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Lua JSONRPC学习笔记

时间:2014-07-12 15:02:33      阅读:327      评论:0      收藏:0      [点我收藏+]

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JSON RPC

  JSON RPC 为利用json数据格式来执行远程调用方式,

作用同xmlrpc,不过与xmlrpc相比, jsonrpc更加轻量,json更加节省数据量,更加可读性高。

 

官网网站:

http://www.json-rpc.org/

JSONRPC协议规范:

http://www.json-rpc.org/wiki/specification

 

lua实现的jsonrpc项目:

https://github.com/craigmj/json4lua

http://json.luaforge.net/

 

JSON

JSON为一种字符串方式数据组织的格式,以便于传输, 其语法同JAVASCRIPT对象写法(JS Object Notation)。

官网:

http://www.json.org/ 

lua实现的json项目:

https://github.com/craigmj/json4lua

 

LUA JSON 编解码

下载 json lua实现代码包, 解压后,将json文件夹放到lua path下,即lua安装目录下。

下载网址:

https://github.com/craigmj/json4lua

 

其中example文件夹下有演示代码 example.lua, 演示了如何将 一个 lua table编码为JSON字符串, 又如何将此字符串,恢复为LUA table。

--[[
JSON4Lua example script.
Demonstrates the simple functionality of the json module.
]]--
json = require(json)


-- Object to JSON encode
test = {
  one=first,two=second,three={2,3,5}
}

jsonTest = json.encode(test)

print(JSON encoded test is:  .. jsonTest)

-- Now JSON decode the json string
result = json.decode(jsonTest)

print ("The decoded table result:")
table.foreach(result,print)
print ("The decoded table result.three")
table.foreach(result.three, print)

 

 

LUA JSON RPC

lua json的下载安装包,已经包括 json rpc的实现, 只需要从example中测试 jsonrpc的 客户端和 服务器端例子即可。

 客户端依赖 luasocket 来发起http请求。

 服务器端代码经过改造, 宿主与xavante, 有连接到来时, 触发执行。

 

客户端:

require ("json.rpc")

result, error = json.rpc.call("http://localhost:12345","echo","Test echo!")
print("echo call="..result)

print("\n\n")

result, error = json.rpc.call("http://localhost:12345","average", 1, 3)
print("average="..result.average)

 

 

服务器端代码:

xavante = require("xavante")

wsapi = require("wsapi")
wsapi.xavante = require("wsapi.xavante")
wsapi.request = require("wsapi.request")

require (json)

-- The Lua class that is to serve JSON RPC requests
local myServer = {
  echo = function (msg) return msg end,
  average = function(...)
    local total=0
    local count=0
    for i=1, table.getn(arg) do
      total = total + arg[i]
      count = count + 1
    end
    return { average= total/count, sum = total, n=count }
  end
}

-- JSON RPC 服务器端处理主体程序
local function serve(luaClass, packReturn, req) local postData = req.POST.post_data -- SAPI.Request.getpostdata() --[[{ "id":1, "method":"echo","params":["Hi there"]}]] -- -- @TODO Catch an error condition on decoding the data local jsonRequest = json.decode(postData) local jsonResponse = {} jsonResponse.id = jsonRequest.id local method = luaClass[ jsonRequest.method ] if not method then jsonResponse.error = Method .. jsonRequest.method .. does not exist at this server. else local callResult = { pcall( method, unpack( jsonRequest.params ) ) } if callResult[1] then -- Function call successfull table.remove(callResult,1) if packReturn and table.getn(callResult)>1 then jsonResponse.result = callResult else jsonResponse.result = unpack(callResult) -- NB: Does not support multiple argument returns end else jsonResponse.error = callResult[2] end end -- Output the result -- TODO: How to be sure that the result and error tags are there even when they are nil in Lua? -- Can force them by hand... ? return json.encode( jsonResponse ) end --- WSAPI handler -- @param wsapi_env WSAPI environment function wsapi_handler(wsapi_env) local headers = { ["Content-type"] = "text/plain" } local req = wsapi.request.new(wsapi_env) local r = serve(myServer, nil, req) print("r="..r) headers["Content-length"] = tostring(#r) local function xmlrpc_reply(wsapienv) coroutine.yield(r) end return 200, headers, coroutine.wrap(xmlrpc_reply) end local rules = {{ match = ".", with = wsapi.xavante.makeHandler(wsapi_handler) }} local config = { server = {host = "*", port = 12345}, defaultHost = { rules = rules} } xavante.HTTP(config) xavante.start()

 

 

代码实现了, 客户端和服务通过JSONRPC调用,实现 echo 和 做平均计算的例子。

bubuko.com,布布扣

 

 

 

 

 

Lua JSONRPC学习笔记,布布扣,bubuko.com

Lua JSONRPC学习笔记

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原文地址:http://www.cnblogs.com/lightsong/p/3828887.html

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