简单的把脚本加到摄像机上就行
下面是我写的脚本,有个问题 因为是自动调用检测的 调用录音unity调用有延时 会出现一些延时小问题,可以参考我的代码 改改 做个通过按钮点击录音结束播放录音还是能实现的
using System.Collections.Generic; using UnityEngine; using System.Collections; public class Tom2 : MonoBehaviour { //public float power = 1; //public float min = 0; // public AudioClip audioClip = null;//AudioClip音频剪辑 //public AudioSource audioSource;//AudioSource 音频源 public bool audioclipWorking = false; public string audioIsPlaying; public bool microphoneWorking = false; private List<float> samplesList; //播放数据存储 public float samplesMaxValue; public int ClipLength; private void Start() { samplesList = new List<float>(); //不固定 startRecord(); } private void Update() { audioIsPlaying = audio.isPlaying.ToString(); Screen.sleepTimeout = SleepTimeout.NeverSleep; if (microphoneWorking) { if (!Microphone.IsRecording(null)) { microphoneWorking = false; JudgeRecord(); } } if (audioclipWorking) { if (audio.isPlaying == false) { samplesList.Clear(); startRecord(); audioclipWorking = false; } } } private void startRecord() { audio.clip = Microphone.Start(null, false, 1, 44100); while (Microphone.GetPosition(null) <= 0) ; microphoneWorking = true; } public void JudgeRecord() { float max = 0; float[] tempSamples; //临时数据存储 tempSamples = new float[audio.clip.samples * audio.clip.channels]; audio.clip.GetData(tempSamples, 0); foreach (float s in tempSamples) { float m = Mathf.Abs(s); if (max < m) { max = m; //刚刚录制音频数据的取最大值 } } samplesMaxValue = max; if (max > 0.1) { //判断有人说话 startRecord(); foreach (float e in tempSamples) { samplesList.Add(e);//保存数据 } //再录下一秒 } else { //无人说话 if (audio.clip != null && samplesList != null) { if (samplesList.Count > 1000) { AudioClip myClip = AudioClip.Create("tom", samplesList.Count, 1, 44100, false, false); myClip.SetData(samplesList.ToArray(), 0); audio.clip = myClip; audio.loop = false; audio.pitch = 1.2f; audio.Play(); audioclipWorking = true; } else { startRecord(); } } else { startRecord(); } } } private void OnGUI() { GUI.Label(new Rect(60, 30 * 1, Screen.width, 20), "samplesMaxValue:" + samplesMaxValue); GUI.Label(new Rect(60, 30 * 2, Screen.width, 20), "ClipLength:" + ClipLength); GUI.Label(new Rect(60, 30 * 3, Screen.width, 20), "audioIsPlaying:" + audioIsPlaying); GUI.Label(new Rect(60, 30 * 4, Screen.width, 20), "audioclipWorking:" + audioclipWorking); GUI.Label(new Rect(60, 30 * 5, Screen.width, 20), "microphoneWorking:" + microphoneWorking); GUI.Label(new Rect(60, 30 * 6, Screen.width, 20), "audio.clip.samples:" + audio.clip.samples); GUI.Label(new Rect(60, 30 * 7, Screen.width, 20), "audio.clip.length:" + audio.clip.length); GUI.Label(new Rect(60, 30 * 8, Screen.width, 20), "audio.clip.channels:" + audio.clip.channels); GUI.Label(new Rect(60, 30 * 8, Screen.width, 20), "Microphone.GetPosition:" + Microphone.GetPosition(null)); } }
原文地址:http://blog.csdn.net/chh19941125/article/details/45935013