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构建ASP.NET MVC4+EF5+EasyUI+Unity2.x注入的后台管理系统(6)-Unity 2.x依赖注入by运行时注入[附源码]

时间:2015-07-23 19:12:50      阅读:137      评论:0      收藏:0      [点我收藏+]

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Unity 2.x依赖注入(控制反转)IOC,对于没有大项目经验的童鞋来说,这些都是陌生的名词,甚至有些同学还停留在拉控件的阶段。

您可以访问http://unity.codeplex.com/releases得到最新版本的Unity现在。当然,如果您在您的visual studio 中安装了Nuget 包管理器,你可以直接在Nuget中获取到最新版本的Unity。貌似最新是3了,第5讲我们糟糕的代码演示了接口如何用

这里http://unity.codeplex.com/documentation我们找到了帮助文档大家可以下载下来看看

我们采用的是构造函数注入,运行时注入。

这块的概念可以算算是本系统最模糊的,大家应该好好理解下,博客园一位大虾的 

【ASP.Net MVC3 】使用Unity 实现依赖注入 大家进去看看

这里我不再详说了。

贴出代码,告诉大家怎么做就好了。

下载http://files.cnblogs.com/ymnets/Microsoft.Practices.Unity.rar

在App.Admin创建Library放进去,以后我们要用到的类库都放到这里来,除非说明,引用的类库都是开源的。

App.Core引用Microsoft.Practices.Unity.dll , System.Web.Mvc, System.Web,3个类库和4.BLL,App.IBLL,App.DAL,App.IDAL 4个类库

添加以下2个类

using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using App.BLL;
using App.DAL;
using App.IBLL;
using App.IDAL;
using Microsoft.Practices.Unity;

namespace App.Core
{
    public class DependencyRegisterType
    {
        //系统注入
        public static void Container_Sys(ref UnityContainer container)
        {
            container.RegisterType<ISysSampleBLL, SysSampleBLL>();//样例
            container.RegisterType<ISysSampleRepository, SysSampleRepository>();
        }
    }
}
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.Mvc;
using Microsoft.Practices.Unity;

namespace App.Core
{
    public class UnityDependencyResolver : IDependencyResolver
    {
        private const string HttpContextKey = "perRequestContainer";

        private readonly IUnityContainer _container;

        public UnityDependencyResolver(IUnityContainer container)
        {
            _container = container;
        }

        public object GetService(Type serviceType)
        {
            if (typeof(IController).IsAssignableFrom(serviceType))
            {
                return ChildContainer.Resolve(serviceType);
            }

            return IsRegistered(serviceType) ? ChildContainer.Resolve(serviceType) : null;            
        }

        public IEnumerable<object> GetServices(Type serviceType)
        {
            if (IsRegistered(serviceType))
            {
                yield return ChildContainer.Resolve(serviceType);
            }

            foreach (var service in ChildContainer.ResolveAll(serviceType))
            {
                yield return service;
            }
        }

        protected IUnityContainer ChildContainer
        {
            get
            {
                var childContainer = HttpContext.Current.Items[HttpContextKey] as IUnityContainer;

                if (childContainer == null)
                {
                    HttpContext.Current.Items[HttpContextKey] = childContainer = _container.CreateChildContainer();
                }

                return childContainer;
            }
        }        

        public static void DisposeOfChildContainer()
        {
            var childContainer = HttpContext.Current.Items[HttpContextKey] as IUnityContainer;

            if (childContainer != null)
            {
                childContainer.Dispose();
            }
        }

        private bool IsRegistered(Type typeToCheck)
        {
            var isRegistered = true;

            if (typeToCheck.IsInterface || typeToCheck.IsAbstract)
            {
                isRegistered = ChildContainer.IsRegistered(typeToCheck);

                if (!isRegistered && typeToCheck.IsGenericType)
                {
                    var openGenericType = typeToCheck.GetGenericTypeDefinition();

                    isRegistered = ChildContainer.IsRegistered(openGenericType);
                }
            }

            return isRegistered;
        }
    }    
}

UnityDependencyResolver.cs

  在系统开始运行时候我们就把构造函数注入。所以我们要在Global文件写入代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Http;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;
using App.Core;
using Microsoft.Practices.Unity;

namespace App.Admin
{
    // 注意: 有关启用 IIS6 或 IIS7 经典模式的说明,
    // 请访问 http://go.microsoft.com/?LinkId=9394801

    public class MvcApplication : System.Web.HttpApplication
    {
        protected void Application_Start()
        {
            AreaRegistration.RegisterAllAreas();

