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1 // The following ifdef block is the standard way of creating macros which make exporting 2 // from a DLL simpler. All files within this DLL are compiled with the FPENGINE_EXPORTS 3 // symbol defined on the command line. this symbol should not be defined on any project 4 // that uses this DLL. This way any other project whose source files include this file see 5 // FPENGINE_API functions as being imported from a DLL, wheras this DLL sees symbols 6 // defined with this macro as being exported. 7 //#pragma comment(lib, "Debug/FPEngine.lib") 8 9 #ifdef FPENGINE_EXPORTS 10 #define FPENGINE_API __declspec(dllexport) 11 #else 12 #define FPENGINE_API __declspec(dllimport) 13 #endif 14 15 #ifdef __cplusplus 16 extern "C" 17 { 18 #endif 19 20 // This class is exported from the FPEngine.dll 21 class FPENGINE_API CFPEngine { 22 public: 23 CFPEngine(void); 24 // TODO: add your methods here. 25 }; 26 27 extern FPENGINE_API int nFPEngine; 28 29 FPENGINE_API int fnFPEngine(void); 30 31 32 FPENGINE_API int Analyze(BYTE *lpImage, int Width, int Height, BYTE *lpFeature, int *lpSize); 33 34 FPENGINE_API int AnalyzeFromFile(LPCSTR lpszFileName, BYTE *lpFeature, int *lpSize); 35 36 FPENGINE_API int PatternMatch(BYTE *lpFeature1, BYTE *lpFeature2, int *lpScore); 37 38 FPENGINE_API int SaveFeature(LPCSTR lpszFileName, BYTE *lpFeature); 39 40 FPENGINE_API int LoadFeature(LPCSTR lpszFileName, BYTE *lpFeature, int *lpSize); 41 42 FPENGINE_API int LoadFingerImage(LPCSTR lpszFileName, BYTE *lpFinger, int *lpWidth, int *lpHeight); 43 44 FPENGINE_API int SaveFingerImage(LPCSTR lpszFileName, BYTE *lpFinger, int Width, int Height); 45 46 FPENGINE_API int GetImageQuality(BYTE *lpFinger, int Width, int Height, int *pScore); 47 48 49 #ifdef __cplusplus 50 } 51 #endif
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原文地址:http://www.cnblogs.com/rotblatt/p/4591162.html