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变胖前

变胖后

//Shader
Shader "Custom/NormalExt"
{
Properties
{
_MainTex("Base (RGB)", 2D ) = "white"{}
_Dis("Distance", Range(0.0,0.8)) = 0.1
}
SubShader
{
Tags { "RenderType" = "Opaque" }
CGPROGRAM
#pragma surface surf Lambert vertex:vert
sampler2D _MainTex;
float _Dis;
struct Input{
float2 uv_MainTex;
};
void vert(inout appdata_full v)
{
v.vertex.xyz+=v.normal*_Dis;
}
void surf(Input IN, inout SurfaceOutput o)
{
o.Albedo = tex2D(_MainTex,IN.uv_MainTex);
}
ENDCG
}
FallBack "Diffuse"
}
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原文地址:http://www.cnblogs.com/mrblue/p/4609859.html