            WebApiConfig.Register(GlobalConfiguration.Configuration);
            FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
            RouteConfig.RegisterRoutes(RouteTable.Routes);
            //启用压缩
            BundleTable.EnableOptimizations = true;
            BundleConfig.RegisterBundles(BundleTable.Bundles);
            AuthConfig.RegisterAuth();

            //注入 Ioc
            var container = new UnityContainer();
            DependencyRegisterType.Container_Sys(ref container);
            DependencyResolver.SetResolver(new UnityDependencyResolver(container));
        }
    }
}

Global.asax.cs

好了,我们已经把

ISysSampleBLL, SysSampleBLL
ISysSampleRepository, SysSampleRepository

注入到系统了

由于EF生成的实体模型是拥有事务状态的,我们一直希望把开销减少到最低,我们要重新构造SysSample的类

在App.Models新建文件夹Sys,如非特别说明,Sys代表系统,一个Areas区域对应一个文件,区域我们以后会用到

App.Models要引用System.ComponentModel.DataAnnotations类库

using System;
using System.ComponentModel.DataAnnotations;
using System.Runtime.Serialization;
namespace App.Models.Sys
{
    public class SysSampleModel
    {
        [Display(Name = "ID")]
        public string Id { get; set; }


        [Display(Name = "名称")]
        public string Name { get; set; }

       
        [Display(Name = "年龄")]
        [Range(0,10000)]
        public int? Age { get; set; }

        [Display(Name = "生日")]
        public DateTime? Bir { get; set; }

        [Display(Name = "照片")]
        public string Photo { get; set; }


        [Display(Name = "简介")]
        public string Note { get; set; }

        [Display(Name = "创建时间")]
        public DateTime? CreateTime { get; set; }

    }
}

  

为什么我们要这么做?不是已经有SysSample了,我们为什么还要SysSampleModel

  • 我们应该照顾到将来的系统的分布式,BLL层的分发的web服务
  • 我们不应该还在controller还在操作底层,应该转为

以后的讲解中,我们会体会到好处。这里带过即可

接下来我们重新写过IBLL,BLL,controller代码,DAL,IDAL的代码是没问题的,很专注底层

BLL引用Microsoft.Practices.Unity类库

 修改后的代码

using System.Collections.Generic;
using App.Models.Sys;


namespace App.IBLL
{

    public interface ISysSampleBLL
    {
        /// <summary>
        /// 获取列表
        /// </summary>
        /// <param name="pager">JQgrid分页</param>
        /// <param name="queryStr">搜索条件</param>
        /// <returns>列表</returns>
        List<SysSampleModel> GetList(string queryStr);
        /// <summary>
        /// 创建一个实体
        /// </summary>
        /// <param name="errors">持久的错误信息</param>
        /// <param name="model">模型</param>
        /// <returns>是否成功</returns>
        bool Create(SysSampleModel model);
        /// <summary>
        /// 删除一个实体
        /// </summary>
        /// <param name="errors">持久的错误信息</param>
        /// <param name="id">id</param>
        /// <returns>是否成功</returns>
        bool Delete(string id);
     
        /// <summary>
        /// 修改一个实体
        /// </summary>
        /// <param name="errors">持久的错误信息</param>
        /// <param name="model">模型</param>
        /// <returns>是否成功</returns>
        bool Edit(SysSampleModel model);
        /// <summary>
        /// 根据ID获得一个Model实体
        /// </summary>
        /// <param name="id">id</param>
        /// <returns>Model实体</returns>
        SysSampleModel GetById(string id);
        /// <summary>
        /// 判断是否存在实体
        /// </summary>
        /// <param name="id">主键ID</param>
        /// <returns>是否存在</returns>
        bool IsExist(string id);
    }
}

