标签:sliverlight winform socket c#
众所周知,Winform下的Socket与Sliverlight的Socket是不可以直接通信的,原因请参考http://www.cnblogs.com/ZetaChow/archive/2009/05/16/2237347.html。以下是经本人验证过的转换方法,具体流程为:先建立一个winform client端接收已存在的winform server端发来的信息,将接收到的信息通过新建的sliverlight server端发出,再建立一个sliverlight client端接收此消息,如此一来便也达到了用sliverlight接收winform消息的效果。代码如下:
1.建立winform client
#region 接收来自源Server的客户端
Dictionary<string, ConnClientHelp> dictConn = new Dictionary<string, ConnClientHelp>();
Socket socketClient = null;
Thread threadClient = null;
public void Client()
{
try
{
socketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ipaddress = GetIP("192.168.0.3");
IPEndPoint endpoint = new IPEndPoint(ipaddress, 8889);
socketClient.Connect(endpoint);
threadClient = new Thread(RecMsg);
threadClient.IsBackground = true;
threadClient.Start();
}
catch (Exception ex)
{ }
}
/// <summary>
/// 接收服务端发来信息的方法
/// </summary>
private void RecMsg()
{
while (true) //持续监听服务端发来的消息
{
try
{
byte[] arrRecMsg = new byte[1024 * 1024 * 10];
length = socketClient.Receive(arrRecMsg);
strRecMsg = Encoding.UTF8.GetString(arrRecMsg, 0, length);
foreach (ConnClientHelp conn in dictConn.Values)
{
conn.Send(strRecMsg, conn);
}
}
catch (Exception eee)
{ }
}
}
#endregion
2.建立sliverlight server
#region 向Sliverlight发送的服务端
Thread threadServer = null; //负责监听客户端的线程
Socket socketServer = null; //负责监听客户端的套接字
Socket socConnection;//创建一个负责和客户端通信的套接字
public void Server()
{
try
{
//定义一个套接字用于监听客户端发来的信息 包含3个参数(IP4寻址协议,流式连接,TCP协议)
socketServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//服务端发送信息 需要1个IP地址和端口号
IPAddress ipaddress = IPAddress.Parse("192.168.2.103");
//将IP地址和端口号绑定到网络节点endpoint上
IPEndPoint endpoint = new IPEndPoint(ipaddress, 4530);
//监听绑定的网络节点
socketServer.Bind(endpoint);
//将套接字的监听队列长度限制为40
socketServer.Listen(40);
//创建一个监听线程
threadServer = new Thread(WatchConnecting);
//将窗体线程设置为与后台同步
threadServer.IsBackground = true;
//启动线程
threadServer.Start();
}
catch (Exception mmm)
{ }
}
/// <summary>
/// 监听客户端发来的请求
/// </summary>
private void WatchConnecting()
{
while (true) //持续不断监听客户端发来的请求
{
try
{
socConnection = socketServer.Accept();
//创建一个通信线程
ParameterizedThreadStart pts = new ParameterizedThreadStart(ServerRecMsg);
Thread thr = new Thread(pts);
thr.IsBackground = true;
//启动线程
thr.Start(socConnection);
ConnClientHelp connection = new ConnClientHelp(socConnection);
//将负责与当前连接请求客户端 通信的套接字所在的连接通信类 对象 装入集合
dictConn.Add(socConnection.RemoteEndPoint.ToString(), connection);
}
catch (Exception ex)
{ }
}
}
/// <summary>
/// 发送信息到客户端的方法
/// </summary>
/// <param name="sendMsg">发送的字符串信息</param>
private void ServerSendMsg(string sendMsg)
{
//将输入的字符串转换成 机器可以识别的字节数组
byte[] arrSendMsg = Encoding.UTF8.GetBytes(sendMsg);
//向客户端发送字节数组信息
socConnection.Send(arrSendMsg);
}
/// <summary>
/// 接收客户端发来的信息
/// </summary>
/// <param name="socketClientPara">客户端套接字对象</param>
private void ServerRecMsg(object socketClientPara)
{
try
{
