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This function load a *.tga texture file and convert to OpenGL pixel format, uncompress only.
1 #pragma pack(1) 2 3 struct TgaHeader 4 { 5 unsigned char m_IDLength; 6 unsigned char m_ColorMapType; 7 unsigned char m_ImageType; 8 unsigned short m_CMapStart; 9 unsigned short m_CMapLength; 10 unsigned char m_CMapDepth; 11 unsigned short m_XOffset; 12 unsigned short m_YOffset; 13 unsigned short m_Width; 14 unsigned short m_Height; 15 unsigned char m_PixelDepth; 16 unsigned char m_ImageDescriptor; 17 }; 18 19 #pragma pack()
1 bool LoadTGA(const char *pszFileName, unsigned char *pBuffer, int iBufferSize, int *pInternalFormat, int *pWidth, int *pHeight) 2 { 3 FileHandle_t pFile = g_pFileSystem->Open(pszFileName, "rb"); 4 5 if (!pFile) 6 return false; 7 8 TgaHeader Header; 9 memset(&Header, 0, sizeof(Header)); 10 11 g_pFileSystem->Read(&Header, sizeof(Header), pFile); 12 13 if (Header.m_ImageType != 2) 14 { 15 g_pFileSystem->Close(pFile); 16 return false; 17 } 18 19 if (Header.m_PixelDepth != 24 && Header.m_PixelDepth != 32) 20 { 21 g_pFileSystem->Close(pFile); 22 return false; 23 } 24 25 uint32 iPixelSize, iImageSize; 26 27 switch (Header.m_PixelDepth) 28 { 29 case 24: 30 iPixelSize = 3; 31 *pInternalFormat = GL_RGB; 32 break; 33 case 32: 34 iPixelSize = 4; 35 *pInternalFormat = GL_RGBA; 36 break; 37 } 38 39 iImageSize = Header.m_Width * Header.m_Height * iPixelSize; 40 41 if (iImageSize > (uint32)iBufferSize) 42 { 43 g_pFileSystem->Close(pFile); 44 return false; 45 } 46 47 uint32 iLineSize = Header.m_Width * iPixelSize; 48 uint32 iLinePos; 49 50 for (uint32 y = 0; y < Header.m_Height; ++y) 51 { 52 iLinePos = (Header.m_Height - y - 1) * iLineSize; 53 g_pFileSystem->Read(&pBuffer[iLinePos], iLineSize, pFile); 54 } 55 56 for (uint32 i = 0; i < iImageSize; i += iPixelSize) 57 { 58 pBuffer[i + 0] ^= pBuffer[i + 2]; 59 pBuffer[i + 2] ^= pBuffer[i + 0]; 60 pBuffer[i + 0] ^= pBuffer[i + 2]; 61 } 62 63 *pWidth = Header.m_Width; 64 *pHeight = Header.m_Height; 65 66 g_pFileSystem->Close(pFile); 67 return true; 68 }
[MetaHook] Load TGA texture to OpenGL
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原文地址:http://www.cnblogs.com/crsky/p/4706262.html