做了3年的IM应用,一直没有确认过socket在系统休眠的情况下会不会就收不到消息了,网上也搜过一些资料说android手机分为AP和BP两个部分,系统休眠的时候AP是休眠的,而BP是不休眠的,网络协议栈是运行在BP层的,所以当BP收到数据包的时候,系统会唤醒AP,但是AP运行的时间是很短的。虽然听起来很有道理的样子,但是没有亲手测试过,还是一块心病~~~,今天又想起这事,索性动手自己写代码测试看看结果。
Server端code:
public class TestServer {
public static void main(String[] argv) {
ServerSocket serverSocket;
try {
serverSocket = new ServerSocket(4444);
Socket client;
while((client = serverSocket.accept()) != null) {
new ClientThread(client).start();
}
} catch (IOException e) {
e.printStackTrace();
}
}
public static class ClientThread extends Thread {
private Socket socket;
private OutputStream outputStream;
public ClientThread(Socket client) {
socket = client;
try {
outputStream = socket.getOutputStream();
} catch (IOException e) {
e.printStackTrace();
}
}
public void run() {
int index = 0;
while(true) {
try { outputStream.write(("hello"+index+"\n").getBytes());
index++;
System.out.println("send");
} catch (IOException e) {
e.printStackTrace();
}
try {
Thread.sleep(60*1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
代码很简单,Server每隔60s给client发送一句hello跟index序号。
Client端code:
public class TestActivity extends Activity {
private FileOutputStream outputStream = null;
private WakeLock mWakelock;
private Handler handler = new Handler() {
public void handleMessage(Message msg) {
try {
outputStream.write((new Date().toString() + ((String) msg.obj) + " savelocal\n")
.getBytes());
} catch (IOException e) {
e.printStackTrace();
}
// releaseWakeLock();
}
};
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
new Thread(new Runnable() {
@Override
public void run() {
File file = new File("/sdcard/testlog-lock.txt");
if (file.exists()) {
file.delete();
}
try {
file.createNewFile();
} catch (IOException e2) {
e2.printStackTrace();
}
try {
outputStream = new FileOutputStream(file);
} catch (FileNotFoundException e2) {
e2.printStackTrace();
}
try {
Socket socket = new Socket();
socket.connect(new InetSocketAddress("10.140.82.31", 4444));
InputStream inputStream = socket.getInputStream();
BufferedReader inputStream2 = new BufferedReader(new InputStreamReader(
inputStream));
String lineString;
while ((lineString = inputStream2.readLine()) != null) {
// acquireWakeLock();
outputStream.write((new Date().toString() + lineString + " receive\n")
.getBytes());
Message msgMessage = handler.obtainMessage(1, lineString);
handler.sendMessageDelayed(msgMessage, 5000);
}
} catch (UnknownHostException e) {
try {
outputStream.write(e.getMessage().getBytes());
} catch (IOException e1) {
e1.printStackTrace();
}
} catch (IOException e) {
try {
outputStream.write(e.getMessage().getBytes());
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
}).start();
}
private void acquireWakeLock() {
if (mWakelock == null) {
PowerManager powerManager = (PowerManager) getSystemService(Context.POWER_SERVICE);
