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using UnityEngine; using System.Collections; public class C : MonoBehaviour { private WebCamTexture cameraTexture = new WebCamTexture(); private string cameraName = ""; private bool isPlay = true; // Use this for initialization void Start() { StartCoroutine(Test()); } // Update is called once per frame void Update() { } IEnumerator Test() { yield return Application.RequestUserAuthorization(UserAuthorization.WebCam); if (Application.HasUserAuthorization(UserAuthorization.WebCam)) { WebCamDevice[] devices = WebCamTexture.devices; cameraName = devices[0].name; cameraTexture = new WebCamTexture(cameraName, 400, 300, 15); cameraTexture.Play(); isPlay = true; } } void OnGUI() { if (isPlay) { GUI.DrawTexture(new Rect(0, 0, 400, 300), cameraTexture, ScaleMode.ScaleToFit); } } }
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原文地址:http://www.cnblogs.com/dragon2012/p/4624782.html