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#include <iostream> using namespace std; class CFatherSum //父类Sum { public: CFatherSum(int iRec){cout<<"1,Constructing CFatherSum"<<iRec<<endl;}//构造函数成员初始化 }; class CFatherBru //父类Bru { public: CFatherBru(int iRec){cout<<"2,Constructing CFatherBru"<<iRec<<endl;}//构造函数成员初始化 }; class CFatherObam //父类Obam { public: //第一行用于对比默认构造 //CFatherObam(int iRec){cout<<"3,Constructing CFatherObam"<<iRec<<endl;}//构造函数成员初始化 CFatherObam(){cout<<"3,Constructing CFatherObam*"<<endl;}//构造函数成员初始化 }; class CSon:public CFatherSum,public CFatherBru,public CFatherObam //继承父Sum,Bru,Obam { public: CSon(int iFirst,int iSec,int iThir,int iFor):CFatherSum(iFirst),m_bru(iFor),m_sum(iThir),CFatherBru(iSec) { //CFatherObam(iFor),m_obam(iFor) 非默认构造时,须派生构造传递构造参数 } private: CFatherSum m_sum; CFatherBru m_bru; CFatherObam m_obam; }; //主函数 int main() { CSon son(1,2,3,4); getchar(); return 0; }
结果:
结果分析:
构造参数次序先后如下:
1,派生类定义基类的顺序:从public CFatherSum到public CFatherBru到public CFatherObam
2,派生类内成员在类中声明的顺序:
CFatherSum m_sum;
CFatherBru m_bru;
CFatherObam m_obam;
延伸:析构函数次序相反,试验自行增加代码
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原文地址:http://www.cnblogs.com/liunnis/p/4463309.html