mWakelock = powerManager.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, "lock");
}
mWakelock.acquire();
}
private void releaseWakeLock() {
if (mWakelock != null && mWakelock.isHeld()) {
mWakelock.release();
}
mWakelock = null;
}
}
代码也不复杂,Client启动的时候会建立一个Thread去连接Server,每收到一个包就马上往文件里写入收到的内容和时间戳,然后过5s后再次往文件里写入相同的内容和时间戳。为什么要5s呢?因为我想验证一下socket读取到包之后,是不是运行一会就马上又休眠了,如果是的,那么5s后,第2次是不会准时写入文件的,因为系统休眠了,程序是不会执行的, Handler里面的Message也就不能执行了。重要的地方是那句acquireWakelock和releaseWakelock, 如果wake了,那么第2次写入肯定是5s内完成。
所以我们注释wakelock和打开wakelock测试两次,验证3件事情:
1. 系统休眠后还能不能收到包,
2. 收到包之后,注释wakelock,是什么行为,
3. 打开wakelock,是什么行为。
注意测试的时候要断开usb,因为连着usb的时候手机是不会休眠的,然后运行App,把App放后台关闭手机屏幕,分别测试半小时,看看log来验证下猜想。
下面是测试下次的Client的log,
1. 不加wakelock
1 Mon Jul 20 22:37:16 CDT 2015hello0 receive
2 Mon Jul 20 22:37:21 CDT 2015hello0 savelocal
3 Mon Jul 20 22:38:15 CDT 2015hello1 receive
4 Mon Jul 20 22:39:15 CDT 2015hello2 receive
5 Mon Jul 20 22:40:15 CDT 2015hello3 receive
6 Mon Jul 20 22:40:15 CDT 2015hello1 savelocal
7 Mon Jul 20 22:41:15 CDT 2015hello4 receive
8 Mon Jul 20 22:42:15 CDT 2015hello5 receive
9 Mon Jul 20 22:42:15 CDT 2015hello2 savelocal
10 Mon Jul 20 22:43:15 CDT 2015hello6 receive
11 Mon Jul 20 22:43:15 CDT 2015hello3 savelocal
12 Mon Jul 20 22:44:15 CDT 2015hello7 receive
13 Mon Jul 20 22:45:15 CDT 2015hello8 receive
14 Mon Jul 20 22:46:15 CDT 2015hello4 savelocal
15 Mon Jul 20 22:47:15 CDT 2015hello10 receive
16 Mon Jul 20 22:48:15 CDT 2015hello11 receive
17 Mon Jul 20 22:48:15 CDT 2015hello5 savelocal
18 Mon Jul 20 22:49:15 CDT 2015hello12 receive
19 Mon Jul 20 22:49:15 CDT 2015hello6 savelocal
这里只贴了部分log,可以看到数据包都以每个60s的间隔收到了,但是那个5s后save的Message代码并没有按照5s的频率执行,而是等到后续的包收到之后,程序被唤醒了一下,逮到个执行空隙执行了一下。
1 Mon Jul 20 23:27:37 CDT 2015hello0 receive
2 Mon Jul 20 23:27:42 CDT 2015hello0 savelocal
3 Mon Jul 20 23:28:37 CDT 2015hello1 receive
4 Mon Jul 20 23:28:42 CDT 2015hello1 savelocal
5 Mon Jul 20 23:29:37 CDT 2015hello2 receive
6 Mon Jul 20 23:29:42 CDT 2015hello2 savelocal
7 Mon Jul 20 23:30:37 CDT 2015hello3 receive
8 Mon Jul 20 23:30:42 CDT 2015hello3 savelocal
9 Mon Jul 20 23:31:37 CDT 2015hello4 receive
10 Mon Jul 20 23:31:42 CDT 2015hello4 savelocal
11 Mon Jul 20 23:32:37 CDT 2015hello5 receive
12 Mon Jul 20 23:32:42 CDT 2015hello5 savelocal
13 Mon Jul 20 23:33:37 CDT 2015hello6 receive
14 Mon Jul 20 23:33:42 CDT 2015hello6 savelocal
15 Mon Jul 20 23:34:37 CDT 2015hello7 receive
可以看到save的代码是以5s的延迟之后保证得到了运行。
OK,结论:
1. 在系统休眠的情况下,socket是能准时收到包的
2. 收到包之后,程序马上就会再次休眠,后续想要执行一段长时间的代码,最好是获取一下wakelock保证这些代码能执行到,之后释放wakelock。这个其实很像BroadcastReceiver,系统在onReceive函数执行期间是会自动帮我们获取wakelock的,出了这个函数就会释放wakelock,所以如果自己想要执行一段长时间的代码,那么就要自己获取跟释放wakelock, 或者Framework里面有提供一个叫WakefulBroadcastReceiver替我们做了这些事情。
Note:我只测试了wifi的情况下,那个BP好像只是指radio跟wifi芯片不是一个东西,不过感觉跟3g的情况下应该差不多~~~改天试试看
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原文地址:http://blog.csdn.net/flyalizee/article/details/46993751