<span style="font-size:12px;"><span style="font-size:10px;">// NEW VARIABLE HANDLE depthStream; bool initKinect() { // Get a working kinect sensor int numSensors; if (NuiGetSensorCount(&numSensors) < 0 || numSensors < 1) return false; if (NuiCreateSensorByIndex(0, &sensor) < 0) return false; // Initialize sensor sensor->NuiInitialize(NUI_INITIALIZE_FLAG_USES_DEPTH | NUI_INITIALIZE_FLAG_USES_COLOR); // --------------- START CHANGED CODE ----------------- sensor->NuiImageStreamOpen( NUI_IMAGE_TYPE_DEPTH, // Depth camera or rgb camera? NUI_IMAGE_RESOLUTION_640x480, // Image resolution NUI_IMAGE_STREAM_FLAG_ENABLE_NEAR_MODE, // Image stream flags, e.g. near mode 2, // Number of frames to buffer NULL, // Event handle &depthStream); // --------------- END CHANGED CODE ----------------- return sensor; }</span></span>
<span style="font-size:12px;"><span style="font-size:10px;"> const USHORT* curr = (const USHORT*) LockedRect.pBits; const USHORT* dataEnd = curr + (width*height); while (curr < dataEnd) { // Get depth in millimeters USHORT depth = NuiDepthPixelToDepth(*curr++); // Draw a grayscale image of the depth: // B,G,R are all set to depth%256, alpha set to 1. for (int i = 0; i < 3; ++i) *dest++ = (BYTE) depth%256; *dest++ = 0xff; } </span></span>
Kinect SDK C++ - 2. Kinect Depth Data,布布扣,bubuko.com
Kinect SDK C++ - 2. Kinect Depth Data
原文地址:http://blog.csdn.net/xiebaochun/article/details/30229291