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Unity的简单服务器

时间:2015-06-19 18:30:13      阅读:183      评论:0      收藏:0      [点我收藏+]

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using UnityEngine;
using System.Collections;

public class networkserver : MonoBehaviour {
    private string roip = "127.0.0.1";
    private int rport = 10000;

    private int concount = 15;
    private bool usenat = true;

    void OnGUI()
    {
        switch (Network.peerType)
        { 
            case NetworkPeerType.Disconnected:
                StartServer();
                break;
            case NetworkPeerType.Server:
                OnServer();
                break;
        }
    }

    void StartServer()
    {
        roip = GUI.TextField(new Rect(10, 30, 100, 20), roip);
        if (GUI.Button(new Rect(10, 50, 100, 30), "创建服务器")) {
            Network.incomingPassword = "unitynetwork";

            //启动服务器
            NetworkConnectionError error = Network.InitializeServer(concount, rport, usenat);
            Debug.Log(error);

        }
    }

    void OnServer()
    {
        GUILayout.Label("创建服务器成功!等待连接。。。。。");
        string ip = Network.player.ipAddress;
        int port = Network.player.port;
        //显示外网IP
        string exip = Network.player.externalIP;
        GUILayout.Label("IP地址:" + ip + "\n端口号:" + port + "\n外部网IP:" + exip);
        int connectlength = Network.connections.Length;
        for (int i = 0; i < connectlength; i++)
        {
            GUILayout.Label("连接的IP:" + Network.connections[i].ipAddress);
            GUILayout.Label("连接的端口:" + Network.connections[i].port);
        }
        if (GUI.Button(new Rect(0, 340, 100, 30), "断开连接"))
        {
            Network.Disconnect(200);
            ;
        }
    }

        void OnPlayerDisconnected(NetworkPlayer player){
            Network.RemoveRPCs(player);
            Network.DestroyPlayerObjects(player);
        }

     
}

 

Unity的简单服务器

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原文地址:http://www.cnblogs.com/heisaijuzhen/p/4589280.html

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