标签:
共设计了两个
1.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;//http://blog.sina.com.cn/s/blog_5e94b1030100qjyv.html
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class chessBoard extends JFrame implements ActionListener {
private int tr, tc, dr, dc, size;// 定义各成员变量
int tile = 1, X, Y;
float red, green, blue;
JPanel centerPanel,northPanel;
JButton[][] button;
JTextField TrText, TcText, DrText, DcText, SizeText;
JLabel TrLabel, TcLabel, DrLabel, DcLabel, SizeLabel,label;
JButton OKButton;
JButton CancelButton;
chessBoard() {
super("棋盘覆盖");
init();
this.setResizable(false);
TrText.setEnabled(false);
TcText.setEnabled(false);
setVisible(true);
OKButton.addActionListener(this);
CancelButton.addActionListener(this);
add(northPanel, BorderLayout.NORTH);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
add(centerPanel, BorderLayout.CENTER);
}
private void init() {
centerPanel = new JPanel();
northPanel = new JPanel();
OKButton = new JButton("开始");
CancelButton = new JButton("清除");
TrText = new JTextField("0", 2);// 定义各组件
TcText = new JTextField("0", 2);
DrText = new JTextField("0", 2);
DcText = new JTextField("0", 2);
SizeText = new JTextField("4", 2);
Toolkit tk = Toolkit.getDefaultToolkit();
Dimension screen = tk.getScreenSize();
X = screen.width;
Y = screen.height;
setBounds((X - 800) / 2, (Y - 650) / 2, 800, 650);// 设置窗口大小与位置
TrLabel = new JLabel("起始方格坐标x:");
TcLabel = new JLabel("起始方格坐标y:");
DrLabel = new JLabel("特殊方格坐标x:");
DcLabel = new JLabel("特殊方格坐标y:");
SizeLabel = new JLabel("棋盘规模size:");
label=new JLabel();
northPanel.add(OKButton);// 添加各组件到窗体
northPanel.add(CancelButton);
northPanel.add(TrLabel);
northPanel.add(TrText);
northPanel.add(TcLabel);
northPanel.add(TcText);
northPanel.add(DrLabel);
northPanel.add(DrText);
northPanel.add(DcLabel);
northPanel.add(DcText);
northPanel.add(SizeLabel);
northPanel.add(SizeText);
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == OKButton) {
tile=1;
centerPanel.removeAll();
centerPanel.updateUI();//更新用户界面
int tR = Integer.parseInt(TrText.getText());
int tC = Integer.parseInt(TcText.getText());
int dR = Integer.parseInt(DrText.getText());
int dC = Integer.parseInt(DcText.getText());
int Size = 1;
for (int i = 0; i < Integer.parseInt(SizeText.getText()); i++)
Size *= 2;
tr = tR;
tc = tC;
dr = dR;
dc = dC;
size = Size;
gridLayout grid = new gridLayout();
grid.ChessBoard(tr, tc, dr, dc, size);
OKButton.setEnabled(false);
}
if (e.getSource() == CancelButton) {// 当你点“清除”按钮时的事件响应
centerPanel.removeAll();
centerPanel.updateUI();
label.setText("<html><font size=‘5‘>你清除了前一个棋盘.......</font></html>");
centerPanel.add(label);
OKButton.setEnabled(true);
}
}
class gridLayout {// 创建Size*size方格,初始化棋子方格
public gridLayout() {
centerPanel.setLayout(new GridLayout(size, size));
button = new JButton[size][size];
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
button[i][j] = new JButton();
button[i][j].setEnabled(false);
if (i == dr && j == dc) {
button[i][j].setBackground(Color.black);
button[i][j].setText("<html><font size=‘3‘ color=‘white‘>棋子</font></html>");
}
centerPanel.add(button[i][j]);
}
}
}
public void ChessBoard(int tr, int tc, int dr, int dc, int size) {// 算法实现
if (size == 1) // 棋盘方格大小为1,说明递归到最里层
return;
int t = tile++;// 每次递增1
Random rd = new Random();
red = rd.nextFloat();
green = rd.nextFloat();
