "left":
                if (currentIndex === itemData.length - 1) {
                    currentIndexChanged()
                }
                else {
                    currentIndex++
                }
                break
            case "right":
                if (currentIndex === 0) {
                    currentIndexChanged()
                }
                else {
                    currentIndex--
                }
                break
            }
        }
        onCanceled: {
            currentIndexChanged()
        }
    }

    Row {
        anchors { bottom: parent.bottom; bottomMargin: 16; horizontalCenter: parent.horizontalCenter }
        spacing: 16
        Repeater {
            model: itemData.length
            Rectangle {
                width: 12; height: 12; radius: 6
                color: currentIndex === index ? "#88ffffff" : "#88000000"
                border { width: 2; color: currentIndex === index ? "#33000000" : "#11000000" }
            }
        }
    }
}

就像我们正常情况下使用MouseArea的情况一样,我们可以在我们需要侦测滑动的地方使用SwipeArea。这样,我们只需要捕获SwipeArea中发出的信号:

    SwipeArea {
        id: mouse
        anchors.fill: parent
        onMove: {
            content.x = (-root.width * currentIndex) + x
//            console.log("content.x " + content.x);
        }
        onSwipe: {
            switch (direction) {
            case "left":
                if (currentIndex === itemData.length - 1) {
                    currentIndexChanged()
                }
                else {
                    currentIndex++
                }
                break
            case "right":
                if (currentIndex === 0) {
                    currentIndexChanged()
                }
                else {
                    currentIndex--
                }
                break
            }
        }
        onCanceled: {
            currentIndexChanged()
        }
    }

这里,我们可以捕获onSwipe就可以得到Swipe的方向。在本例子中,我们只对左右感兴趣。我们可以通过手势向左或向右滑动来看一个图片的其它的部分。

技术分享  技术分享

整个测试项目的源码在:git clone https://gitcafe.com/ubuntu/swipe.git


怎么在Ubuntu QML应用中侦测到Swipe手势

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原文地址:http://blog.csdn.net/ubuntutouch/article/details/45306043

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