<span style="font-family:SimSun;">AnimationSet animationSet = new AnimationSet(true); AlphaAnimation alphaAnimation = new AlphaAnimation(1.0f, 0.0f); alphaAnimation.setDuration(1000); animationSet.addAnimation(alphaAnimation); image.startAnimation(animationSet);</span>
<span style="font-family:SimSun;">AnimationSet animationSet = new AnimationSet(true); ScaleAnimation scaleAnimation = new ScaleAnimation(1, 0.1f, 0, 0.1f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); scaleAnimation.setDuration(1000); animationSet.addAnimation(scaleAnimation); image.startAnimation(animationSet);</span>
<span style="font-family:SimSun;">AnimationSet animationSet = new AnimationSet(true); RotateAnimation rotateAnimation = new RotateAnimation(0, 360); rotateAnimation.setDuration(1000); animationSet.addAnimation(rotateAnimation); image.startAnimation(animationSet);</span>
<span style="font-family:SimSun;">AnimationSet animationSet = new AnimationSet(true); TranslateAnimation translateAnimation = new TranslateAnimation(Animation.RELATIVE_TO_SELF, 0f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0f, Animation.RELATIVE_TO_SELF, 0.5f); translateAnimation.setDuration(1000); animationSet.addAnimation(translateAnimation); image.startAnimation(animationSet);</span></span>
<span style="font-family:SimSun;">setDuration(long durationMills); // 设置动画的时长 setFillAfter(Boolean fillAfter); // 执行动画结束之后,停留在执行结束后的状态 setFillBefore(Boolean fillBefore); // 执行动画结束之后,停留在执行之前的状态 setStartOffset(long startOffset); // 在执行动画之前,等待多少时间 setRepeatCount(int repeatCount); // 动画执行多少次</span>
<span style="font-family:SimSun;">repeatMode(Boolean mode): // 顺序重复/倒序重复 </span>
<span style="font-family:SimSun;">package com.example.testdemo; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.view.animation.AlphaAnimation; import android.view.animation.Animation; import android.view.animation.AnimationSet; import android.view.animation.RotateAnimation; import android.view.animation.ScaleAnimation; import android.view.animation.TranslateAnimation; import android.widget.Button; import android.widget.ImageView; /** * 动画演示 * @author zengtao 2015年6月10日 下午4:02:13 * */ public class MainActivity extends Activity { private ImageView image; private Button alpha, scale, rotate, translate, start; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); initView(); initLinstener(); } private void initLinstener() { alpha.setOnClickListener(onClickListener); scale.setOnClickListener(onClickListener); rotate.setOnClickListener(onClickListener); translate.setOnClickListener(onClickListener); start.setOnClickListener(onClickListener); } private void initView() { image = (ImageView) findViewById(R.id.image); alpha = (Button) findViewById(R.id.alpha); scale = (Button) findViewById(R.id.scale); rotate = (Button) findViewById(R.id.rotate); translate = (Button) findViewById(R.id.trans); start = (Button) findViewById(R.id.start); } private void alpha() { AnimationSet animationSet = new AnimationSet(true); AlphaAnimation alphaAnimation = new AlphaAnimation(1.0f, 0.0f); alphaAnimation.setDuration(1000); animationSet.addAnimation(alphaAnimation); image.startAnimation(animationSet); } private void scale() { AnimationSet animationSet = new AnimationSet(true); ScaleAnimation scaleAnimation = new ScaleAnimation(1, 0.1f, 0, 0.1f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); scaleAnimation.setDuration(1000); animationSet.addAnimation(scaleAnimation); image.startAnimation(animationSet); } private void rotate() { AnimationSet animationSet = new AnimationSet(true); RotateAnimation rotateAnimation = new RotateAnimation(0, 360); animationSet.addAnimation(rotateAnimation); image.startAnimation(animationSet); } private void translate() { AnimationSet animationSet = new AnimationSet(true); TranslateAnimation translateAnimation = new TranslateAnimation(Animation.RELATIVE_TO_SELF, 0f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0f, Animation.RELATIVE_TO_SELF, 0.5f); translateAnimation.setDuration(1000); animationSet.addAnimation(translateAnimation); image.startAnimation(animationSet); } private void start() { AnimationSet animationSet = new AnimationSet(true); AlphaAnimation alphaAnimation = new AlphaAnimation(1.0f, 0.0f); alphaAnimation.setDuration(1000); animationSet.addAnimation(alphaAnimation); RotateAnimation rotateAnimation = new RotateAnimation(0, 360, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); rotateAnimation.setDuration(1000); animationSet.addAnimation(rotateAnimation); image.startAnimation(animationSet); } OnClickListener onClickListener = new OnClickListener() { @Override public void onClick(View v) { if (v == alpha) { alpha(); } else if (v == scale) { scale(); } else if (v == rotate) { rotate(); } else if (v == translate) { translate(); } else if (v == start) { start(); } } }; } </span>
<span style="font-family:SimSun;"><?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@android:anim/accelerate_interpolator"> <!-- 起始x轴坐标 止x轴坐标 始y轴坐标 止y轴坐标 轴的坐标 轴的坐标 --> <scale android:fromXScale="1.0" android:toXScale="0.0" android:fromYScale="1.0" android:toYScale="0.0" android:pivotX="50%" android:pivotY="50%" android:duration="1000"/> </set></span>
<span style="font-family:SimSun;"> Animation animation = AnimationUtils.loadAnimation( Animation1Activity.this, R.anim.scale); image.startAnimation(animation);</span>
1.AnimationSet是Animation的子类;
2.一个AnimationSet包含了一系列的Animation;
3.针对AnimationSet设置一些Animation的常见属性(如startOffset,duration等),可以被包含在AnimationSet当中的Animation集成;
例:一个AnimationSet中有两个Animation,效果叠加
在上面的代码中,其实,我们也使用到了AnimationSet但是,我们都是只添加了一个动画,所以,多个动画效果的添加,也是非常容易的。<span style="font-family:SimSun;">private void start() { AnimationSet animationSet = new AnimationSet(true); AlphaAnimation alphaAnimation = new AlphaAnimation(1.0f, 0.0f); alphaAnimation.setDuration(1000); animationSet.addAnimation(alphaAnimation); RotateAnimation rotateAnimation = new RotateAnimation(0, 360, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); rotateAnimation.setDuration(1000); animationSet.addAnimation(rotateAnimation); image.startAnimation(animationSet); }</span>
Interpolator定义了动画变化的速率,在Animations框架当中定义了一下几种
InterpolatorAccelerateDecelerateInterpolator:在动画开始与结束的地方速率改变比较慢,在中间的时候速率快。
AccelerateInterpolator:在动画开始的地方速率改变比较慢,然后开始加速
CycleInterpolator:动画循环播放特定的次数,速率改变沿着正弦曲线
DecelerateInterpolator:在动画开始的地方速率改变比较慢,然后开始减速LinearInterpolator:动画以均匀的速率改变
<span style="font-family:SimSun;">AnimationSet animationSet = newAnimationSet(true); animationSet.setInterpolator(new AccelerateInterpolator());</span>ps:这样呢,就能够将Interpolator插值器放入动画中了,在开启动画的过程中,就会添加相应想动画速度效果。Google给我们准备的还是非常的充分的,你能想到的,他基本都想到的,你想不到的,或许他都实现了,只是没有发现用法而已。
原文地址:http://blog.csdn.net/u011546655/article/details/46483271