Socket socketServer = socketClientPara as Socket;
if (true)
{
//创建一个内存缓冲区 其大小为1024*1024字节 即1M
byte[] arrServerRecMsg = new byte[1024 * 1024];
//将接收到的信息存入到内存缓冲区,并返回其字节数组的长度
int length = socketServer.Receive(arrServerRecMsg);
//将机器接受到的字节数组转换为人可以读懂的字符串
string strSRecMsg = Encoding.UTF8.GetString(arrServerRecMsg, 0, length);
}
}
catch (Exception ee)
{ }
}
#endregion
3.建立sliverlight client
#region 客户端,将接收到的数据发送至地图
private Socket socket;
private void ConnectSocket()
{
DnsEndPoint hostEntry = new DnsEndPoint("192.168.2.103", 4530);//建立终结点对象
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket对象
SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();//创建Socket异步事件参数
byte[] buffer = Encoding.UTF8.GetBytes("Start");//将消息转化为发送的byte[]格式
socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(socketArgs_Completed);//注册Socket完成事件
socketEventArg.RemoteEndPoint = hostEntry;//设置Socket异步事件远程终结点
socketEventArg.UserToken = buffer;//将定义好的Socket对象赋值给Socket异步事件参数的运行实例属性
try
{
socket.ConnectAsync(socketEventArg);
}
catch (SocketException ex)
{
throw new SocketException((int)ex.ErrorCode);
}
}
private void socketArgs_Completed(object sender, SocketAsyncEventArgs e)
{
//检查是否发送出错
if (e.SocketError != SocketError.Success)
{
if (e.SocketError == SocketError.ConnectionAborted){Dispatcher.BeginInvoke(() => MessageBox.Show("连接超时....请重试!"));}
else if (e.SocketError == SocketError.ConnectionRefused){Dispatcher.BeginInvoke(() => MessageBox.Show("无法连接到服务器端:" + e.SocketError));}
else {Dispatcher.BeginInvoke(() => MessageBox.Show(e.SocketError.ToString())); }
return;
}
if (e.LastOperation == SocketAsyncOperation.Connect)
{
//客户端步骤二:连接服务器成功,将需要发送的数据放入缓冲区中,然后异步向服务器发送消息请求
byte[] userbytes = (byte[])e.UserToken;
e.SetBuffer(userbytes, 0, userbytes.Length);
socket.SendAsync(e);
}
else if (e.LastOperation == SocketAsyncOperation.Send)
{
//客户端步骤三:消息发送成功,此时设置一个新的缓冲区实例,并且发起异步接收服务器返回的消息
byte[] userbytes = new byte[1024 * 1024];
e.SetBuffer(userbytes, 0, userbytes.Length);
socket.ReceiveAsync(e);
}
else if (e.LastOperation == SocketAsyncOperation.Receive)
{
byte[] userbytes = new byte[1024 * 1024];
//客户端步骤四:获取到服务器返回的消息
string RecevieStr = Encoding.UTF8.GetString(e.Buffer, 0, e.Buffer.Length).Replace("\0", "");
Dispatcher.BeginInvoke(() => { MessageBox.Show(RecevieStr); });
}
#endregion
4.用到的三个help文件
(1)clientaccesspolicy.xml
<?xml version="1.0" encoding="UTF-8"?>
-<access-policy>
-<cross-domain-access>
-<policy>
-<allow-from>
<domain uri="*"/>
</allow-from>
-<grant-to>
<socket-resource protocol="tcp" port="4502-4534"/>
</grant-to>
</policy>
</cross-domain-access>
</access-policy>
(2)program.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using System.IO;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace TransClientServer
{
static class Program
{
static void Main(string[] args)
{
//策略步骤一:启动监听943端口是否有需要安全策略文件请求
Thread access = new Thread(new ThreadStart(accessThread));
