自己写的一个Timer,绑定到一个prefab上,使用时直接Instantaite,要用几个就Instantiate几个,非常方便
using UnityEngine;
using System.Collections;
public class Timer : MonoBehaviour
{
private float _time;
private float _lastTime;
private bool _isStart;
public float time
{
get { return _time; }
}
public bool isStart
{
get { return _isStart; }
}
// Use this for initialization
void Start()
{
_time = 0;
_lastTime = 0;
_isStart = false;
}
// Update is called once per frame
void Update()
{
if (_isStart)
{
_time = Time.time - _lastTime;
//Debug.Log("Time:" + _time);
}
}
public void RestartTimer()
{
_lastTime = Time.time;
_isStart = true;
Debug.Log("RestartTimer");
}
public void StopTimer()
{
if (_isStart)
{
_lastTime = 0;
_time = 0;
_isStart = false;
Debug.Log("StopTimer");
}
}
public void PauseTimer()
{
if (_isStart)
{
_lastTime = _time;
_isStart = false;
Debug.Log("PauseTimer");
}
}
public void StartTimer()
{
if (!_isStart)
{
_lastTime = Time.time - time;
_isStart = true;
Debug.Log("StartTimer");
}
}
#region //for test
//void OnGUI()
//{
// if (GUI.Button(new Rect(0, 0, 200, 200), "Start"))
// {
// StartTimer();
// }
// if (GUI.Button(new Rect(200, 0, 200, 200), "Pause"))
// {
// PauseTimer();
// }
// if (GUI.Button(new Rect(400, 0, 200, 200), "Stop"))
// {
// StopTimer();
// }
// if (GUI.Button(new Rect(600, 0, 200, 200), "Restart"))
// {
// RestartTimer();
// }
//}
#endregion
}
原文地址:http://blog.csdn.net/congcongjoy/article/details/46349293