blue = rd.nextFloat();
Color col = new Color(red, green, blue);
int s = size / 2; // 棋盘中间的行、列号(相等的)
// 检查特殊方块是否在左上角子棋盘中
if (dr < tr + s && dc < tc + s) // 在
ChessBoard(tr, tc, dr, dc, s);
else // 不在,将该子棋盘右下角的方块视为特殊方块
{
button[tr + s - 1][tc + s - 1].setBackground(col);
button[tr + s - 1][tc + s - 1].setText("<html><Font size=‘4‘,color=‘white‘>" +t+ "</Font></html>");
ChessBoard(tr, tc, tr + s - 1, tc + s - 1, s);
}
// 检查特殊方块是否在右上角子棋盘中
if (dr < tr + s && dc >= tc + s) // 在
ChessBoard(tr, tc + s, dr, dc, s);
else // 不在,将该子棋盘左下角的方块视为特殊方块
{
button[tr + s - 1][tc + s].setBackground(col);
button[tr + s - 1][tc + s].setText("<html><Font size=‘4‘,color=‘white‘>" +t+ "</Font></html>");
ChessBoard(tr, tc + s, tr + s - 1, tc + s, s);
}
// 检查特殊方块是否在左下角子棋盘中
if (dr >= tr + s && dc < tc + s) // 在
ChessBoard(tr + s, tc, dr, dc, s);
else // 不在,将该子棋盘右上角的方块视为特殊方块
{
button[tr + s][tc + s - 1].setBackground(col);
button[tr + s][tc + s - 1].setText("<html><Font size=‘4‘,color=‘white‘>" + t+ "</Font></html>");
ChessBoard(tr + s, tc, tr + s, tc + s - 1, s);
}
// 检查特殊方块是否在右下角子棋盘中
if (dr >= tr + s && dc >= tc + s) // 在
ChessBoard(tr + s, tc + s, dr, dc, s);
else // 不在,将该子棋盘左上角的方块视为特殊方块
{
button[tr + s][tc + s].setBackground(col);
button[tr + s][tc + s].setText("<html><Font size=‘4‘,color=‘white‘>" + t+ "</Font></html>");
ChessBoard(tr + s, tc + s, tr + s, tc + s, s);
}
}
}
public static void main(String[] args) {
new chessBoard();
Runtime.getRuntime().gc();// 清除数据垃圾
}
}
2.
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JColorChooser;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class ChessBoard_demo2 extends JFrame implements ActionListener{
ChessBoardPanel chessBoardPanel;
JMenuBar jMenuBar;
JMenu jMenu_color,jMenu;
JMenuItem jMenuItem,jMenuItem2,jMenuItem3,jMenuItem0,jMenuItem6,jMenuItem1;
static Color [] colors={Color.red,Color.green,Color.orange,Color.pink,Color.cyan};
int size=3;
int dr=0,dc=1;
public ChessBoard_demo2(){
setTitle("棋盘覆盖——静态显示");
chessBoardPanel=new ChessBoardPanel(size,dr,dc,colors);
jMenuBar=new JMenuBar();
jMenu=new JMenu("菜单");
jMenu_color=new JMenu("改变绘图颜色");
jMenuItem1=new JMenuItem("左上L型颜色");
jMenuItem2=new JMenuItem("左下L型颜色");
jMenuItem3=new JMenuItem("右上L型颜色");
jMenuItem6=new JMenuItem("右下L型颜色");
jMenuItem0=new JMenuItem("初始覆盖点颜色");
jMenuItem=new JMenuItem("设定");
jMenu.setForeground(Color.blue);
jMenu_color.setForeground(Color.blue);
jMenu_color.add(jMenuItem0);
jMenu_color.add(jMenuItem1);
jMenu_color.add(jMenuItem2);
jMenu_color.add(jMenuItem3);
jMenu_color.add(jMenuItem6);
jMenu.add(jMenuItem);
jMenuBar.add(jMenu);
jMenuBar.add(jMenu_color);
jMenuItem.addActionListener(this);
jMenuItem0.addActionListener(this);
jMenuItem1.addActionListener(this);
jMenuItem2.addActionListener(this);
jMenuItem3.addActionListener(this);
jMenuItem6.addActionListener(this);
this.setJMenuBar(jMenuBar);
add(chessBoardPanel);
setSize(768+17,512+65);
setLocation(300,50);
setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);
chessBoardPanel.board(0, 0, dr, dc, chessBoardPanel.size);
}
public static void main(String args[]){
ChessBoard_demo2 chessBoard=new ChessBoard_demo2();
}
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
if (e.getSource()==jMenuItem) {
System.out.println("xuanzhong");
String regex="[ ]+";
String arraysString[];
