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Android用surface直接显示yuv数据

时间:2014-07-06 10:03:42      阅读:570      评论:0      收藏:0      [点我收藏+]

标签:android   yuv   rgb   surface   softwarerenderer   

    研究了一段时间Android的surface系统,一直执着地认为所有在surface或者屏幕上显示的画面,必须要转换成RGB才能显示,yuv数据也要通过颜色空间转换成RGB才能显示。可最近在研究stagefright视频显示时发现,根本找不到omx解码后的yuv是怎么转换成RGB的代码,yuv数据在render之后就找不到去向了,可画面确确实实的显示出来了,这从此颠覆了yuv必须要转换成RGB才能显示的真理了。

    稍微看一下AsomePlayer的代码,不难发现,视频的每一帧是通过调用了SoftwareRenderer来渲染显示的,我也尝试用利用SoftwareRenderer来直接render yuv数据显示,竟然成功了,这是一个很大的突破,比如以后摄像头采集到的yuv,可以直接丢yuv数据到surface显示,无需耗时耗效率的yuv转RGB了。

    代码原创,贴出来与大家分享:Android 4.4平台 (其中yuv数据的地址可以从这里下载点击打开链接,放到/mnt/sdcard目录)

#include<include/SoftwareRenderer.h>

#include <cutils/memory.h>

#include <unistd.h>
#include <utils/Log.h>

#include <binder/IPCThreadState.h>
#include <binder/ProcessState.h>
#include <binder/IServiceManager.h>

#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/ISurfaceComposer.h>
#include <ui/DisplayInfo.h>
#include <android/native_window.h>
#include <media/stagefright/MetaData.h>
 
using namespace android;

bool getYV12Data(const char *path,unsigned char * pYUVData,int size){
	FILE *fp = fopen(path,"rb");
	if(fp == NULL){
		printf("read %s fail !!!!!!!!!!!!!!!!!!!\n",path);
		return false;
	}
	fread(pYUVData,size,1,fp);
	fclose(fp);
	return true;
}

int main(void){
	// set up the thread-pool
    sp<ProcessState> proc(ProcessState::self());
    ProcessState::self()->startThreadPool();
	
	// create a client to surfaceflinger
    sp<SurfaceComposerClient> client = new SurfaceComposerClient();
	sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
            ISurfaceComposer::eDisplayIdMain));
	DisplayInfo dinfo;
	//获取屏幕的宽高等信息
    status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo);
	printf("w=%d,h=%d,xdpi=%f,ydpi=%f,fps=%f,ds=%f\n", 
        dinfo.w, dinfo.h, dinfo.xdpi, dinfo.ydpi, dinfo.fps, dinfo.density);
    if (status)
        return -1;
	//创建surface,有些系统可能报错,dinfo.w和dinfo.h也可以写成固定值
    sp<SurfaceControl> surfaceControl = client->createSurface(String8("showYUV"),
            dinfo.w, dinfo.h, PIXEL_FORMAT_RGBA_8888, 0);
			
/*************************get yuv data from file;****************************************/			
	printf("[%s][%d]\n",__FILE__,__LINE__);
	int width,height;
	width = 320;
	height = 240;
	int size = width * height * 3/2;
	unsigned char *data = new unsigned char[size];
	char *path = "/mnt/sdcard/yuv_320_240.yuv";
	getYV12Data(path,data,size);//get yuv data from file;
/*********************配置surface*******************************************************************/
    SurfaceComposerClient::openGlobalTransaction();
    surfaceControl->setLayer(100000);//设定Z坐标
	surfaceControl->setPosition(100, 100);//以左上角为(0,0)设定显示位置
	surfaceControl->setSize(width, height);//设定视频显示大小
    SurfaceComposerClient::closeGlobalTransaction();
	sp<Surface> surface = surfaceControl->getSurface();
	printf("[%s][%d]\n",__FILE__,__LINE__);
	
/****************************************************************************************/	
	sp<MetaData> meta = new MetaData;
	meta->setInt32(kKeyWidth, width);
	meta->setInt32(kKeyHeight, height);
	/*指定yuv格式,支持以下yuv格式
	 * OMX_COLOR_FormatYUV420Planar:
     * OMX_TI_COLOR_FormatYUV420PackedSemiPlanar:
     * HAL_PIXEL_FORMAT_YV12:
	 * 其他的貌似会转换成OMX_COLOR_Format16bitRGB565
	 */
	meta->setInt32(kKeyColorFormat, HAL_PIXEL_FORMAT_YV12);
	//setRect不要也可以,我也不知道设置了有什么用,原理是什么,但是设置,参数一定要正确
	meta->setRect(
                    kKeyCropRect,
                    0,//left
                    0,//top
                    width -1,//right
                    height -1);//bottom
	printf("[%s][%d]\n",__FILE__,__LINE__);
	SoftwareRenderer* sr = new SoftwareRenderer(surface,meta);//初始化
	printf("[%s][%d]\n",__FILE__,__LINE__);
	sr->render(data,size,NULL);//关键在这里,显示到屏幕上
	delete[] data;
	
	printf("[%s][%d]\n",__FILE__,__LINE__);
	
	IPCThreadState::self()->joinThreadPool();//可以保证画面一直显示,否则瞬间消失
    IPCThreadState::self()->stopProcess();
	return 0;
}

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)

LOCAL_SRC_FILES:= 	main.cpp

LOCAL_STATIC_LIBRARIES := 	libstagefright_color_conversion
	
LOCAL_SHARED_LIBRARIES := 	libcutils 	libutils 	libbinder     libui     libgui 	libstagefright	libstagefright_foundation
	
LOCAL_C_INCLUDES := 	frameworks/native/include/media/openmax     frameworks/av/media/libstagefright

	
LOCAL_MODULE:= showYUV

LOCAL_MODULE_TAGS := tests

include $(BUILD_EXECUTABLE)



Android用surface直接显示yuv数据,布布扣,bubuko.com

Android用surface直接显示yuv数据

标签:android   yuv   rgb   surface   softwarerenderer   

原文地址:http://blog.csdn.net/tung214/article/details/36887041

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