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在.NET技术大系当中,有很多服务编程的技术,比如socket、windows service、.net remoting、message queue、web service、wcf等等,这些技术都往往与网络知识紧密相关,有时还会结合多线程等技术,实现特定的需求。这里只以Socket为例,看如何运用C#进行网络编程。
熟悉Socket编程的应该都不陌生,要实现Socket,需要一个服务端程序以及一个客户端程序,服务端程序绑定IP、Port,建立侦听;客户端程序建立连接,向服务端抛出请求,通过TCP或UDP协议,获得服务端的反馈,这是一个双工通信的过程。而且最重要的是,Socket通信与具体编程语言无关,C、C++、JAVA、C#、PHP、Flex等高级编程语言都提供了相应的实现。
下面这个是个客户端Socket的简单例子,也是实际工作中曾经用过的。当时的情况是Socket服务端是用Java开发的一个程序,通过使用Socket,让两台不同网络的的机器通过前置机获取对方的信息。通过客户端发起请求,服务端监听收到请求后,进行响应处理,并把封装好的XML文档返回客户端。客户端收到XML数据后进行解析处理即可。
/// <summary> /// 获取通讯中间件通过socket发送的数据,DataTable /// </summary> /// <param name="requestCode">请求code</param> /// <param name="array">查询的条件,封装在数组里</param> /// <param name="errMsg">错误提示</param> /// <returns>经过一系列处理过后的DataTable</returns> public DataTable GetDataTable(string requestCode, IList<string> list, out string errMsg) { try { string ip = ConfigurationManager.AppSettings["ip"].ToString().Trim();//中间件的ip地址 int port = Convert.ToInt32(ConfigurationManager.AppSettings["port"].ToString().Trim());//中间件的端口号 IPEndPoint serverip = new IPEndPoint(IPAddress.Parse(ip), port); using (Socket clientSocket = new Socket(serverip.AddressFamily, SocketType.Stream, ProtocolType.Tcp)) { clientSocket.Connect(serverip);//socket连接指定中间件前置机 string outBufferString = string.Empty;//准备发送的报文 switch (requestCode) { case "111001": outBufferString = PrepareSendPackets("111001", list); break; case "111002": outBufferString = PrepareSendPackets("111002", list); break; case "111003": outBufferString = PrepareSendPackets("111003", list); break; default: break; } byte[] outBuffer = new byte[2048]; outBuffer = Encoding.GetEncoding("gbk").GetBytes(outBufferString); clientSocket.Send(outBuffer, outBuffer.Length, 0);//发送报文 byte[] inBuffer = new byte[51200]; clientSocket.Receive(inBuffer, inBuffer.Length, 0);//接收报文 string inBufferString = "<?xml version=‘1.0‘ encoding=‘gb2312‘ ?> "; inBufferString += Encoding.GetEncoding("gbk").GetString(inBuffer); DataTable dt = ParsingPackets(requestCode, inBufferString, out errMsg); return dt; } } catch (Exception ex) { throw ex; } }
再附一个完整一点的小例子。
这个程序简单实现了客户端发送消息,服务端接收消息并反馈给客户端消息的过程。用了同步模式,是最简单的socket通信模型。
服务端控制台:
static void Main(string[] args) { //定义一个字典用于存放用户列表 Dictionary<string, string> users = new Dictionary<string, string>(); using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)) { IPEndPoint ipe = new IPEndPoint(IPAddress.Parse("192.168.1.7"), 1234); socket.Bind(ipe); socket.Listen(10); Console.WriteLine("socket start!"); while (true)//服务端死循环,不断提供socket服务 { Socket clientSocket = socket.Accept();//等待客户端请求 IPEndPoint ip = (IPEndPoint)clientSocket.RemoteEndPoint; string remoteAddress = ip.Address.ToString();//远程IP地址 byte[] revBytes = new byte[512]; clientSocket.Receive(revBytes);//接收客户端发送的消息 string user = Encoding.Default.GetString(revBytes); if (!users.ContainsKey(remoteAddress)) { users.Add(remoteAddress, user); } Console.WriteLine("来自于" + remoteAddress + "的用户:" + user); string content = "欢迎来到socket的世界!"; byte[] bytes = Encoding.Default.GetBytes(content); clientSocket.Send(bytes);//发送服务端消息到客户端 clientSocket.Shutdown(SocketShutdown.Both); clientSocket.Close(); } } }
客户端WPF:
public MainWindow() { InitializeComponent(); } private string ip;//传入的ip private string username;//传入的用户名 public MainWindow(string ip, string username) { InitializeComponent(); this.ip = ip; this.username = username; } private void button1_Click(object sender, RoutedEventArgs e) { SendSocketPackge(); } private static Socket client;//socket对象 /// <summary> /// 发送数据包 /// </summary> private void SendSocketPackge() { //建立1个Socket对象发起TCP连接 client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); client.Connect(IPAddress.Parse("192.168.1.7"), 1234);//连接到服务器指定IP及Port string userSays = username + "说:" + this.textBox1.Text;//username自己用一个字符串代替 client.Send(Encoding.Default.GetBytes(userSays));//将当前的用户名发送给服务器端 byte[] bytes = new byte[512]; client.Receive(bytes);//接收服务端发送的消息 client.Shutdown(SocketShutdown.Both); client.Close(); string content = string.Join(" ", DateTime.Now.ToString(), Encoding.Default.GetString(bytes)); listBox1.Items.Add(content);//将消息加载到listbox列表 } private void Window_Loaded(object sender, RoutedEventArgs e) { ip = Dns.GetHostAddresses(Dns.GetHostName())[0].ToString(); this.Title = "来自:" + ip + "的用户:" + username; } private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) { if (client != null && client.Connected) { client.Shutdown(SocketShutdown.Both); client.Close(); } }
效果图:
服务启动时:
客户端界面:
点击发送后,服务端显示的消息:
由于代码比较简单,就不上传项目文件了,这里简单演示了一下C#Socket通信的核心代码。读者可以在此基础上不断扩展。
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原文地址:http://www.cnblogs.com/guwei4037/p/4720279.html