1.创建复制图层
CAReplicatorLayer *replicator = [CAReplicatorLayer layer];
replicator.frame = CGRectMake(50, 50, 200, 200);
replicator.backgroundColor = [UIColor redColor].CGColor;
[self.view.layer addSublayer:replicator];
2.创建一个矩形图层,设置缩放动画。
CALayer *indicator = [CALayer layer];
indicator.transform = CATransform3DMakeScale(0, 0, 0);
indicator.position = CGPointMake(100, 20);
indicator.bounds = CGRectMake(0, 0, 10, 10);
indicator.backgroundColor = [UIColor greenColor].CGColor;
[replicator addSublayer:indicator];
CGFloat durtion = 1;
CABasicAnimation *anim = [CABasicAnimation animation];
anim.keyPath = @"transform.scale";
anim.fromValue = @1;
anim.toValue = @0.1;
anim.repeatCount = MAXFLOAT;
anim.duration = durtion;
[indicator addAnimation:anim forKey:nil];
3.复制矩形图层,并且设置每个复制层的角度形变
int count = 10;
// 设置子层次数
replicator.instanceCount = count;
// 设置子层形变角度
CGFloat angle = M_PI * 2 / count;
replicator.instanceTransform = CATransform3DMakeRotation(angle, 0, 0, 1);
4.设置复制动画延长时间(需要保证第一个执行完毕之后,绕一圈刚好又是从第一个执行,因此需要把动画时长平均分给每个子层)
公式:延长时间 = 动画时长 / 子层总数
假设有两个图层,动画时间为1秒,延长时间就为0.5秒。当第一个动画执行到一半的时候(0.5),第二个开始执行。第二个执行完
// 设置子层动画延长时间
replicator.instanceDelay = durtion / count;
#import "ViewController.h"
#define Count 20.0
#define DurationTime 1.0
@interface ViewController ()
@property (nonatomic,strong) CAReplicatorLayer *replicator;
@property (nonatomic,strong) CALayer *indicator;
@property (nonatomic,strong) CABasicAnimation *anim;
@end
@implementation ViewController
//懒加载,复制层
- (CAReplicatorLayer *)replicator
{
if (_replicator == nil) {
_replicator = [CAReplicatorLayer layer];
_replicator.frame = CGRectMake(50, 50, 200, 200);
_replicator.backgroundColor = [UIColor clearColor].CGColor;
// 设置子层次数
_replicator.instanceCount = Count;
// 设置子层动画延长时间
_replicator.instanceDelay = DurationTime / Count;
// 设置子层形变角度
CGFloat angle = M_PI * 2 / Count;
_replicator.instanceTransform = CATransform3DMakeRotation(angle, 0, 0, 1);
}
return _replicator;
}
//普通层
- (CALayer *)indicator
{
if (_indicator == nil) {
_indicator = [CALayer layer];
_indicator.transform = CATransform3DMakeScale(0, 0, 0);
_indicator.position = CGPointMake(100, 20);
_indicator.bounds = CGRectMake(0, 0, 10, 10);
_indicator.cornerRadius = 5;
_indicator.backgroundColor = [UIColor greenColor].CGColor;
}
return _indicator;
}
//动画
- (CABasicAnimation *)anim
{
if (_anim == nil) {
_anim = [CABasicAnimation animation];
_anim.keyPath = @"transform.scale";
_anim.fromValue = @1;
_anim.toValue = @0.1;
_anim.repeatCount = MAXFLOAT;
_anim.duration = DurationTime;
}
return _anim;
}
- (void)viewDidLoad {
[super viewDidLoad];
//添加复制层
[self.view.layer addSublayer:self.replicator];
//添加层
[self.replicator addSublayer:self.indicator];
//添加动画
[self.indicator addAnimation:self.anim forKey:nil];
}
@end
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原文地址:http://blog.csdn.net/supersonico/article/details/46961471