String string=new JOptionPane().showInputDialog("请输入2的指数k,即2的k次方作为size\n(size理论值要小于int型表示范围/3)\n和初始覆盖点坐标(x,y),\n所有参数用空格隔开:");
arraysString=string.split(regex);
size=Integer.parseInt(arraysString[0]);
dr=Integer.parseInt(arraysString[1]);
dc=Integer.parseInt(arraysString[2]);
System.out.println(size);
}else if (e.getSource()==jMenuItem0) {
colors[0]=JColorChooser.showDialog(this, "选择初始覆盖点颜色", Color.red);
}else if (e.getSource()==jMenuItem1) {
colors[1]=JColorChooser.showDialog(this, "选择左上L型颜色", Color.red);
}else if (e.getSource()==jMenuItem2) {
colors[2]=JColorChooser.showDialog(this, "选择左下L型颜色", Color.red);
}else if (e.getSource()==jMenuItem3) {
colors[3]=JColorChooser.showDialog(this, "选择右上L型颜色", Color.red);
}else if (e.getSource()==jMenuItem6) {
colors[4]=JColorChooser.showDialog(this, "选择右下L型颜色", Color.red);
}
remove(chessBoardPanel);
chessBoardPanel = new ChessBoardPanel(size, dr, dc, colors);
add(chessBoardPanel);
chessBoardPanel.board(0, 0, dr, dc, chessBoardPanel.size);
chessBoardPanel.repaint();
setVisible(true);
}
}
class ChessBoardPanel extends JPanel{
int [][] chessmap;
int size;
int length;
static int x=1;
int dr,dc;
Color [] colors;
public ChessBoardPanel(int k,int dr,int dc, Color [] colors) {
// TODO Auto-generated constructor stub
size = (int) Math.pow(2, k);
length = 512 / size;
chessmap = new int[size][size];
//initmap();
this.colors=colors;
this.dr=dr;
this.dc=dc;
}
public void initmap(){
chessmap = new int[size][size];
for (int i = 0; i < size; i++) {
for (int j = 0; j <size; j++) {
chessmap[i][j]=0;
}
}
}
public void board(int mr,int mc,int dr,int dc,int size){
if (size==1) {
return;
}
int s=size/2;
int d=x++;
//左上
if (dr<mr+s&&dc<mc+s) {
board(mr, mc, dr, dc, s);
}else {
chessmap[mr+s-1][mc+s-1]=d;
board(mr, mc, mr+s-1, mc+s-1, s);
}
//右上
if (dr<mr+s&&dc>=mc+s) {
board(mr, mc+s, dr, dc, s);
}else {
chessmap[mr+s-1][mc+s]=d;
board(mr, mc+s, mr+s-1, mc+s, s);
}
//左下
if (dr>=mr+s&&dc<mc+s) {
board(mr+s, mc, dr, dc, s);
}else {
chessmap[mr+s][mc+s-1]=d;
board(mr+s, mc, mr+s, mc+s-1, s);
}
//右下
if (dr>=mr+s&&dc>=mc+s) {
board(mr+s, mc+s, dr, dc, s);
}else {
chessmap[mr+s][mc+s]=d;
board(mr+s, mc+s, mr+s, mc+s, s);
}
//System.out.println(String.valueOf(color_flag));
}
// public void printTheChess() {
// for (int i = 0; i < size; i++) {
// for (int j = 0; j < size; j++) {
// System.out.print(chessmap[i][j]+" ");
// }
// System.out.println();
// }
// }
public void paint(Graphics g){
//System.out.println("paint");
// printTheChess();
g.setColor(Color.white);
g.fillRect(0, 0, 512, 512);
g.setColor(Color.lightGray);
g.fillRect(512, 0, 256, 512);
g.setColor(Color.black);
//画边框
g.drawLine(0+1, 0+1, 512, 0+1);
g.drawLine(0+1, 0+1, 0+1, 512);
g.drawLine(512, 0, 512, 512);
g.drawLine(0, 512, 512, 512);
//最右侧分割线
g.drawLine(760, 0, 760, 512);
int sub=(int)(length*0.1);
for (int i = 0; i < size-1; i++) {
for (int j = 0; j <size-1; j++) {
if (chessmap[i][j]==0) {//如果该点是初始覆盖点,画出该点,并画出它右下角的L型
g.setColor(colors[0]);
g.fill3DRect(j*length, i*length, length, length,true);
if(chessmap[i+1][j+1]==chessmap[i+1][j]&&chessmap[i+1][j+1]==chessmap[i][j+1]){
g.setColor(colors[4]);
g.fill3DRect((j+1)*length, (i+1)*length, length, length,true);
g.fill3DRect((j+1)*length, i*length, length, length,true);
g.fill3DRect(j*length, (i+1)*length, length, length,true);
//去掉l图形中的划分
