杂家前文曾写过一篇关于只拍摄特定区域图片的demo,只是比较简陋,在坐标的换算上不是很严谨,而且没有完成预览界面四周暗中间亮的效果,深以为憾,今天把这个补齐了。
在上代码之前首先交代下,这里面存在着换算的两种模式。第一种,是以屏幕上的矩形区域为基准进行换算。举个例子,屏幕中间一个 矩形框为100dip*100dip.这里一定要使用dip为单位,否则在不同的手机上屏幕呈现的矩形框大小不一样。先将这个dip换算成px,然后根据屏幕的宽和高的像素计算出矩形区域,传给Surfaceview上铺的一层View,这里叫MaskView(蒙板),让MaskView进行绘制。然后拍照时,通过屏幕矩形框的大小和屏幕的大小与最终拍摄图片的PictureSize进行换算,得到图片里的矩形区域图片,然后截取保存。第二种模式是,预先知道想要的图片的长宽,如我就是想截400*400(单位为px)大小的图片。那就以此为基准,换算出屏幕上呈现的Rect的长宽,然后让MaskView绘制。究竟用哪一种模式,按需选择。本文以第一种模式示例。下面上代码:
在杂家的前文基础上进行封装,首先封装一个MaskView,用来绘制四周暗中间亮的效果,或者你可以加一个滚动条,这都不是事。
package org.yanzi.ui;
import org.yanzi.util.DisplayUtil;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Point;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.Log;
import android.widget.ImageView;
public class MaskView extends ImageView {
private static final String TAG = "YanZi";
private Paint mLinePaint;
private Paint mAreaPaint;
private Rect mCenterRect = null;
private Context mContext;
public MaskView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
initPaint();
mContext = context;
Point p = DisplayUtil.getScreenMetrics(mContext);
widthScreen = p.x;
heightScreen = p.y;
}
private void initPaint(){
//绘制中间透明区域矩形边界的Paint
mLinePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mLinePaint.setColor(Color.BLUE);
mLinePaint.setStyle(Style.STROKE);
mLinePaint.setStrokeWidth(5f);
mLinePaint.setAlpha(30);
//绘制四周阴影区域
mAreaPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mAreaPaint.setColor(Color.GRAY);
mAreaPaint.setStyle(Style.FILL);
mAreaPaint.setAlpha(180);
}
public void setCenterRect(Rect r){
Log.i(TAG, "setCenterRect...");
this.mCenterRect = r;
postInvalidate();
}
public void clearCenterRect(Rect r){
this.mCenterRect = null;
}
int widthScreen, heightScreen;
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
Log.i(TAG, "onDraw...");
if(mCenterRect == null)
return;
//绘制四周阴影区域
canvas.drawRect(0, 0, widthScreen, mCenterRect.top, mAreaPaint);
canvas.drawRect(0, mCenterRect.bottom + 1, widthScreen, heightScreen, mAreaPaint);
canvas.drawRect(0, mCenterRect.top, mCenterRect.left - 1, mCenterRect.bottom + 1, mAreaPaint);
canvas.drawRect(mCenterRect.right + 1, mCenterRect.top, widthScreen, mCenterRect.bottom + 1, mAreaPaint);
//绘制目标透明区域
canvas.drawRect(mCenterRect, mLinePaint);
super.onDraw(canvas);
}
}
说明如下:1、为了让这个MaskView有更好的适配型,里面设置变量mCenterRect,这个矩阵的坐标就是已经换算好的,对屏幕的尺寸进行适配过的,以全屏下的屏幕宽高为坐标系,不需要再换算了。
2、当然这个MaskView是全屏的,这里修改下PlayCamera_V1.0.0中的一个小问题,我将它的布局换成如下:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".CameraActivity" >
<FrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent" >
<org.yanzi.camera.preview.CameraSurfaceView
android:id="@+id/camera_surfaceview"
android:layout_width="0dip"
android:layout_height="0dip" />
<org.yanzi.ui.MaskView
android:id="@+id/view_mask"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</FrameLayout>
<ImageButton
android:id="@+id/btn_shutter"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:layout_marginBottom="10dip"
android:background="@drawable/btn_shutter_background" />
</RelativeLayout>
更改的地方是让FrameLayout直接全屏,不要设置成wrap_content,如果设它为wrap,代码里调整Surfaceview的大小,而MaskView设为wrap的话,它会认为MaskView的长宽也是0.另外,让Framelayout全屏,在日后16:9和4:3切换时,可以通过设置Surfaceview的margin来调整预览布局的大小,所以预览的母布局FrameLayout必须全屏。3.关于绘制阴影区域的代码里的+1 -1这几个小地方尽量不要错,按本文写就不会错。顺序是先绘制最上面、最下面、左侧、右侧四个区域的阴影。
