参考:http://www.jcodecraeer.com/a/anzhuokaifa/androidkaifa/2013/0226/914.html
下面实现如何通过应用层支持多点触控操作,对于常规的控件触控操实现onTouchEvent()方法来处理。同时对onTouchEvent方法的参数MotionEvent进行一些了解。
下面会用两个应用示例来初步学习一下Android中的多点触控。
本示例是在SurfaceView中利用Canvas来展示用户的多点触控,不过核心技术还是一个常见的方法:onTouchEvent(MotionEvent event)
MotionEvent有以下几个方法需要大家注意一下,不过了是一些常见的方法,如果你onTouchEvent使用得多的话。
event.getAction() //获取触控动作比如ACTION_DOWN
event.getPointerCount(); //获取触控点的数量,比如2则可能是两个手指同时按压屏幕
event.getPointerId(nID); //对于每个触控的点的细节,我们可以通过一个循环执行getPointerId方法获取索引
event.getX(nID); //获取第nID个触控点的x位置
event.getY(nID); //获取第nID个点触控的y位置
event.getPressure(nID); //LCD可以感应出用户的手指压力,当然具体的级别由驱动和物理硬件决定的
event.getDownTime() //按下开始时间
event.getEventTime() // 事件结束时间
event.getEventTime()-event.getDownTime()); //总共按下时花费时间
public class MTView extends SurfaceView implements SurfaceHolder.Callback { private static final int MAX_TOUCHPOINTS = 10; private static final String START_TEXT = "请随便触摸屏幕进行测试"; private Paint textPaint = new Paint(); private Paint touchPaints[] = new Paint[MAX_TOUCHPOINTS]; private int colors[] = new int[MAX_TOUCHPOINTS]; private int width, height; private float scale = 1.0f; public MTView(Context context) { super(context); SurfaceHolder holder = getHolder(); holder.addCallback(this); setFocusable(true); // 确保我们的View能获得输入焦点 setFocusableInTouchMode(true); // 确保能接收到触屏事件 init(); } private void init() { // 初始化10个不同颜色的画笔 textPaint.setColor(Color.WHITE); colors[0] = Color.BLUE; colors[1] = Color.RED; colors[2] = Color.GREEN; colors[3] = Color.YELLOW; colors[4] = Color.CYAN; colors[5] = Color.MAGENTA; colors[6] = Color.DKGRAY; colors[7] = Color.WHITE; colors[8] = Color.LTGRAY; colors[9] = Color.GRAY; for (int i = 0; i < MAX_TOUCHPOINTS; i++) { touchPaints[i] = new Paint(); touchPaints[i].setColor(colors[i]); } } /** * 处理触屏事件 */ @Override public boolean onTouchEvent(MotionEvent event) { // 获得屏幕触点数量 int pointerCount = event.getPointerCount(); if (pointerCount > MAX_TOUCHPOINTS) { pointerCount = MAX_TOUCHPOINTS; } // 锁定Canvas,开始进行相应的界面处理 Canvas c = getHolder().lockCanvas(); if (c != null) { c.drawColor(Color.BLACK); if (event.getAction() == MotionEvent.ACTION_UP) { // 当手离开屏幕时,清屏 } else { // 在每一个触点上绘制一个十字和坐标信息 for (int i = 0; i < pointerCount; i++) { int id = event.getPointerId(i); int x = (int) event.getX(i); int y = (int) event.getY(i); drawCrosshairsAndText(x, y, touchPaints[id], i, id, c); } // 在每一个触点上绘制一个圆 for (int i = 0; i < pointerCount; i++) { int id = event.getPointerId(i); int x = (int) event.getX(i); int y = (int) event.getY(i); drawCircle(x, y, touchPaints[id], c); } } // 画完后,unlock getHolder().unlockCanvasAndPost(c); } return true; } /** * 画十字及坐标信息 * * @param x * @param y * @param paint * @param ptr * @param id * @param c */ private void drawCrosshairsAndText(int x, int y, Paint paint, int ptr, int id, Canvas c) { c.drawLine(0, y, width, y, paint); c.drawLine(x, 0, x, height, paint); int textY = (int) ((15 + 20 * ptr) * scale); c.drawText("x" + ptr + "=" + x, 10 * scale, textY, textPaint); c.drawText("y" + ptr + "=" + y, 70 * scale, textY, textPaint); c.drawText("id" + ptr + "=" + id, width - 55 * scale, textY, textPaint); } /** * 画圆 * * @param x * @param y * @param paint * @param c */ private void drawCircle(int x, int y, Paint paint, Canvas c) { c.drawCircle(x, y, 40 * scale, paint); } /** * 进入程序时背景画成黑色,然后把START_TEXT写到屏幕 */ public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { this.width = width; this.height = height; if (width > height) { this.scale = width / 480f; } else { this.scale = height / 480f; } textPaint.setTextSize(14 * scale); Canvas c = getHolder().lockCanvas(); if (c != null) { c.drawColor(Color.BLACK); float tWidth = textPaint.measureText(START_TEXT); c.drawText(START_TEXT, width / 2 - tWidth / 2, height / 2, textPaint); getHolder().unlockCanvasAndPost(c); } } public void surfaceCreated(SurfaceHolder holder) { } public void surfaceDestroyed(SurfaceHolder holder) { } }
使用上也是so easy:
setContentView(new MTView(this));
通过多点触屏放大或缩小图像 beforeLenght用来保存前一时间两点之间的距离 afterLenght用来保存当前时间两点之间的距离
public void scaleWithFinger(MotionEvent event) { float moveX = event.getX(1) - event.getX(0); float moveY = event.getY(1) - event.getY(0); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: beforeLenght = (float) Math.sqrt((moveX * moveX) + (moveY * moveY)); break; case MotionEvent.ACTION_MOVE: // 得到两个点之间的长度 afterLenght = (float) Math.sqrt((moveX * moveX) + (moveY * moveY)); float gapLenght = afterLenght - beforeLenght; if (gapLenght == 0) { break; } // 如果当前时间两点距离大于前一时间两点距离,则传0,否则传1 if (gapLenght > 0) { this.setScale(scale, 0); } else { this.setScale(scale, 1); } beforeLenght = afterLenght; break; } } }
让图片跟随手指触屏的位置移动 beforeX、Y是用来保存前一位置的坐标 afterX、Y是用来保存当前位置的坐标。它们的差值就是ImageView各坐标的增加或减少值。
public void moveWithFinger(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: beforeX = event.getX(); beforeY = event.getY(); break; case MotionEvent.ACTION_MOVE: afterX = event.getX(); afterY = event.getY(); this.setLocation((int) (afterX - beforeX), (int) (afterY - beforeY)); beforeX = afterX; beforeY = afterY; break; case MotionEvent.ACTION_UP: break; } }
private void setScale(float temp, int flag) { if (flag == 0) { this.setFrame(this.getLeft() - (int) (temp * this.getWidth()), this.getTop() - (int) (temp * this.getHeight()), this.getRight() + (int) (temp * this.getWidth()), this.getBottom() + (int) (temp * this.getHeight())); } else { this.setFrame(this.getLeft() + (int) (temp * this.getWidth()), this.getTop() + (int) (temp * this.getHeight()), this.getRight() - (int) (temp * this.getWidth()), this.getBottom() - (int) (temp * this.getHeight())); } }
public boolean onTouchEvent(MotionEvent event) { if (inView(imageView, event)) { if (event.getPointerCount() == 2) { imageView.scaleWithFinger(event); } else if (event.getPointerCount() == 1) { imageView.moveWithFinger(event); } } return true; }
http://download.csdn.net/detail/u013761665/8719349
原文地址:http://blog.csdn.net/lemon_tree12138/article/details/45867301