ISysSampleBLL.cs

  

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Practices.Unity;
using App.Models;
using App.Common;
using App.Models.Sys;
using App.IBLL;
using App.IDAL;


namespace App.BLL
{
    public class SysSampleBLL : ISysSampleBLL
    {
        DBContainer db = new DBContainer();
        [Dependency]
        public ISysSampleRepository Rep { get; set; }
        /// <summary>
        /// 获取列表
        /// </summary>
        /// <param name="pager">JQgrid分页</param>
        /// <param name="queryStr">搜索条件</param>
        /// <returns>列表</returns>
        public List<SysSampleModel> GetList(string queryStr)
        {
            
                IQueryable<SysSample> queryData = null;
                queryData = Rep.GetList(db);
                return CreateModelList(ref queryData);
        }
        private List<SysSampleModel> CreateModelList(ref IQueryable<SysSample> queryData)
        {

            
            List<SysSampleModel> modelList = (from r in queryData
                                              select new SysSampleModel
                                              {
                                                  Id = r.Id,
                                                  Name = r.Name,
                                                  Age = r.Age,
                                                  Bir = r.Bir,
                                                  Photo = r.Photo,
                                                  Note = r.Note,
                                                  CreateTime = r.CreateTime,

                                              }).ToList();

            return modelList;
        }

        /// <summary>
        /// 创建一个实体
        /// </summary>
        /// <param name="errors">持久的错误信息</param>
        /// <param name="model">模型</param>
        /// <returns>是否成功</returns>
        public bool Create( SysSampleModel model)
        {
            try
            {
                SysSample entity = Rep.GetById(model.Id);
                if (entity != null)
                {
                    return false;
                }
                entity = new SysSample();
                entity.Id = model.Id;
                entity.Name = model.Name;
                entity.Age = model.Age;
                entity.Bir = model.Bir;
                entity.Photo = model.Photo;
                entity.Note = model.Note;
                entity.CreateTime = model.CreateTime;

                if (Rep.Create(entity) == 1)
                {
                    return true;
                }
                else
                {
                    return false;
                }
            }
            catch (Exception ex)
            {
                //ExceptionHander.WriteException(ex);
                return false;
            }
        }
        /// <summary>
        /// 删除一个实体
        /// </summary>
        /// <param name="errors">持久的错误信息</param>
        /// <param name="id">id</param>
        /// <returns>是否成功</returns>
        public bool Delete(string id)
        {
            try
            {
                if (Rep.Delete(id) == 1)
                {
                    return true;
                }
                else
                {
                    return false;
                }
            }
            catch (Exception ex)
            {
                return false;
            }
        }
   
        /// <summary>
        /// 修改一个实体
        /// </summary>
        /// <param name="errors">持久的错误信息</param>
        /// <param name="model">模型</param>
        /// <returns>是否成功</returns>
        public bool Edit(SysSampleModel model)
        {
            try
            {
                SysSample entity = Rep.GetById(model.Id);
                if (entity == null)
                {
                    return false;
                }
                entity.Name = model.Name;
                entity.Age = model.Age;
                entity.Bir = model.Bir;
                entity.Photo = model.Photo;
                entity.Note = model.Note;


                if (Rep.Edit(entity) == 1)
                {
                    return true;
                }
                else
                {