//绘制四周阴影区域
canvas.drawRect(0, 0, widthScreen, mCenterRect.top, mAreaPaint);
canvas.drawRect(0, mCenterRect.bottom + 1, widthScreen, heightScreen, mAreaPaint);
canvas.drawRect(0, mCenterRect.top, mCenterRect.left - 1, mCenterRect.bottom + 1, mAreaPaint);
canvas.drawRect(mCenterRect.right + 1, mCenterRect.top, widthScreen, mCenterRect.bottom + 1, mAreaPaint);
/**生成拍照后图片的中间矩形的宽度和高度
* @param w 屏幕上的矩形宽度,单位px
* @param h 屏幕上的矩形高度,单位px
* @return
*/
private Point createCenterPictureRect(int w, int h){
int wScreen = DisplayUtil.getScreenMetrics(this).x;
int hScreen = DisplayUtil.getScreenMetrics(this).y;
int wSavePicture = CameraInterface.getInstance().doGetPrictureSize().y; //因为图片旋转了,所以此处宽高换位
int hSavePicture = CameraInterface.getInstance().doGetPrictureSize().x; //因为图片旋转了,所以此处宽高换位
float wRate = (float)(wSavePicture) / (float)(wScreen);
float hRate = (float)(hSavePicture) / (float)(hScreen);
float rate = (wRate <= hRate) ? wRate : hRate;//也可以按照最小比率计算
int wRectPicture = (int)( w * wRate);
int hRectPicture = (int)( h * hRate);
return new Point(wRectPicture, hRectPicture);
}
/**
* 生成屏幕中间的矩形
* @param w 目标矩形的宽度,单位px
* @param h 目标矩形的高度,单位px
* @return
*/
private Rect createCenterScreenRect(int w, int h){
int x1 = DisplayUtil.getScreenMetrics(this).x / 2 - w / 2;
int y1 = DisplayUtil.getScreenMetrics(this).y / 2 - h / 2;
int x2 = x1 + w;
int y2 = y1 + h;
return new Rect(x1, y1, x2, y2);
}
分别是生成图片的中间矩形的宽和高组成的一个Point,生成屏幕中间的矩形区域。两个函数的输入参数都是px为单位的屏幕中间矩形的宽和高。这里有个条件:矩形以屏幕中心为中心,否则的话计算公式要适当变换下。 @Override
public void cameraHasOpened() {
// TODO Auto-generated method stub
SurfaceHolder holder = surfaceView.getSurfaceHolder();
CameraInterface.getInstance().doStartPreview(holder, previewRate);
if(maskView != null){
Rect screenCenterRect = createCenterScreenRect(DisplayUtil.dip2px(this, DST_CENTER_RECT_WIDTH)
,DisplayUtil.dip2px(this, DST_CENTER_RECT_HEIGHT));
maskView.setCenterRect(screenCenterRect);
}
}
这里有个注意事项:因为camera.open的时候是放在一个单独线程里的,open之后进行回调到cameraHasOpened()这里,那这个函数的执行时在主线程和子线程?答案也是在子线程,即子线程的回调还是在子线程里执行。正因此,在封装MaskView时set矩阵后用的是postInvalidate()进行刷新的。 public void setCenterRect(Rect r){
Log.i(TAG, "setCenterRect...");
this.mCenterRect = r;
postInvalidate();
}
private class BtnListeners implements OnClickListener{
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
switch(v.getId()){
case R.id.btn_shutter:
if(rectPictureSize == null){
rectPictureSize = createCenterPictureRect(DisplayUtil.dip2px(CameraActivity.this, DST_CENTER_RECT_WIDTH)
,DisplayUtil.dip2px(CameraActivity.this, DST_CENTER_RECT_HEIGHT));
}
CameraInterface.getInstance().doTakePicture(rectPictureSize.x, rectPictureSize.y);
break;
default:break;
}
}
}
上面是拍照的监听,在CameraInterface里重写一个doTakePicture函数: int DST_RECT_WIDTH, DST_RECT_HEIGHT;
public void doTakePicture(int w, int h){
if(isPreviewing && (mCamera != null)){
Log.i(TAG, "矩形拍照尺寸:width = " + w + " h = " + h);
DST_RECT_WIDTH = w;
DST_RECT_HEIGHT = h;
mCamera.takePicture(mShutterCallback, null, mRectJpegPictureCallback);
}
}
这里出来个mRectJpegPictureCallback,它对应的类:/**
* 拍摄指定区域的Rect
*/
PictureCallback mRectJpegPictureCallback = new PictureCallback()
