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我们知道对于一些应用来说,判断方位可以使得我们可以重新定位我们的应用的布局,以使得我们的应用在不同的方位中更加合理及好看。在这篇文章中,我们来介绍如何来侦测应用方位的变化。
我们首先来创建一个我们自己的简单的QML应用。对于大多数的QML应用来说,一般是含有一个“MainView”的:
MainView { id: root // objectName for functional testing purposes (autopilot-qt5) objectName: "mainView" // Note! applicationName needs to match the "name" field of the click manifest applicationName: "orientation.liu-xiao-guo" /* This property enables the application to change orientation when the device is rotated. The default is false. */ automaticOrientation: true // Removes the old toolbar and enables new features of the new header. useDeprecatedToolbar: false width: units.gu(60) height: units.gu(85) property bool isLandscape: pageStack.width > pageStack.height ? true : false onWidthChanged: { console.log("Main width is changed: " + width) } ... }
automaticOrientation: true
onWidthChanged: { console.log("Main width is changed: " + width) }
我们也尝试在Page中使用同样的伎俩:
Page { id: page1 title: i18n.tr("Orientation") anchors.fill: parent onWidthChanged: { console.log("Page width is changed: " + width); } ... }
qml: PageStack height is changed: 768 qml: orientation: 1 qml: Page width is changed: 768 qml: PageStack width is changed: 768 qml: root width: 768 qml: PageStack height is changed: 1222 qml: orientation: 4 qml: Page width is changed: 1222
PageStack { id: pageStack anchors.fill: parent onWidthChanged: { console.log("PageStack width is changed: " + width); console.log("root width: " + root.width); } onHeightChanged: { console.log("PageStack height is changed: " + height); } }
property bool isLandscape: pageStack.width > pageStack.height ? true : false
另外,我们也可以通过OrientationSensor来侦测手机方位的变化:
function displayOrientation(reading) { orientation.text = "unknown" console.log("orientation: " + reading.orientation); if ( reading.orientation === OrientationReading.TopUp) { orientation.text = "TopUp"; } else if ( reading.orientation === OrientationReading.TopDown) { orientation.text = "TopDown"; } else if ( reading.orientation === OrientationReading.LeftUp) { orientation.text = "LeftUp"; } else if ( reading.orientation === OrientationReading.RightUp) { orientation.text= "RightUp"; } else if ( reading.orientation === OrientationReading.FaceDown) { orientation.text = "FaceDown"; } else if ( reading.orientation === OrientationReading.FaceUp) { orientation.text = "FaceUp"; } } OrientationSensor { id: sensor active: true alwaysOn: true onReadingChanged: { displayOrientation(reading); } }
运行一下我们的应用,可以看到:
整个项目的源码在:git clone https://gitcafe.com/ubuntu/oirentation.git
如何在Ubuntu QML应用中判断应用的方位(landscape或portrait)
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原文地址:http://blog.csdn.net/ubuntutouch/article/details/45868417