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iOS单例模式(Singleton)

时间:2015-07-27 22:43:27      阅读:167      评论:0      收藏:0      [点我收藏+]

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单例模式的意思就是只有一个实例。单例模式确保某一个类只有一个实例,而且自行实例化并向整个系统提供这个实例。这个类称为单例类。

1.单例模式的要点:

  显然单例模式的要点有三个;一是某个类只能有一个实例;二是它必须自行创建这个实例;三是它必须自行向整个系统提供这个实例。

2.单例模式的优点:

  1.实例控制:Singleton 会阻止其他对象实例化其自己的 Singleton 对象的副本,从而确保所有对象都访问唯一实例。
  2.灵活性:因为类控制了实例化过程,所以类可以更加灵活修改实例化过程
 
iOS中的单例模式
 
static SingletonManage* sharedInstance = nil;

+ (SingletonManage *)instance {
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        sharedInstance = [[super alloc]init];
    });
    
    return sharedInstance;
}

+ (id)allocWithZone:(NSZone *)zone
{
    NSLog(@"You need to use instance class method instead!");
    return nil;
}

 

 

Creating a Singleton Instance

Some classes of the Foundation and AppKit frameworks create singleton objects. In a strict implementation, a singleton is the sole allowable instance of a class in the current process. But you can also have a more flexible singleton implementation in which a factory method always returns the same instance, but you can allocate and initialize additional instances.The NSFileManager class fits this latter pattern, whereas the UIApplication fits the former. When you ask for an instance of UIApplication, it passes you a reference to the sole instance, allocating and initializing it if it doesn’t yet exist. 

A singleton object acts as a kind of control center, directing or coordinating the services of the class. Your class should generate a singleton instance rather than multiple instances when there is conceptually only one instance (as with, for example, NSWorkspace). You use singleton instances rather than factory methods or functions when it is conceivable that there might be multiple instances someday. 

To create a singleton as the sole allowable instance of a class in the current process, you need to have an implementation similar to Listing 2-15. This code does the following:

Listing 2-15  Strict implementation of a singleton

static MyGizmoClass *sharedGizmoManager = nil;
 
+ (MyGizmoClass*)sharedManager
{
    if (sharedGizmoManager == nil) {
        sharedGizmoManager = [[super allocWithZone:NULL] init];
    }
    return sharedGizmoManager;
}
 
+ (id)allocWithZone:(NSZone *)zone
{
    return [[self sharedManager] retain];
}
 
- (id)copyWithZone:(NSZone *)zone
{
    return self;
}
 
- (id)retain
{
    return self;
}
 
- (NSUInteger)retainCount
{
    return NSUIntegerMax;  //denotes an object that cannot be released
}
 
- (void)release
{
    //do nothing
}
 
- (id)autorelease
{
    return self;
}

If you want a singleton instance (created and controlled by the class factory method) but also have the ability to create other instances as needed through allocation and initialization, do not override allocWithZone: and the other methods following it as shown in Listing 2-15.

https://developer.apple.com/legacy/library/documentation/Cocoa/Conceptual/CocoaFundamentals/CocoaObjects/CocoaObjects.html

iOS单例模式(Singleton)

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原文地址:http://www.cnblogs.com/weierpeng/p/4681263.html

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