g.fillRect((j+1)*length, i*length, length-1, length+sub);
g.fillRect(j*length, (i+1)*length, length+sub, length-1);
/*//写上标号
g.setColor(Color.red);
g.drawString("A",(int)((j+1+0.5)*length), (int)((i+1+0.5)*length));*/
}
}else if (chessmap[i][j]==chessmap[i+1][j]&&chessmap[i][j]==chessmap[i][j+1]) {//画出左上L型
g.setColor(colors[1]);
g.fill3DRect(j*length, i*length, length, length,true);
g.fill3DRect((j+1)*length, i*length, length, length,true);
g.fill3DRect(j*length, (i+1)*length, length, length,true);
//去掉l图形中的划分
g.fillRect(j*length, i*length, length+sub, length);
g.fillRect(j*length, i*length, length, length+sub);
/*//写上标号
g.setColor(Color.black);
g.drawString("B",(int)((j+0.5)*length), (int)((i+0.5)*length));*/
}else if (chessmap[i][j]==chessmap[i+1][j]&&chessmap[i][j]==chessmap[i+1][j+1]) {//画出左下L型
g.setColor(colors[2]);
g.fill3DRect(j*length, i*length, length, length,true);
g.fill3DRect((j+1)*length, (i+1)*length, length, length,true);
g.fill3DRect(j*length, (i+1)*length, length, length,true);
//去掉l图形中的划分
g.fillRect(j*length, (i+1)*length-sub, length, length);
g.fillRect(j*length+sub, (i+1)*length, length, length);
/*//写上标号
g.setColor(Color.blue);
g.drawString("C",(int)((j+0.5)*length), (int)((i+1+0.5)*length));*/
}else if (chessmap[i][j]==chessmap[i][j+1]&&chessmap[i][j]==chessmap[i+1][j+1]) {//画出右上L型
g.setColor(colors[3]);
g.fill3DRect(j*length, i*length, length, length,true);
g.fill3DRect((j+1)*length, i*length, length, length,true);
g.fill3DRect((j+1)*length, (i+1)*length, length, length,true);
//去掉l图形中的划分
g.fillRect((j+1)*length-sub, i*length, length-1, length-1);
g.fillRect((j+1)*length, i*length+sub, length-1, length-1);
/*//写上标号
g.setColor(Color.green);
g.drawString("D",(int)((j+1+0.5)*length), (int)((i+0.5)*length));*/
j++;//可以跳过下个扫描点
}else if (chessmap[i+1][j]==chessmap[i][j+1]&&chessmap[i+1][j]==chessmap[i+1][j+1]) {//画出右下L型
g.setColor(colors[4]);
g.fill3DRect((j+1)*length, (i+1)*length, length, length,true);
g.fill3DRect((j+1)*length, i*length, length, length,true);
g.fill3DRect(j*length, (i+1)*length, length, length,true);
//去掉l图形中的划分
g.fillRect((j+1)*length, i*length, length-1, length+sub);
g.fillRect(j*length, (i+1)*length, length+sub, length-1);
/*//写上标号
g.setColor(Color.red);
g.drawString("A",(int)((j+1+0.5)*length), (int)((i+1+0.5)*length));*/
j++;//可以跳过下个扫描点
}
}
}
//扫描最后一行是否有初始覆盖点
for (int i = 0; i < size; i++) {
if(chessmap[size-1][i]==0){
g.setColor(colors[0]);
g.fill3DRect(i*length, (size-1)*length, length, length,true);
}
}
//扫描最后一列是否有初始覆盖点
for (int i = 0; i < size; i++) {
if(chessmap[i][size-1]==0){
g.setColor(colors[0]);
g.fill3DRect((size-1)*length, i*length, length, length,true);
}
}
//画提示信息
g.setColor(Color.blue);
x=512+2;
String sizeString="当前规模是"+String.valueOf(size)+"×"+String.valueOf(size);
String sizeString1="初始覆盖点坐标: ("+String.valueOf(dr)+","+String.valueOf(dc)+")";
g.drawString("这是棋盘覆盖的静态显示通过递归分治算法:", x, 60);
g.drawString(" 红色区域表示初始覆盖点,绿色区域表示左", x, 90);
g.drawString("上L型,粉红色区域表示右上L型,橘黄色区域表", x, 120);
g.drawString("示左下L型,青色区域表示左上L型。(默认)", x, 150);
g.setColor(new Color(111,1,1));
g.drawString(sizeString, x, 200);
g.drawString(sizeString1, x, 250);
g.setColor(Color.red);
g.drawString(" 注意当规模大于512×512之后,图形将无",x,300);
g.drawString("法显示出来,但后台程序仍可以继续运行!",x,330);
}
}
标签:
原文地址:http://www.cnblogs.com/jamsbwo/p/4726056.html