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1.首先添加场景模型
2.为场景模型(寻路路径)添加NavMesh渲染,操作:Windows->Navigation->勾选Navigation Static选项->不勾选Generate选项->Navigation Area选为Walk able->Back栏调整Agent Radius参数->Bake按钮完成寻路渲染
3.为要移动物体添加Nav Mesh Agent组件
4.为要移动物体添加脚本
using UnityEngine; using UnityEngine.UI; using System.Collections; public class bassTest : MonoBehaviour { //移动控制 private NavMeshAgent Car; //货物模型,直接拖拉 public GameObject Goods; //目标点(若要程序调用,请设为Static) public Vector3 target; void Awake () { Car = gameObject.GetComponent<NavMeshAgent> (); target = transform.position; } void Update () { Car.SetDestination (target); } }
【Unity3D】自动寻路(Nav Mesh Agent组件)
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原文地址:http://www.cnblogs.com/zhengbin/p/4556538.html