头文件:
#ifndef __HASHTABLE_H #define __HASHTABLE_H /*********************(平方)开放定址散列法***************/ //如果有冲突发生,那么就尝试另外的单元,直到找到空的单元为止 typedef unsigned int index; typedef index position; typedef int ElementType; #define MINTABLESIZE 5 struct hashTable; typedef struct HashTable *hashTable; hashTable initializeTable(int tableSize); void destoryTable(hashTable H); position find(ElementType key,hashTable H); void insert(ElementType key,hashTable H); ElementType retrieve(position p,hashTable H); hashTable reHash(hashTable H); int Delete(ElementType key,hashTable H); int nextPrime(int tableSize); int isPrime(int x); int Hash(ElementType key,int tableSize); enum kindOfEntry{legitimate,empty,deleted}; struct hashEntry { ElementType element; enum kindOfEntry info; }; typedef struct hashEntry cell; struct HashTable { int tableSize; cell *theCells; };
#endif
#include "HashTable.h" #include <stdio.h> #include <stdlib.h> /***********************开发定址法(平方)***********************************/ hashTable initializeTable(int tableSize) { hashTable table; int i; if(tableSize<MINTABLESIZE) { printf("table size is too small\n"); exit(-1); } table=(hashTable)malloc(sizeof(struct HashTable)); if(!table) { printf("out of space\n"); exit(-1); } table->tableSize=nextPrime(tableSize); table->theCells=(cell*)malloc(sizeof(cell)*table->tableSize); if(!table->theCells) { printf("out of space\n"); exit(-1); } for(i=0;i<table->tableSize;i++) table->theCells[i].info=empty; return table; } void destoryTable(hashTable H) { free(H->theCells); H=NULL; } position find(ElementType key,hashTable H) { position currentPos; int collisionNum; collisionNum=0; currentPos=Hash(key,H->tableSize); while(H->theCells[currentPos].info!=empty&& H->theCells[currentPos].element!=key) { //平方探测法 currentPos+=2*collisionNum-1; if(currentPos>=H->tableSize) currentPos-=H->tableSize; } return currentPos; } int Delete(ElementType key,hashTable H) { position pos; pos=find(key,H); if(H->theCells[pos].info==empty) return 0; else { H->theCells[pos].info=deleted; return 1; } } void insert(ElementType key,hashTable H) { position pos; pos=find(key,H); if(H->theCells[pos].info!=legitimate) { H->theCells[pos].info=legitimate; H->theCells[pos].element=key; } } ElementType retrieve(position p,hashTable H) { } hashTable reHash(hashTable H) //再散列 { int i,oldSize; cell *oldCells; oldCells=H->theCells; oldSize=H->tableSize; H=initializeTable(2*oldSize); for(i=0;i<oldSize;i++) { if(oldCells[i].info==legitimate) insert(oldCells[i].element,H); } free(oldCells); return H; } int nextPrime(int tableSize) { while(1) { if(isPrime(tableSize)) return tableSize; else tableSize++; } } int isPrime(int x) { int i; for(i=2;i*i<=x;i++) { if(x%i==0) return 0; } return 1; } int Hash(ElementType key,int tableSize) { return key%tableSize; } /**************************************************************************/
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原文地址:http://blog.csdn.net/u012000209/article/details/47374457