usingUnityEngine;usingSystem.Collections;//摄像机跟随publicclassFollowPlayer:MonoBehaviour{privateTransformplayer;//角色privateVector3offsetPosition;//位置便宜privateboolisRotating=false;//是否有在滑动publicfloatdistance;//向量长度publicfloatscrollSpeed=3;/..
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编程语言 时间:
2015-01-25 06:36:31
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242