状态机在工程中使用非常的频繁,有如下常见的三种实现方法:
1. switch-case
实现,适合简单的状态机;
2. 二维状态表state-event
实现,逻辑清晰,但是矩阵通常比较稀疏,而且维护麻烦;
3. 用状态转移表stateTransfer Table
实现,数组大小等于状体转移边个数,易扩展;
下面用一个例子来进行详细说明,描述的如下场景:
描述对象:门
状态:开着、关着、锁着 (这里的关着指关了但未锁的状态)
事件:开门、关门、上锁、解锁
代码实现用枚举来定义状态和事件,操作数据节点转移到目的状态用函数实现。枚举本身默认是从0开始的int
类型,利用这个特点将状态转移函数放到函数指针数组中与状态对应起来,方便操作。
核心数据结构如下:
状态:枚举类型
事件:枚举类型
状态转移结构体:{当前状态、事件、下个状态},定义一个全局数组来使用
状态变更函数:到下个状态(放到数组中与状态枚举对应起来)
此种实现方法容易扩展,增加状态和事件都比较容易。如果存在一个状态通过对应事件可以转移到多个状态的情形,则可以扩展状态转移函数,或者在状态转移结构中增加一个判断函数字段。
代码实现如下:
#include <iostream>
using namespace std;
typedef enum{
OPENED,
CLOSED,
LOCKED,
} State;
typedef enum{
OPEN,
CLOSE,
LOCK,
UNLOCK
} Event;
typedef struct{
State currentState;
Event event;
State NextState;
} StateTransfer;
typedef struct{
State state;
int transferTimes;
}Door;
StateTransfer g_stateTransferTable[]{
{OPENED, CLOSE, CLOSED},
{CLOSED, OPEN, OPENED},
{CLOSED, LOCK, LOCKED},
{LOCKED, UNLOCK, CLOSED},
};
void toOpen(Door& door);
void toClose(Door& door);
void toLock(Door& door);
typedef void (*pfToState)(Door& door);
pfToState g_pFun[] = {toOpen, toClose, toLock}; //状态枚举值对应下标
void toOpen(Door& door){
door.state = OPENED;
cout << "open the door!\n";
}
void toClose(Door& door){
door.state = CLOSED;
cout << "close the door!\n";
}
void toLock(Door& door){
door.state = LOCKED;
cout << "lock the door!\n";
}
void transfer(Door& door,const Event event){
for (int i = 0; i < sizeof(g_stateTransferTable)/sizeof(StateTransfer); ++i) {
if(door.state == g_stateTransferTable[i].currentState &&
event == g_stateTransferTable[i].event){
g_pFun[g_stateTransferTable[i].NextState](door);
door.transferTimes++;
cout << "transfer ok!\n";
return;
}
}
cout << "This event cannot transfer current state!!\n";
return;
}
void printDoor(const Door& door){
string stateNote[] = {"opened","closed","locked"}; // 下标正好对应状态枚举值
cout << "the door‘s state is: " << stateNote[door.state] << endl;
cout << "the door transfer times is: " << door.transferTimes << endl;
}
int main(){
Door door = {CLOSED, 0};
printDoor(door);
transfer(door, OPEN);
printDoor(door);
transfer(door, LOCK);
printDoor(door);
transfer(door, CLOSE);
printDoor(door);
return 0;
}
运行结果如下:
the door’s state is: closed
the door transfer times is: 0
open the door!
transfer ok!
the door’s state is: opened
the door transfer times is: 1
This event cannot transfer current state!!
the door’s state is: opened
the door transfer times is: 1
close the door!
transfer ok!
the door’s state is: closed
the door transfer times is: 2
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原文地址:http://blog.csdn.net/thisinnocence/article/details/47060285