                    return false;
                }

            }
            catch (Exception ex)
            {

                //ExceptionHander.WriteException(ex);
                return false;
            }
        }
        /// <summary>
        /// 判断是否存在实体
        /// </summary>
        /// <param name="id">主键ID</param>
        /// <returns>是否存在</returns>
        public bool IsExists(string id)
        {
            if (db.SysSample.SingleOrDefault(a => a.Id == id) != null)
            {
                return true;
            }
            return false;
        }
        /// <summary>
        /// 根据ID获得一个实体
        /// </summary>
        /// <param name="id">id</param>
        /// <returns>实体</returns>
        public SysSampleModel GetById(string id)
        {
            if (IsExist(id))
            {
                SysSample entity = Rep.GetById(id);
                SysSampleModel model = new SysSampleModel();
                model.Id = entity.Id;
                model.Name = entity.Name;
                model.Age = entity.Age;
                model.Bir = entity.Bir;
                model.Photo = entity.Photo;
                model.Note = entity.Note;
                model.CreateTime = entity.CreateTime;

                return model;
            }
            else
            {
                return new SysSampleModel();
            }
        }

        /// <summary>
        /// 判断一个实体是否存在
        /// </summary>
        /// <param name="id">id</param>
        /// <returns>是否存在 true or false</returns>
        public bool IsExist(string id)
        {
            return Rep.IsExist(id);
        }
    }
}

SysSampleBLL.cs

  

using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using App.BLL;
using App.IBLL;
using App.Models;
using App.Models.Sys;
using Microsoft.Practices.Unity;

namespace App.Admin.Controllers
{
    public class SysSampleController : Controller
    {
        //
        // GET: /SysSample/
        /// <summary>
        /// 业务层注入
        /// </summary>
        [Dependency]
        public ISysSampleBLL m_BLL { get; set; }
        public ActionResult Index()
        {
            List<SysSampleModel> list = m_BLL.GetList("");
            return View(list);
        }

    }
}

SysSampleController.cs

  

@model List<App.Models.Sys.SysSampleModel>

@{
    Layout = null;
}

<!DOCTYPE html>

<html>
<head>
    <meta name="viewport" content="width=device-width" />
    <title>Index</title>
</head>
<body>
    <p>
        @Html.ActionLink("Create New", "Create")
    </p>
    <table>
        <tr>
            <th>
               名称
            </th>
            <th>
               年龄
            </th>
            <th>
              生日
            </th>
            <th>
               照片
            </th>
            <th>
               备注
            </th>
            <th>
                创建时间
            </th>
            <th></th>
        </tr>
    
    @foreach (var item in Model) {
        <tr>
            <td>
                @Html.DisplayFor(modelItem => item.Name)
            </td>
            <td>
                @Html.DisplayFor(modelItem => item.Age)
            </td>
            <td>
                @Html.DisplayFor(modelItem => item.Bir)
            </td>
            <td>
                @Html.DisplayFor(modelItem => item.Photo)
            </td>
            <td>
                @Html.DisplayFor(modelItem => item.Note)
            </td>
            <td>
                @Html.DisplayFor(modelItem => item.CreateTime)
            </td>
            <td>
                @Html.ActionLink("Edit", "Edit", new { id=item.Id }) |
                @Html.ActionLink("Details", "Details", new { id=item.Id }) |
                @Html.ActionLink("Delete", "Delete", new { id=item.Id })
            </td>
        </tr>
    }
    
    </table>
</body>
</html>

View视图

  

因为SysSample在BLL层已经被释放掉了,大家要注意一下所以视图我们要改下

大家把代码下载下来,跟我们第5讲糟糕的代码对比一下。我们的代码优化了,清晰了,构造器能自动释放内存了,无需要实例化了。

当然预览的效果是一样的

技术分享

这样我们的系统实现了注入,我们需要好好理解这一讲,后面我们要演示AOP面向方面,对系统日志和异常的处理。

我们有4层异常捕获,你还怕你的系统在运行中出现不明的错误吗????不过再次之前我们要将我们的系统变得更加有趣先。

下一讲,返回json格式与DataGrid结合,实现分页。

代码下载 代码不包含packages文件夹,你编译可能会出错,把你的MVC4项目下的packages复制一份到解决方案下即可

  

构建ASP.NET MVC4+EF5+EasyUI+Unity2.x注入的后台管理系统(6)-Unity 2.x依赖注入by运行时注入[附源码]

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原文地址:http://www.cnblogs.com/zhangjunwei87/p/4671049.html

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