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项目介绍:cocos2dx跨平台游戏
项目需求:实现本地消息推送,需求①:定点推送;需求②:根据游戏内逻辑实现推送(比如玩家体力满时,需要计算后到点推送);需求③:清理后台程序或重启后依然能够实现本地推送。
功能实现:由于IOS有一套比较成熟的UILocalNotification推送机制,这里主要说明Android下的实现。另外大家感兴趣可以看下第三方的推送:个推、极光、腾讯信鸽、百度云推送等,第三方多是要接入服务端,否则只能自己在第三方申请的应用的后台手动推送,另外第三方也不保证能100%所有客户端都能接收到推送。
1.全局定时器AlarmManager,可参考闹钟app,AlarmManager为系统级别,所以一般不会被清理掉,并把设定的提醒保存到本地(这里使用的SharedPreference,也可使用SQLite数据库存储),开机重启时重新设置定时提醒。
/** * 消息推送 * noticeStr:通知内容 * tiemstamp:通知的启动的时间戳,单位为秒,定时器单位为毫秒 */ public int noticeCount = 0; public void pushMessage(String noticeStr, long timestamp) { //System.currentTimeMillis() 等于 Calendar.getInstance().getTimeInMillis()
long longTime = timestamp*1000;if (longTime > System.currentTimeMillis()) { Intent intent = new Intent(this, PushReceiver.class); //设置参数 intent.putExtra("noticeId", noticeCount); intent.putExtra("noticeStr", noticeStr); //timestamp参数 区别要注册的PendingIntent //receiver获取参数需要flag设置为PendingIntent.FLAG_UPDATE_CURRENT PendingIntent pi = PendingIntent.getBroadcast(FunmAndroid.this, noticeCount, intent, PendingIntent.FLAG_UPDATE_CURRENT); AlarmManager am = (AlarmManager) getSystemService(Activity.ALARM_SERVICE);; am.set(AlarmManager.RTC_WAKEUP, longTime, pi); //本地存储,手机重启,需要重新设置 SharedPreferences sharedPreferences = getSharedPreferences("funm_push", Context.MODE_PRIVATE); Editor editor = sharedPreferences.edit(); editor.putLong("tiemstamp_"+noticeCount, longTime); editor.putString("noticeStr_"+noticeCount, noticeStr); editor.putInt("noticeCount", noticeCount); Log.v("and_log", "put noticeCount: "+noticeCount); editor.commit(); noticeCount++; } }
2.接收广播:BroadCastReceiver,注意这里使用BroadCastReceiver,不要使用service。开机重新设置提醒。
package com.funcity.funm.push; import android.app.Activity; import android.app.AlarmManager; import android.app.PendingIntent; import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.content.SharedPreferences; import com.funcity.funm.FunmAndroid; public class BootReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent1) { // TODO Auto-generated method stub String action = intent1.getAction(); if (action.equals(Intent.ACTION_BOOT_COMPLETED)) { resetPush(context); } } private void resetPush(Context context) { SharedPreferences sharedPreferences = context.getSharedPreferences("funm_push", Context.MODE_PRIVATE); int count = sharedPreferences.getInt("noticeCount", 0); int noticeCount = 0; for (int i=0; i<count; i++) { long timestamp = sharedPreferences.getLong("tiemstamp_"+noticeCount, 0); String noticeStr = sharedPreferences.getString("noticeStr_"+noticeCount, ""); if (timestamp !=0 && !noticeStr.equals("")) { Intent playerIntent = new Intent(context, PushReceiver.class); playerIntent.putExtra("noticeId", noticeCount); playerIntent.putExtra("noticeStr", noticeStr); PendingIntent pi = PendingIntent.getBroadcast(context, noticeCount, playerIntent, PendingIntent.FLAG_UPDATE_CURRENT); AlarmManager am = (AlarmManager) context.getSystemService(Activity.ALARM_SERVICE); am.set(AlarmManager.RTC_WAKEUP, timestamp, pi); } noticeCount++; } } }
3.接收提醒并发起推送:
package com.funcity.funm.push; import com.fun.funm.R; import com.funcity.funm.FunmAndroid; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.support.v4.app.NotificationCompat; import android.util.Log; public class PushReceiver extends BroadcastReceiver { private NotificationManager manager; @Override public void onReceive(Context context, Intent intent) { // TODO Auto-generated method stub manager = (NotificationManager)context.getSystemService(android.content.Context.NOTIFICATION_SERVICE); int noticeId = intent.getIntExtra("noticeId", 0); String noticeStr = intent.getStringExtra("noticeStr"); Intent playIntent = new Intent(context, FunmAndroid.class); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, playIntent, PendingIntent.FLAG_UPDATE_CURRENT); NotificationCompat.Builder builder = new NotificationCompat.Builder(context); builder.setContentTitle(FunmAndroid.getAppName()).setContentText(noticeStr).setSmallIcon(R.drawable.icon).setDefaults(Notification.DEFAULT_ALL).setContentIntent(pendingIntent).setAutoCancel(true); manager.notify(noticeId, builder.build()); Log.v("and_log","收到推送:onReceive: "+ noticeStr); } }
4.Receiver注册及权限
<receiver android:name="com.funcity.funm.push.PushReceiver"> <intent-filter> <action android:name="com.funcity.funm.push.PushReceiver"/> </intent-filter> </receiver> <receiver android:name="com.funcity.funm.push.BootReceiver"> <intent-filter> <action android:name="android.intent.action.BOOT_COMPLETED" /> </intent-filter> </receiver>
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />
android:targetSdkVersion="18"
注意:
1.手机必须开启允许开启自启动权限定时推送才能在重启后依然生效。有些手机管理软件,如360会推荐关闭一些应用的开机自启动选项。
2.targetSdkVersion19以前是准时推送,貌似19之后为非准时推送,需要注意一下。
3.有些手机类型,比如小米,可能有5分钟以内的误差,可能是基于省电的考虑。
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原文地址:http://www.cnblogs.com/xuhui0514/p/4701983.html