码迷,mamicode.com
首页 > Web开发 > 详细

HTML <canvas> 学习笔记

时间:2015-06-11 19:13:04      阅读:154      评论:0      收藏:0      [点我收藏+]

标签:

Professional JavaScript for Web Developers    P552

 

Basic Usage

  The <canvas> element requires at least its width and height attributes to be set in order to indicate the size of the drawing to be created. Any content appearing  between the opening and closing tags is fallback data that is displayed only if the <canvas> element isn‘t supported.

  To begin with drawing on a canvas, you need to retrieve a drawing context. A reference to a drawing context is retrieved using the getContext() method and passing in the name of the context. For example, passing "2d" retrieves a 2D context object:

技术分享
1 var drawing = document.getElementById("drawing");
2 
3 // make sure <canvas> is complet supported
4 if (drawing.getContext) {
5     var context = drawing.getContext("2d");
6 }
View Code

 

  The coordinates in a 2D context begin at the upper-left of the <canvas> element, which is considered point(0, 0). All coordinate values are calculated in relation to that point. By default, the width and height indicate how many pixels are available in each direction.

 

Fills and Strokes

  Fill automatically fills in the shape with a specific style (color, gradient, or image) while stroke colors only the edges. Most of the 2D context operations have both fill and stroke variant, and how they are displayed is based on a couple of properties: fillStyle and strokeStyle.

  Both properties can be set to a string, a gradient object, or a pattern object. A string value indicates a color defined using one of the various CSS color formats: name, hex code, rgb, rgba, hsl, or hsla.

 

Drawing Rectangles

  There are three methods for working with rectangles: fillRect(), strokeRect(), and clearRect(). Each of these methods accepts four arguments: the x-coordinate of the rectangle, the y-coordinate of the rectangle, the width of the rectangle, and the height of the rectangle. Each of these arguments is considered to be in pixels.

   The fillRect() method is used to draw a rectangle that is filled with a specific color onto the canvas. The fill color is specified using the fillStyle property, for example: 

技术分享
 1 <!DOCTYPE html>
 2 <html>
 3 <head lang="en">
 4     <meta charset="UTF-8">
 5     <title></title>
 6     <script>
 7         window.onload = function () {
 8             var drawing = document.getElementById("drawing");
 9 
10             // make sure <canvas> is complet supported
11             if (drawing.getContext) {
12                 var context = drawing.getContext("2d");
13 
14                 // draw a red rectangle
15                 context.fillStyle = "#ff0000";
16                 context.fillRect(10, 10, 50, 50);
17 
18                 // draw a blue rectangle that‘s semi-transparent
19                 context.fillStyle = "rgba(0, 0, 255, 0.5)";
20                 context.fillRect(30, 30, 50, 50);
21             }
22         }
23     </script>
24 </head>
25 <body>
26     <canvas id="drawing" width="200" height="200">A drawing of something.</canvas>
27 </body>
28 </html>
View Code

 

  You can earse an area of the canvas by using the clearRect() method. This method is used to make an area of the drawing context transparent. Here is an example:

技术分享
 1 <!DOCTYPE html>
 2 <html>
 3 <head lang="en">
 4     <meta charset="UTF-8">
 5     <title></title>
 6     <script>
 7         window.onload = function () {
 8             var drawing = document.getElementById("drawing");
 9 
10             // make sure <canvas> is complet supported
11             if (drawing.getContext) {
12                 var context = drawing.getContext("2d");
13 
14                 // draw a red rectangle
15                 context.fillStyle = "#ff0000";
16                 context.fillRect(10, 10, 50, 50);
17 
18                 // draw a blue rectangle that‘s semi-transparent
19                 context.fillStyle = "rgba(0, 0, 255, 0.5)";
20                 context.fillRect(30, 30, 50, 50);
21 
22                 // clear a rectangle that overlaps both of the previous rectangles
23                 context.clearRect(40, 40, 10, 10);
24             }
25         }
26     </script>
27 </head>
28 <body>
29     <canvas id="drawing" width="200" height="200">A drawing of something.</canvas>
30 </body>
31 </html>
View Code

 

 

Drawing Paths

  Paths allow you to create complex shapes and lines. To start creating a path, you must first call beginPath() to indicate that a new path has begun. After that, the following methods can be called to create the path:

  • arc(x, y, radius, startAngle, endAngle, counterclockwise)
  • arcTo(x1, y1, x2, y2, radius)
  • be

HTML <canvas> 学习笔记

标签:

原文地址:http://www.cnblogs.com/linxd/p/4569732.html

(0)
(0)
   
举报
评论 一句话评论(0
登录后才能评论!
© 2014 mamicode.com 版权所有  联系我们:gaon5@hotmail.com
迷上了代码!