设置SharedVariable与GlobalVariable:
上面的SharedV是SharedVariable,变量范围是当前行为树;
下面的GlobalV是GlobalVariable,变量范围是所有的行为树。
SharedVariable与普通变量的区别:
SharedVariable可以引用上面设置的变量,省去了拖拽的操作,如果同一个物体被多个节点引用,则可以将该物体设置为SharedVariable
using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
{
[TaskCategory("Basic/GameObject")]
[TaskDescription("测试SharedGameObject")]
public class Task1 : Conditional
{
public SharedGameObject sharedGameObject;
public GameObject a;
public SharedProperty sharedProperty;
}
}
自定义SharedVariable:
using UnityEngine;
public class Property : MonoBehaviour{
public int nowHp = 100;
public int maxHp = 100;
}using UnityEngine;
using System.Collections;
namespace BehaviorDesigner.Runtime
{
[System.Serializable]
public class SharedProperty : SharedVariable
{
public Property Value { get { return mValue; } set { mValue = value; } }
[SerializeField]
private Property mValue;
public override object GetValue() { return mValue; }
public override void SetValue(object value) { mValue = (Property)value; }
public override string ToString() { return (mValue == null ? "null" : mValue.name); }
public static implicit operator SharedProperty(Property value) { var sharedVariable = new SharedProperty(); sharedVariable.SetValue(value); return sharedVariable; }
}
}
[Unity插件]Behavior Designer:SharedVariable与GlobalVariable
原文地址:http://blog.csdn.net/lyh916/article/details/45477147