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By hzqst
1 void R_SparkEffect(float *pos, int count, int velocityMin, int velocityMax) 2 { 3 efx.R_SparkStreaks(pos, count, velocityMin, velocityMax); 4 efx.R_RicochetSprite(pos, cl_sprite_ricochet, 0.1, RandomFloat(0.5, 1.0)); 5 }
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原文地址:http://www.cnblogs.com/crsky/p/4703072.html