//对jpeg图像数据的回调,最重要的一个回调
{
public void onPictureTaken(byte[] data, Camera camera) {
// TODO Auto-generated method stub
Log.i(TAG, "myJpegCallback:onPictureTaken...");
Bitmap b = null;
if(null != data){
b = BitmapFactory.decodeByteArray(data, 0, data.length);//data是字节数据,将其解析成位图
mCamera.stopPreview();
isPreviewing = false;
}
//保存图片到sdcard
if(null != b)
{
//设置FOCUS_MODE_CONTINUOUS_VIDEO)之后,myParam.set("rotation", 90)失效。
//图片竟然不能旋转了,故这里要旋转下
Bitmap rotaBitmap = ImageUtil.getRotateBitmap(b, 90.0f);
int x = rotaBitmap.getWidth()/2 - DST_RECT_WIDTH/2;
int y = rotaBitmap.getHeight()/2 - DST_RECT_HEIGHT/2;
Log.i(TAG, "rotaBitmap.getWidth() = " + rotaBitmap.getWidth()
+ " rotaBitmap.getHeight() = " + rotaBitmap.getHeight());
Bitmap rectBitmap = Bitmap.createBitmap(rotaBitmap, x, y, DST_RECT_WIDTH, DST_RECT_HEIGHT);
FileUtil.saveBitmap(rectBitmap);
if(rotaBitmap.isRecycled()){
rotaBitmap.recycle();
rotaBitmap = null;
}
if(rectBitmap.isRecycled()){
rectBitmap.recycle();
rectBitmap = null;
}
}
//再次进入预览
mCamera.startPreview();
isPreviewing = true;
if(!b.isRecycled()){
b.recycle();
b = null;
}
}
};
注意事项:
1、为了让截出的区域和屏幕上显示的完全一致,这里首先要满足PreviewSize长宽比、PictureSize长宽比、屏幕预览Surfaceview的长宽比为同一比例,这是个先决条件。然后再将屏幕矩形区域长宽换算成图片矩形区域时:
/**生成拍照后图片的中间矩形的宽度和高度
* @param w 屏幕上的矩形宽度,单位px
* @param h 屏幕上的矩形高度,单位px
* @return
*/
private Point createCenterPictureRect(int w, int h){
int wScreen = DisplayUtil.getScreenMetrics(this).x;
int hScreen = DisplayUtil.getScreenMetrics(this).y;
int wSavePicture = CameraInterface.getInstance().doGetPrictureSize().y; //因为图片旋转了,所以此处宽高换位
int hSavePicture = CameraInterface.getInstance().doGetPrictureSize().x; //因为图片旋转了,所以此处宽高换位
float wRate = (float)(wSavePicture) / (float)(wScreen);
float hRate = (float)(hSavePicture) / (float)(hScreen);
float rate = (wRate <= hRate) ? wRate : hRate;//也可以按照最小比率计算
int wRectPicture = (int)( w * wRate);
int hRectPicture = (int)( h * hRate);
return new Point(wRectPicture, hRectPicture);
}
原则上wRate 是应该等于hRate 的!!!!!!!!!!
2、我对CamParaUtil里的getPropPreviewSize和getPropPictureSize进行了更新,以前是以width进行判断的,这里改成了以height进行判断。因为在读取参数时得到的是800*480(宽*高)这种类型,一般高是稍微小的,所以以height进行判断。而这个高在最终显示和保存时经过旋转又成了宽。
public Size getPropPictureSize(List<Camera.Size> list, float th, int minHeight){
Collections.sort(list, sizeComparator);
int i = 0;
for(Size s:list){
if((s.height >= minHeight) && equalRate(s, th)){
Log.i(TAG, "PictureSize : w = " + s.width + "h = " + s.height);
break;
}
i++;
}
if(i == list.size()){
i = 0;//如果没找到,就选最小的size
}
return list.get(i);
}
最后来看下效果吧,我设定屏幕上显示的矩形尺寸为200dip*200dip, Camera预览的参数是以屏幕的比例进行自动寻找,预览尺寸的height不小于400,PictureSize的height不小于1300. //设置PreviewSize和PictureSize
Size pictureSize = CamParaUtil.getInstance().getPropPictureSize(
mParams.getSupportedPictureSizes(),previewRate, 1300);
mParams.setPictureSize(pictureSize.width, pictureSize.height);
Size previewSize = CamParaUtil.getInstance().getPropPreviewSize(
mParams.getSupportedPreviewSizes(), previewRate, 400);
mParams.setPreviewSize(previewSize.width, previewSize.height);
玩转Android Camera开发(四):预览界面四周暗中间亮,只拍摄矩形区域图片(附完整源码),布布扣,bubuko.com
玩转Android Camera开发(四):预览界面四周暗中间亮,只拍摄矩形区域图片(附完整源码)
原文地址:http://blog.csdn.net/yanzi1225627/article/details/34931759