标签:命令设计模式
命令设计模式将一个请求或行动作封装为对象。这个封装请求比原始的请求要灵活并且可以在对象之前被传递,存储,动态修改或者放进队列里面。苹果公司实现这种模式使用Target-Action机制和Invocation。
在 iOS中可以直接调用 某个对象的消息 方式有2种
一种是performSelector:withObject:再一种就是NSInvocation第一种方式比较简单,能完成简单的调用。但是对于>2个的参数或者有返回值的处理,那就需要做些额外工作才能搞定。那么在这种情况下,我们就可以使用NSInvocation来进行这些相对复杂的操作
NSInvocation可以处理参数、返回值。会java的人都知道反射操作,其实NSInvocation就相当于反射操作。
int main (int argc, const char * argv[])
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
MyClass *myClass = [[MyClass alloc] init];
NSString *myString = @"My string";
//普通调用
NSString *normalInvokeString = [myClass appendMyString:myString];
NSLog(@"The normal invoke string is: %@", normalInvokeString);
//NSInvocation调用
SEL mySelector = @selector(appendMyString:);
NSMethodSignature * sig = [[myClass class] instanceMethodSignatureForSelector: mySelector];
NSInvocation * myInvocation = [NSInvocation invocationWithMethodSignature: sig];
[myInvocation setTarget: myClass];
[myInvocation setSelector: mySelector];
[myInvocation setArgument: &myString atIndex: 2];
NSString * result = nil;
[myInvocation retainArguments];
[myInvocation invoke];
[myInvocation getReturnValue: &result];
NSLog(@"The NSInvocation invoke string is: %@", result);
[myClass release];
[pool drain];
return 0;
}
MyClass.h
#import <Foundation/Foundation.h>
@interface MyClass : NSObject {
}
- (NSString *)appendMyString:(NSString *)string;
@end
MyClass.m
#import "MyClass.h"
@implementation MyClass
- (id)init
{
self = [super init];
if (self) {
// Initialization code here.
}
return self;
}
- (NSString *)appendMyString:(NSString *)string
{
NSString *mString = [NSString stringWithFormat:@"%@ after append method", string];
return mString;
}
- (void)dealloc
{
[super dealloc];
}
@end
这里说明一下[myInvocation setArgument: &myString atIndex: 2];为什么index从2开始 ,原因为:0 1 两个参数已经被target 和selector占用。
NSMethodSignature *sig = [self methodSignatureForSelector:@selector(addAlbum:atIndex:)];
NSInvocation *undoAction = [NSInvocationinvocationWithMethodSignature:sig];
[undoAction setTarget:self];
[undoAction setSelector:@selector(addAlbum:atIndex:)];
[undoAction setArgument:&deletedAlbum atIndex:2];
[undoAction setArgument:¤tAlbumIndex atIndex:3];
[undoAction retainArguments];
[undoStack addObject:undoAction];
- (void)undoAction
{
if (undoStack.count > 0)
{
NSInvocation *undoAction = [undoStack lastObject];
[undoStack removeLastObject];
[undoAction invoke];
}
}
撤销操作弹出栈顶的NSInvocation对象,然后通过invoke调用它
标签:命令设计模式
原文地址:http://blog.csdn.net/richard_rufeng/article/details/45936245