access.Start();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new transForm());
}
//策略请求监听
static void accessThread()
{
//获取943端口监听的Socket服务端
Socket socket = GetSocketServer(943);
while (true)
{
Socket new_access = socket.Accept();
string clientPolicyString = "<policy-file-request/>";
byte[] requestbytes = new byte[clientPolicyString.Length];
new_access.Receive(requestbytes);
string requeststring = System.Text.Encoding.UTF8.GetString(requestbytes, 0, requestbytes.Length);
if (requeststring == clientPolicyString)
{
//策略步骤二:如果客户端请求是<policy-file-request/>,则将安全策略文件作为bytes发送给客户端
byte[] accessbytes = GetPolicyToClient();
new_access.Send(accessbytes, accessbytes.Length, SocketFlags.None);
new_access.Close();
}
Thread.Sleep(100);
}
}
//根据端口建立Socket服务器端
static Socket GetSocketServer(int serverPort)
{
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
socket.Bind(new IPEndPoint(IPAddress.Any, serverPort));
socket.Listen(40);
return socket;
}
//获取安全策略文件的byte[]
static byte[] GetPolicyToClient()
{
string path = Environment.CurrentDirectory.Replace("\\bin\\Debug", "");
FileStream fs = new FileStream(path + @"\clientaccesspolicy.xml", FileMode.Open);
int length = (int)fs.Length;
byte[] bytes = new byte[length];
fs.Read(bytes, 0, length);
fs.Close();
return bytes;
}
}
}
(3)ConnClientHelp.cs
using System;
using System.Collections.Generic;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.IO;
using System.Windows.Forms;
namespace TransClientServer.Help
{
/// <summary>
/// 与客户端的 连接通信类(包含了一个 与客户端 通信的 套接字,和线程)
/// </summary>
class ConnClientHelp
{
Socket sokMsg;
Thread threadMsg;
#region 构造函数
/// <summary>
///
/// </summary>
/// <param name="sokMsg">通信套接字</param>
public ConnClientHelp(Socket sokMsg)
{
this.sokMsg = sokMsg;
this.threadMsg = new Thread(RecMsg);
this.threadMsg.IsBackground = true;
this.threadMsg.Start();
}
#endregion
bool isRec = true;
#region 02负责监听客户端发送来的消息
void RecMsg()
{
while (isRec)
{
try
{
byte[] arrMsg = new byte[1024 * 1024 * 10];
//接收 对应 客户端发来的消息
int length = sokMsg.Receive(arrMsg);
//将接收到的消息数组里真实消息转成字符串
string strMsg = System.Text.Encoding.UTF8.GetString(arrMsg, 0, length);
}
catch (Exception ex)
{
}
}
}
#endregion
#region 03向客户端发送消息
/// <summary>
/// 向客户端发送消息
/// </summary>
/// <param name="strMsg"></param>
public void Send(string strMsg, ConnClientHelp conn)
{
try
{
byte[] arrMsg = System.Text.Encoding.UTF8.GetBytes(strMsg);
byte[] arrMsgFinal = new byte[arrMsg.Length + 1];
arrMsgFinal[0] = 0;//设置 数据标识位等于0,代表 发送的是 文字
arrMsg.CopyTo(arrMsgFinal, 1);
sokMsg.Send(arrMsgFinal);
}
catch (Exception ex)
{
if ("远程主机强迫关闭了一个现有的连接。".Equals(ex.Message))
{
conn.CloseConnection();
}
}
}
#endregion
#region 04关闭与客户端连接
/// <summary>
/// 关闭与客户端连接
/// </summary>
public void CloseConnection()
{
threadMsg.Interrupt();
isRec = false;
}
#endregion
}
}
转载/引用请注明出处,谢谢!
实现Winform与Sliverlight之间的Socket通信转换
标签:sliverlight winform socket c#
原文地址:http://blog.csdn.net/yss19900512/article/details/45576771