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iOS开发——图形与动画篇OC篇&图层基本上动画

时间:2015-07-14 07:34:52      阅读:196      评论:0      收藏:0      [点我收藏+]

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图层的一些基本动画效果

#define kRadianToDegrees (radian) (radian * 180.0) / (M_PI)

  • //闪烁

[self.testView.layer addAnimation:[self opacityForever_Animation:0.5] forKey:nil];

  • //移动

[self.testView.layer addAnimation:[self duration:3 move:[NSNumber numberWithInteger:200]] forKey:nil];

  • //缩放

[self.testView.layer addAnimation:[self scale:[NSNumber numberWithInteger:1] orgin:[NSNumber numberWithInteger:3] durTimes:1 Rep:MAXFLOAT] forKey:nil] ;

  • //组合

NSArray *myArray = [NSArray arrayWithObjects:[self opacityForever_Animation:0.5], [self duration:1.0f move:[NSNumber numberWithFloat:200.0f]], [self scale:[NSNumber numberWithFloat:1.0f] orgin:[NSNumber numberWithFloat:3.0f] durTimes:2.0f Rep:MAXFLOAT], nil];

[self.testView.layer addAnimation:[self groupAnimation:myArray durTimes:3.0f Rep:MAXFLOAT] forKey:nil];

  • //路径

CGMutablePathRef myPah = CGPathCreateMutable();

CGPathMoveToPoint(myPah, nil,30, 77);

CGPathAddCurveToPoint(myPah, nil, 50, 50, 60, 200, 200, 200);//这里的是控制点。

[self.testView.layer addAnimation:[self keyframeAnimation:myPah durTimes:5 Rep:MAXFLOAT] forKey:nil];

  • //旋转

[self.testView.layer addAnimation:[self rotation:2 degree:kRadianToDegrees(90) direction:1 repeatCount:MAXFLOAT] forKey:nil];

  • //移除

[self.testView.layer removeAllAnimations];

 

/********************************方法的实现**************************************/

  • #pragma mark === 闪烁 ======
 1 - (CABasicAnimation *)opacityForever_Animation:(float)time
 2 
 3 {
 4 
 5 CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"];//必须写opacity才行。
 6 
 7 animation.fromValue = [NSNumber numberWithFloat:1.0f];
 8 
 9 animation.toValue = [NSNumber numberWithFloat:0.0f];//这是透明度。
10 
11 animation.autoreverses = YES;
12 
13 animation.duration = time;
14 
15 animation.repeatCount = MAXFLOAT;
16 
17 animation.removedOnCompletion = NO;
18 
19 animation.fillMode = kCAFillModeForwards;
20 
21 animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];///没有的话是均匀的动画。
22 
23 return animation;
24 
25 }

 

  • #pragma mark =====横向、纵向移动===========
 1 -(CABasicAnimation *)duration:(float)time move:(NSNumber *)x
 2 
 3 {
 4 
 5 CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.translation.x"];///.y的话就向下移动。
 6 
 7 animation.toValue = x;
 8 
 9 animation.duration = time;
10 
11 animation.removedOnCompletion = NO;//yes的话,又返回原位置了。
12 
13 animation.repeatCount = MAXFLOAT;
14 
15 animation.fillMode = kCAFillModeForwards;
16 
17 return animation;
18 
19 }

 

  • #pragma mark =====缩放-=============
 1 -(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repertTimes
 2 
 3 {
 4 
 5 CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
 6 
 7 animation.fromValue = Multiple;
 8 
 9 animation.toValue = orginMultiple;
10 
11 animation.autoreverses = YES;
12 
13 animation.repeatCount = repertTimes;
14 
15 animation.duration = time;//不设置时候的话,有一个默认的缩放时间.
16 
17 animation.removedOnCompletion = NO;
18 
19 animation.fillMode = kCAFillModeForwards;
20 
21 return  animation;
22 
23 }

 

  • #pragma mark =====组合动画-=============
 1 -(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes
 2 
 3 {
 4 
 5 CAAnimationGroup *animation = [CAAnimationGroup animation];
 6 
 7 animation.animations = animationAry;
 8 
 9 animation.duration = time;
10 
11 animation.removedOnCompletion = NO;
12 
13 animation.repeatCount = repeatTimes;
14 
15 animation.fillMode = kCAFillModeForwards;
16 
17 return animation;
18 
19 }

 

  • #pragma mark =====路径动画-=============
 1 -(CAKeyframeAnimation *)keyframeAnimation:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes
 2 
 3 {
 4 
 5 CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
 6 
 7 animation.path = path;
 8 
 9 animation.removedOnCompletion = NO;
10 
11 animation.fillMode = kCAFillModeForwards;
12 
13 animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
14 
15 animation.autoreverses = NO;
16 
17 animation.duration = time;
18 
19 animation.repeatCount = repeatTimes;
20 
21 return animation;
22 
23 }
24 
25 #pragma mark ====旋转动画======
26 -(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount
27 
28 {
29 
30 CATransform3D rotationTransform = CATransform3DMakeRotation(degree, 0, 0, direction);
31 
32 CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
33 
34 animation.toValue = [NSValue valueWithCATransform3D:rotationTransform];
35 
36 animation.duration  =  dur;
37 
38 animation.autoreverses = NO;
39 
40 animation.cumulative = NO;
41 
42 animation.fillMode = kCAFillModeForwards;
43 
44 animation.repeatCount = repeatCount;
45 
46 animation.delegate = self;
47 
48 return animation;
49 
50 }

 

iOS开发——图形与动画篇OC篇&图层基本上动画

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原文地址:http://www.cnblogs.com/iCocos/p/4644428.html

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